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[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 11-18-2020 , 18:22   Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Reply With Quote #231

Quote:
Originally Posted by Spirit_12 View Post
The only thing that was changed was signatures and offsets. The plugin should work with older version, however the question is why would you want to run the older version? You do realize non-steam is not supported right?
There's a tutorial somewhere in the Steam Discussions for L4D2 that teaches users how to revert their game to the Pre-Last Stand version, mainly for people who dislike the update. That's probably what he is using.
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Spirit_12
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Location: Toronto, CA
Old 11-19-2020 , 02:27   Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Reply With Quote #232

Must be visual only. Last I checked the data tables would need to be modified to revert back to old server engine.
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tRololo312312
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Join Date: Apr 2015
Old 12-01-2020 , 00:16   Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Reply With Quote #233

"L4D2_OnFindScavengeItem" has trouble picking up dropped medkits and defibs, is it possible to fix this?
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Sev
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Join Date: May 2010
Old 12-01-2020 , 19:06   Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Reply With Quote #234

L 12/01/2020 - 19:01:02: [left4dhooks.smx] Failed to find signature: ForceNextStage
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exstream
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Join Date: Feb 2013
Old 12-01-2020 , 19:46   Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Reply With Quote #235

that means that the game data ForceNextStage needs to be updated
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tRololo312312
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Join Date: Apr 2015
Old 12-03-2020 , 07:06   Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Reply With Quote #236

"L4D_OnGetSurvivorSet" and "L4D_OnFastGetSurvivorSet" seem to be always returning 0 on both l4d2 and l4d1 maps.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 12-03-2020 , 08:36   Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Reply With Quote #237

Quote:
Originally Posted by tRololo312312 View Post
"L4D_OnGetSurvivorSet" and "L4D_OnFastGetSurvivorSet" seem to be always returning 0 on both l4d2 and l4d1 maps.
Cuz this plugin is getting the return value in a pre hook instead of a post one. It's stated in the DHooks' include that it is only readable in post hooks.
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Sev
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Join Date: May 2010
Old 12-03-2020 , 10:47   Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Reply With Quote #238

Quote:
Originally Posted by exstream View Post
that means that the game data ForceNextStage needs to be updated
Yeah im green when it comes to signatures. Hopefully someone can grab it because its causing left4dhooks to crash on mapchange for me.

Last edited by Sev; 12-03-2020 at 10:53.
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Psyk0tik
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Join Date: May 2012
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Old 12-03-2020 , 11:52   Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Reply With Quote #239

Quote:
Originally Posted by tRololo312312 View Post
"L4D_OnGetSurvivorSet" and "L4D_OnFastGetSurvivorSet" seem to be always returning 0 on both l4d2 and l4d1 maps.
Those forwards are just for overriding the return value. You would need a post hook detour (like cravenge stated) or a native to retrieve the original value.
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Mystik Spiral
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Join Date: Oct 2020
Location: Orlando, FL
Old 12-03-2020 , 12:06   Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]
Reply With Quote #240

Quote:
Originally Posted by Sev View Post
L 12/01/2020 - 19:01:02: [left4dhooks.smx] Failed to find signature: ForceNextStage
I am also getting this same error. I suspect the L4D2 update on 01-Dec-2020 (Build 5902569) did something to break the ForceNextStage entry in the left4dhooks.l4d2.txt file, but I don't know how to fix, and it appears this file has not been updated since 26-Sep-2020.

Could someone please explain how to fix the gamedata entry, or post the fix?

If it helps, here is the current (broken?) entry...

Code:
/*
*  CDirector::ForceNextStage(CDirector *this)
*/
"ForceNextStage"
{
	"library"	"server"
	"linux"		"@_ZN9CDirector14ForceNextStageEv"
	"windows"	"\x8B\x2A\x88\x05\x00\x00\xE9\x2A\x8C\x01\x00"
	/* 8B ? 88 05 00 00 E9 ? 8C 01 00 */
	/* Search "ForceNextStage" call below */
}
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