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[TF2] RPG Fortress Mod Beta (v1.5 BETA) Updated 2-10-2016


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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 11-22-2013 , 18:52   Re: Runescape Fortress Mod Beta (v 1.2 BETA)
Reply With Quote #11

  1. would be nice if bots would get random weapons, because they don't get any
  2. if you pick "the magic guy" a chat notification should say "Equip your Spell-book/magazine to use magic", something like this.
  3. The "!rs" chat message is difficult to look at. red/cyan color combination.
  4. I would suggest: "{team}[Runescape] {default}Say {green}!rs {default}to access your weapon / spell menu."
  5. Magic seems to be really strong, so I'm testing a higher cooldown ... edit: spell_recharge_time "8.0", does not seem to work :/
After some testing I think that the following changes could make this mod balanced:
- Warrior: high movement speed
- Archer: normal movement speed
- Mage: slow movement speed


Not 100% sure but magic is the most OP out of all atm.
Still it was very nice to play and I enjoyed this mod
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Last edited by AeroAcrobat; 11-22-2013 at 20:36.
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AeroAcrobat
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Join Date: Apr 2011
Location: lives in a circus
Old 11-22-2013 , 22:07   Re: Runescape Fortress Mod Beta (v 1.3 BETA)
Reply With Quote #12

quickly tested new version:

Code:
L 11/23/2013 - 04:01:19: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 11/23/2013 - 04:01:19: [SM] Displaying call stack trace for plugin "runescape.smx":
L 11/23/2013 - 04:01:19: [SM]   [0]  Line 804, runescape.sp::RegenSpells()
- Sniper starts with ~150HP

Going to test later with a full server.
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Last edited by AeroAcrobat; 11-22-2013 at 22:09.
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nergal
Veteran Member
Join Date: Apr 2012
Old 11-22-2013 , 23:11   Re: Runescape Fortress Mod Beta (v 1.3 BETA)
Reply With Quote #13

Quote:
Originally Posted by AeroAcrobat View Post
quickly tested new version:

Code:
L 11/23/2013 - 04:01:19: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 11/23/2013 - 04:01:19: [SM] Displaying call stack trace for plugin "runescape.smx":
L 11/23/2013 - 04:01:19: [SM]   [0]  Line 804, runescape.sp::RegenSpells()
- Sniper starts with ~150HP

Going to test later with a full server.
sorry for delay, try 1.4 now.
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Stantz
Junior Member
Join Date: Jan 2013
Old 11-23-2013 , 02:01   Re: Runescape Fortress Mod Beta (v 1.4 BETA)
Reply With Quote #14

Great plugin and a fun one at that, but at the moment Electric Bolts are unbeatable. They have too wide radius, they have knockback and 1 can kill you.

It'd be good if all the spells were on separate cooldowns.
Electric Bolt being the longest one, so medics would have to choose, cast 1 powerful spell but be defenseless or spam not so powerful ones.

Half of the melee weapons are absurdly overpowered with no downsides, like axtinguisher, skimitar, katana, etc.

The only balanced class is a sniper because you need to aim.

Last edited by Stantz; 11-23-2013 at 02:29.
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nergal
Veteran Member
Join Date: Apr 2012
Old 11-23-2013 , 15:17   Re: Runescape Fortress Mod Beta (v 1.4 BETA)
Reply With Quote #15

Quote:
Originally Posted by Stantz View Post
Great plugin and a fun one at that, but at the moment Electric Bolts are unbeatable. They have too wide radius, they have knockback and 1 can kill you.

It'd be good if all the spells were on separate cooldowns.
Electric Bolt being the longest one, so medics would have to choose, cast 1 powerful spell but be defenseless or spam not so powerful ones.

Half of the melee weapons are absurdly overpowered with no downsides, like axtinguisher, skimitar, katana, etc.

The only balanced class is a sniper because you need to aim.
version 1.5 released with your requests in mind my good (wo)man

version 1.5 is untested by me though, any problems please report ASAP.
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Bjorngomes
Member
Join Date: Jun 2013
Old 11-23-2013 , 16:15   Re: Runescape Fortress Mod Beta (v 1.5 BETA)
Reply With Quote #16

I have an idea to the mod

What about a leveling up system (And make more weapons more equippedable)

Such as: Magic Lvl. 1 Melee Lvl. 1 and Ranged Lvl. 1

That looks more runescape

What about the GP? Maybe we could do something about an economy system (Such as the real runescape)

To Buy Upgrades or something


Low level = Less Abilities
High Level = Max Abilities

that could be fun

Oh yeah add also some admin command to it

sm_setxp [Skill] [Amount] [Target] (If you want to add The Level System)
sm_setlevel [Skill] [Amount] [Target] (If you want to add The Level System)
sm_setgp [Amount] [Target] (If you want to add the gp)


i hope if you like my suggestion

I hope you will add this if you can


-Bjorngomes
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Stantz
Junior Member
Join Date: Jan 2013
Old 11-23-2013 , 16:31   Re: Runescape Fortress Mod Beta (v 1.5 BETA)
Reply With Quote #17

Quote:
Originally Posted by Bjorngomes View Post
I have an idea to the mod

What about a leveling up system (And make more weapons more equippedable)

-Bjorngomes
Author already told us that he trashed the idea long ago because at lvl 1 you would beat no one, and at lvl 99 you would 1 shot everyone.
So essentially the same thing, rich would become richer and poor would grind, but in runescape you can grind on mobs.

Quote:
Originally Posted by nergal View Post
version 1.5 released with your requests in mind my good (wo)man

version 1.5 is untested by me though, any problems please report ASAP.
Thank you for frequent updates, I'll test it asap and report again.

Last edited by Stantz; 11-23-2013 at 16:37.
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Flamebird6
Junior Member
Join Date: Nov 2013
Old 11-23-2013 , 18:50   Re: Runescape Fortress Mod Beta (v 1.5 BETA)
Reply With Quote #18

Can't seem to get the mod working on my TF2 server. I put runescape.smx in plugins and runescape.sp in scripting, don't seem to get any errors, any idea what i'm doing wrong?
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nergal
Veteran Member
Join Date: Apr 2012
Old 11-23-2013 , 18:52   Re: Runescape Fortress Mod Beta (v 1.5 BETA)
Reply With Quote #19

Quote:
Originally Posted by Flamebird6 View Post
Can't seem to get the mod working on my TF2 server. I put runescape.smx in plugins and runescape.sp in scripting, don't seem to get any errors, any idea what i'm doing wrong?
gotta be a little more specific in detail, what's exactly happening?

do you have tf2items extension+plugin installed?
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Flamebird6
Junior Member
Join Date: Nov 2013
Old 11-23-2013 , 19:00   Re: Runescape Fortress Mod Beta (v 1.5 BETA)
Reply With Quote #20

Yes, I have TF2Items extension+plugin installed, and literally nothing's happening, nothing showed up in console, nothing showed in chat. Nothing at all. Im going to try to reinstall TF2Items and see what happens.

Edit: Reinstalled TF2Items extensions+plugin and still doesn't seem to be working.
Edit (Again): Used sm plugins command in console, and the plugin does not appear.

Last edited by Flamebird6; 11-23-2013 at 19:11. Reason: Info
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