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[CS:S] Tracer Effects v1.2.8 (Updated: 8/12/13)


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Sandfly
Member
Join Date: Dec 2009
Location: Qld, Australia
Old 12-19-2010 , 10:04   Re: [CS:S] Tracer Effects
Reply With Quote #21

Hi there Twisted,

As with other reports, the plugin in its current guise crashes the servers after the recent Valve Christmas present-we-didn't-want-or-need-update. ;)

It is a popular plugin, so if you have the time before Xmas or whenever is good, I'm sure a lot of people, including ourselves, would be grateful if you would recompile this so that it works with the current MM / SM setup.

Much appreciation for all your efforts over this year, and the tremendous plugs you've afforded us the pleasure of using.

Cheers!
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anthhcuz
Junior Member
Join Date: Dec 2010
Old 12-19-2010 , 18:49   Re: [CS:S] Tracer Effects
Reply With Quote #22

This doesn't work no more.

If you attempt to use it it will crash your server,

wait for a update guys.
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 12-19-2010 , 20:21   Re: [CS:S] Tracer Effects
Reply With Quote #23

Quote:
Originally Posted by anthhcuz View Post
This doesn't work no more.

If you attempt to use it it will crash your server,

wait for a update guys.

I haven't seen panda online for quite a while. I emailed him a while ago and never got a reply so I assumed he's gone on a early holiday. I hope he's having fun!
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 12-21-2010 , 07:13   Re: [CS:S] Tracer Effects
Reply With Quote #24

No guarantee that this works, however for those of you that are feeling adventurous. Try it out, it should work.
Attached Files
File Type: txt sm_tracer_effects.txt (213 Bytes, 358 views)
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iggythepop
Senior Member
Join Date: Mar 2008
Location: The Clouds
Old 12-21-2010 , 18:41   Re: [CS:S] Tracer Effects
Reply With Quote #25

Quote:
No guarantee that this works, however for those of you that are feeling adventurous. Try it out, it should work.

It doesnt crash the server and it shows the plugin running in "sm plugins list" but, no effects show no matter how you configure the settings in the plugin cfg. Thx for trying.

I did re-compile the sp also and it does genarate the cfg file but still no tracer effects but no crashes either...so close.

Last edited by iggythepop; 12-21-2010 at 19:02. Reason: grammer
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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 12-23-2010 , 06:20   Re: [CS:S] Tracer Effects
Reply With Quote #26

So you can test out this one , no gamedata.txt needed , if you want to adjust the BeamPosition search for this and after changing compile it yourself:
if(TR_DidHit(trace))
{
TR_GetEndPosition(vecPos, trace);
vecOrigin[0] += 0;
vecOrigin[1] -= 0;
vecOrigin[2] -= 0;

or try sm_advanced_laser , it uses differant Beams....
Attached Files
File Type: sp Get Plugin or Get Source (sm_tracer_effects.sp - 697 views - 22.9 KB)
File Type: sp Get Plugin or Get Source (sm_advanced_laser.sp - 669 views - 22.9 KB)
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Last edited by andi67; 12-23-2010 at 07:02.
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iggythepop
Senior Member
Join Date: Mar 2008
Location: The Clouds
Old 12-23-2010 , 11:24   Re: [CS:S] Tracer Effects
Reply With Quote #27

I tried both above and no go.

here is my plugins list

[SM] Listing 30 plugins:
01 "Admin File Reader" (1.3.6) by AlliedModders LLC
02 "Admin Help" (1.3.6) by AlliedModders LLC
03 "Admin Menu" (1.3.6) by AlliedModders LLC
04 "Ads" (1.0.4.0) by Shane A. ^BuGs^ Froebel
05 "Anti-Flood" (1.3.6) by AlliedModders LLC
06 "Basic Ban Commands" (1.3.6) by AlliedModders LLC
07 "Basic Chat" (1.3.6) by AlliedModders LLC
08 "Basic Comm Control" (1.3.6) by AlliedModders LLC
09 "Basic Commands" (1.3.6) by AlliedModders LLC
10 "Basic Info Triggers" (1.3.6) by AlliedModders LLC
11 "Basic Votes" (1.3.6) by AlliedModders LLC
12 "BunnyHop" (1.0.1) by Soccerdude
13 "CD Announcer" (2.3) by Fredd
14 "Client Preferences" (1.3.6) by AlliedModders LLC
15 "CSS Throwing Knives" (1.1.3) by meng
16 "Fun Commands" (1.3.6) by AlliedModders LLC
17 "Fun Votes" (1.3.6) by AlliedModders LLC
18 "Healthkit On Death" (1.7.0) by Knagg0
19 "Jetpack" (2.0.7) by Knagg0
20 "Welcome Sound" (0.0.1) by R-Hehl
21 "Grenade Trails" (1.1) by Fredd
22 "Nextmap" (1.3.6) by AlliedModders LLC
23 "No Fall Damage" (0.0.1.9) by alexip121093
24 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
25 "Player Commands" (1.3.6) by AlliedModders LLC
26 "Reserved Slots" (1.3.6) by AlliedModders LLC
27 "Sound Commands" (1.3.6) by AlliedModders LLC
28 "Voice Adverts" (1.3.6) by Cep>|< - Russian BugTrack group
29 "Web Shortcuts" (1.0.1) by James "sslice" Gray
30 sm_advanced_laser.smx

Notice how the laser plugin looks diff than the way the other plugins are listed in the list. No effects, doesnt crash the server or anything but doesnt work either, Maybe its just a small fix to get it right thx 4 trying.
And I did remove the gamedata txt from the old version also.

Last edited by iggythepop; 12-23-2010 at 11:28.
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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 12-23-2010 , 11:54   Re: [CS:S] Tracer Effects
Reply With Quote #28

for sm_tracer_effects you have to type "!sm_tracers" in chat and than enable it through the menu....but for sm_advanced_laser there is need for manually enable , also you should upgrade SM to 1.3.7 AND MM to 1.8.5.....
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UserFriendly
BANNED
Join Date: Dec 2010
Old 12-23-2010 , 12:27   Re: [CS:S] Tracer Effects
Reply With Quote #29

this only work for css?
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iggythepop
Senior Member
Join Date: Mar 2008
Location: The Clouds
Old 12-23-2010 , 12:37   Re: [CS:S] Tracer Effects
Reply With Quote #30

Ok Andi thx it does work that way.
But team colors no longer work in the Sm cfg.
Is there a way to have it auto on by default with just with team colors.
The reason I ask is...my server is jetpack server with huge maps.
It was nice before being able to see red or blue lasers to help find players
that are flying all around the map.
Not trying to be a pain but, getting the word out to each player about having to type !sm_tracers is goin be kinda hard and I even use the voice adverts plugin to spread the word on how to turn on the Jetpack bind.
No biggy but would be nice auto on by default with team colors.
But all and all great work thx for the fix

Last edited by iggythepop; 12-23-2010 at 12:42.
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