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[CS:GO] Server jittery?


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broesel
New Member
Join Date: May 2015
Old 02-18-2017 , 19:08   [CS:GO] Server jittery?
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Hello guys,

I am running a CSGO Server, set up with GameServerManager at 128 tick with nothing more than pugsetup.

Sometimes the server lags or is jittery (like the last kill in a round is kind of "lagging"). Don't know how to describe it better.

I added some lines to the csgo-server.cfg

Code:
sv_maxrate 0
sv_minrate 20000
sv_mincmdrate 30
sv_minupdaterate 128
sv_clockcorrection_msecs 15
sv_gameinstructor_disable 1
The server runs on a dedicated root server (Debian 8.7 85bit)
CPU: i7-3770
RAM: 16GB


Are there any specific settings I should test out?

I feel like the server should be powerful enough to run a 10 man 128 tick server.

Thanks in advance

Last edited by broesel; 02-18-2017 at 19:14. Reason: title
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 02-18-2017 , 22:39   Re: [CS:GO] Server jittery?
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plugin list? anything DB heavy? monitor the server and tell weather it's network or hardware related!?
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 02-28-2017 , 11:16   Re: [CS:GO] Server jittery?
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Quote:
Originally Posted by broesel View Post
last kill in a round is kind of "lagging"
If it lags during RoundEnd event it's probably caused by plugin.

Did you tried the default value of sv_clockcorrection_msecs 30?
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Making FiveM servers nowadays. Can help with CS:GO, CS:S, and other Source server stuff too, just PM me. Thanks

Last edited by musosoft; 02-28-2017 at 11:19.
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 02-28-2017 , 17:12   Re: [CS:GO] Server jittery?
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Turn on net_graph and advise which values spike into yellow/red.
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