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Zombie Plague Mod 5.0


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sound010
Senior Member
Join Date: Mar 2011
Old 06-09-2011 , 09:45   Re: Zombie Plague Mod 4.3
#3741

This mod is running on the server from 2 x daily and it is!
Could someone help me, why is the server?
It would be important!
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Old 06-10-2011, 11:24
VenGi
This message has been deleted by VenGi. Reason: problem solved
.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 06-10-2011 , 13:52   Re: Zombie Plague Mod 4.3
#3742

When Chuck Norris gets bitten by a Zombie, he dosent turn into a Zombie. The Zombie turns into Chuck Norris ; )
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Gam3ronE
SourceMod Donor
Join Date: Aug 2010
Old 06-10-2011 , 21:00   Re: Zombie Plague Mod 4.3
#3743

Quote:
Originally Posted by .Dare Devil. View Post
When Chuck Norris gets bitten by a Zombie, he dosent turn into a Zombie. The Zombie turns into Chuck Norris ; )
Dare Devil is Right.
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georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 06-11-2011 , 07:16   Re: Zombie Plague Mod 4.3
#3744

Quote:
Originally Posted by .Dare Devil. View Post
When Chuck Norris gets bitten by a Zombie, he dosent turn into a Zombie. The Zombie turns into Chuck Norris ; )
Chuck Norris can applaud with only one hand
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Dolph_Ziggler
BANNED
Join Date: Jun 2011
Old 06-11-2011 , 09:40   Re: Zombie Plague Mod 4.3
#3745

Chuck Norris can kill everybody in game what powerful
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 06-11-2011 , 10:03   Re: Zombie Plague Mod 4.3
#3746

the Chuck Norris chin is a fist !
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jc980
Veteran Member
Join Date: Jan 2010
Location: God is with us...
Old 06-12-2011 , 02:22   Re: Zombie Plague Mod 4.3
#3747

Quote:
Originally Posted by manafi View Post
Our Savior!!!!!
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Last edited by asherkin; 06-12-2011 at 09:08.
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yobbi
Junior Member
Join Date: Nov 2008
Location: Russian Federation
Old 06-15-2011 , 15:48   Re: Zombie Plague Mod 4.3
#3748

On my linux server the cvar zp_nem_painfree 1 dosn't work on nemesis round and i didn't know why nemesis when push him knokback or stops, but when nemesis is ducking pain free works. I don't modify the code and what is interesting on plague round nemesis painshok free cvar work good and if hiting nemezis he run and never happend only loose hp. i modifed this SET MODELINDEX OFFSET = 1 in zombieplague.ini and set big boss model with his own hitboxes(http://forums.alliedmods.net/showpos...postcount=1947). And if need i post zombieplague.cfg. Why this happen? Who knows? Sorry for my bad english.
some cvars from zombieplague.cfg
zp_knockback 0
zp_knockback_damage 1
zp_knockback_power 1
zp_knockback_zvel 0
zp_knockback_ducking 0.25
zp_knockback_distance 500
zp_knockback_nemesis 0

zp_nem_enabled 1
zp_nem_chance 10
zp_nem_min_players 0
zp_nem_health 0
zp_nem_base_health 4000
zp_nem_speed 240
zp_nem_gravity 0.5
zp_nem_damage 250
zp_nem_glow 0
zp_nem_aura 0
zp_nem_painfree 1
zp_nem_ignore_frags 0
zp_nem_ignore_rewards 0

zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 1 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_infection_allow_respawn 1 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 1 // Allow respawning on survivor rounds
zp_swarm_allow_respawn 1 // Allow respawning on swarm rounds
zp_plague_allow_respawn 1 // Allow respawning on plague rounds
zp_respawn_zombies 1 // Whether to respawn killed zombies
zp_respawn_humans 1 // Whether to respawn killed humans
zp_respawn_nemesis 1 // Whether to respawn killed nemesis
zp_respawn_survivors 1

zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
zp_zombie_infect_health 100 // How much health a zombie regains with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human

Last edited by yobbi; 06-15-2011 at 16:25.
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Dolph_Ziggler
BANNED
Join Date: Jun 2011
Old 06-15-2011 , 17:14   Re: Zombie Plague Mod 4.3
#3749

Quote:
Originally Posted by yobbi View Post
On my linux server the cvar zp_nem_painfree 1 dosn't work on nemesis round and i didn't know why nemesis when push him knokback or stops, but when nemesis is ducking pain free works. I don't modify the code and what is interesting on plague round nemesis painshok free cvar work good and if hiting nemezis he run and never happend only loose hp. i modifed this SET MODELINDEX OFFSET = 1 in zombieplague.ini and set big boss model with his own hitboxes(http://forums.alliedmods.net/showpos...postcount=1947). And if need i post zombieplague.cfg. Why this happen? Who knows? Sorry for my bad english.
some cvars from zombieplague.cfg
zp_knockback 0
zp_knockback_damage 1
zp_knockback_power 1
zp_knockback_zvel 0
zp_knockback_ducking 0.25
zp_knockback_distance 500
zp_knockback_nemesis 0

zp_nem_enabled 1
zp_nem_chance 10
zp_nem_min_players 0
zp_nem_health 0
zp_nem_base_health 4000
zp_nem_speed 240
zp_nem_gravity 0.5
zp_nem_damage 250
zp_nem_glow 0
zp_nem_aura 0
zp_nem_painfree 1
zp_nem_ignore_frags 0
zp_nem_ignore_rewards 0

zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 1 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_infection_allow_respawn 1 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 1 // Allow respawning on survivor rounds
zp_swarm_allow_respawn 1 // Allow respawning on swarm rounds
zp_plague_allow_respawn 1 // Allow respawning on plague rounds
zp_respawn_zombies 1 // Whether to respawn killed zombies
zp_respawn_humans 1 // Whether to respawn killed humans
zp_respawn_nemesis 1 // Whether to respawn killed nemesis
zp_respawn_survivors 1

zp_zombie_first_hp 2.0 // First zombie HP multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
zp_zombie_infect_health 100 // How much health a zombie regains with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human
ask Chuck Norris for that he may help you = )
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firevol
Junior Member
Join Date: Jun 2011
Old 06-16-2011 , 10:36   Re: Zombie Plague Mod 4.3
#3750

Please help make the color of the aura of surviving in a different color
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