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Counter-Strike Nexon: Zombies


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Kia
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Old 08-09-2014 , 18:22   Re: Counter-Strike Nexon: Zombies
Reply With Quote #11

Quote:
Originally Posted by hleV View Post
Because a sandbox zombie apocalypse simulator with a huge world is totally a Valve thing.
See GMod.
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hleV
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Old 08-09-2014 , 19:02   Re: Counter-Strike Nexon: Zombies
Reply With Quote #12

What about it?
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.Dare Devil.
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Old 08-09-2014 , 20:03   Re: Counter-Strike Nexon: Zombies
Reply With Quote #13

3 things i dont like about source engine:
Shadows,
Shadows
and
reflections.


There are 2 types of shadows in game. One is dynamic and ohter one is painted...

About dynamic shadows first.
There are more than 1 light sources and i see only one shadow of mine... Thats so great, just genius.
Also sometimes my shadow goes inside the wall. which is again, genius.

I dont like the painted shadows because they just stay in one place and for example what if i want my map to have day and night and different position sun?
I need to then create 2 exacly same maps inside of one map to have day and night but what about between the day and night?

Reflections ... they .. i dont, they look weird. I guess one thing is that reflections ( cube maps ) will be created with map compiler. I dont remember if source engine reflected entities. It like kinda did but my memory is really bad. I do remember that i did not liked them.

But if we ignore those shadows then engine.
I can create really epic graphical things with it, you have no idea how beautiful things can get.
But you quickly be bored since they aren't dynamic...

( Its my new commonly used word now ... dynamic . It was 'epic' before but now it's getting old. )

So if we get back into topic then i would say... hmmm... i guess i ... almost like the player animations.
Since for me, it is really hard to create animations. And what would i think about that new cso would be... hmm.. uh yeah, we can ripoff new models.

Last edited by .Dare Devil.; 08-09-2014 at 20:04.
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Jhob94
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Old 08-11-2014 , 06:23   Re: Counter-Strike Nexon: Zombies
Reply With Quote #14

And again steam just proved that they just care about money.

They know that people will left steam and go play the original CSO.

But they will win money with weapons, costumes, etc with this thing so they don't really care.

I will just prepare my popcorns while watch them ruining themselves.
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zmd94
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Old 08-11-2014 , 06:50   Re: Counter-Strike Nexon: Zombies
Reply With Quote #15

Quote:
Originally Posted by Jhob94 View Post
And again steam just proved that they just care about money.

They know that people will left steam and go play the original CSO.

But they will win money with weapons, costumes, etc with this thing so they don't really care.
I agreed.

Last edited by zmd94; 08-11-2014 at 06:51.
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Powerlord
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Old 08-11-2014 , 14:19   Re: Counter-Strike Nexon: Zombies
Reply With Quote #16

I'm going to preface this with this note:

I am not a mapper for Source games.

Quote:
Originally Posted by .Dare Devil. View Post
3 things i dont like about source engine:
Shadows,
Shadows
and
reflections.


There are 2 types of shadows in game. One is dynamic and ohter one is painted...

About dynamic shadows first.
There are more than 1 light sources and i see only one shadow of mine... Thats so great, just genius.
Also sometimes my shadow goes inside the wall. which is again, genius.
Lighting and Shadows in Source are... complicated, to put it nicely.

Shadows are actually procedurally generated textures. In older Valve games, the shadow direction isn't always calculated correctly from the closest light source. This was partially fixed in Left 4 Dead and newer games (L4D2, Alien Swarm, Portal 2, CS:GO, and DOTA2).


The top image is with the fix, the bottom without it (HL2 games, Portal, DoD:S, CS:S, TF2, and any SDK2006/2007/2013 mods).

I thought TopHatWaffle had a tutorial using Portal 2 that showed some spotlights that had multiple dynamic shadows in Portal 2 correctly, but if it is, it's buried somewhere in this video:


Quote:
Originally Posted by .Dare Devil. View Post
I dont like the painted shadows because they just stay in one place and for example what if i want my map to have day and night and different position sun?
I need to then create 2 exacly same maps inside of one map to have day and night but what about between the day and night?
To my knowledge, Source will ignore it if you have more than one env_sun/light_environment/shadow_control entity (these 3 really should be a single entity as they're all used together).

Besides which, Source only seems to allow a single 3D skybox per map.

Quote:
Originally Posted by .Dare Devil. View Post
Reflections ... they .. i dont, they look weird. I guess one thing is that reflections ( cube maps ) will be created with map compiler. I dont remember if source engine reflected entities. It like kinda did but my memory is really bad. I do remember that i did not liked them.
That's one of the oddities of Source... cube maps aren't created by the map compiler. Instead, once you've compiled the map in Hammer, you have to load the map in game and build cubemaps. Twice actually, once with HDR on and once with HDR off.

Pretty sure TopHATTwaffle has a video just on reflections.



Quote:
Originally Posted by .Dare Devil. View Post
But if we ignore those shadows then engine.
I can create really epic graphical things with it, you have no idea how beautiful things can get.
But you quickly be bored since they aren't dynamic...

( Its my new commonly used word now ... dynamic . It was 'epic' before but now it's getting old. )

So if we get back into topic then i would say... hmmm... i guess i ... almost like the player animations.
Since for me, it is really hard to create animations. And what would i think about that new cso would be... hmm.. uh yeah, we can ripoff new models.
Supposedly, one of the big changes with Source 2 is with the graphics. Heck, the DOTA2 editor requires DirectX 11, so I'd hope something changed.
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Last edited by Powerlord; 08-11-2014 at 14:21.
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joshknifer
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Old 08-11-2014 , 15:08   Re: Counter-Strike Nexon: Zombies
Reply With Quote #17

Quote:
Originally Posted by Jhob94 View Post
And again steam just proved that they just care about money.
A corporate entity that is focused on making money?!? What is this world coming to?

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Last edited by joshknifer; 08-11-2014 at 15:11.
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Jhob94
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Old 08-11-2014 , 16:53   Re: Counter-Strike Nexon: Zombies
Reply With Quote #18

Quote:
Originally Posted by joshknifer View Post
A corporate entity that is focused on making money?!? What is this world coming to?

They still can make money without screw up cs and cz.
Also this is very risky since many people might left steam for play the original cso.
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joshknifer
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Old 08-11-2014 , 17:09   Re: Counter-Strike Nexon: Zombies
Reply With Quote #19

Quote:
Originally Posted by Jhob94 View Post
They still can make money without screw up cs and cz.
Also this is very risky since many people might left steam for play the original cso.
Valve is not a non-profit. That means over everything else, their goal is to make money. They seem to be doing fine with their model. They make money when people buy a game. They make money when they give a game for free. I don't see what the issue is.
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ANTICHRISTUS
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Old 08-11-2014 , 19:35   Re: Counter-Strike Nexon: Zombies
Reply With Quote #20

Quote:
Originally Posted by joshknifer View Post
I don't see what the issue is.
they ***** nice games to sell more shitty ones.
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