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League of Legends Mod (LoLMod) searching for helpers


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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 01-04-2014 , 15:46   Re: League of Legends Mod (LoLMod) searching for helpers
Reply With Quote #61

Hmm, strange.
I'll send you them tomorrow again.
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UnspeakableTruthz
Junior Member
Join Date: Dec 2013
Location: i am A Stickman Fighting
Old 01-05-2014 , 01:29   Re: League of Legends Mod (LoLMod) searching for helpers
Reply With Quote #62

Awesome Mod cant w8 to try it out (when i like to) XD
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Simo123
Junior Member
Join Date: Feb 2009
Old 10-12-2014 , 17:48   Re: League of Legends Mod (LoLMod) searching for helpers
Reply With Quote #63

So what happened to this mod?
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 10-13-2014 , 00:34   Re: League of Legends Mod (LoLMod) searching for helpers
Reply With Quote #64

Nothing, abandoned.
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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 10-13-2014 , 02:50   Re: League of Legends Mod (LoLMod) searching for helpers
Reply With Quote #65

I actually had the same idea, but with dota2 instead of lol because lol is shit lel
then I gave up because I don't have the mapping and modelling knowledge required

it's cool doe because you can extract all dem models from dota2 and convert them to goldsrc ref
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Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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