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Mapchooser Extended!


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Powerlord
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Old 05-03-2011 , 11:22   Re: Mapchooser Extended!
Reply With Quote #231

Quote:
Originally Posted by Arcy View Post
A new feature:

sm_extend - a command that admins could use to extend current map, there is currently such command but the problem is that it only works with minutes ("sm_extend 20" extends current map for 20 mins), but if I'm using mp_roundlimit on my server, that command won't work. I need sm_extend to detext if the server is using timelimit or roundlimit.
Rather than adding this functionality to Mapchooser, you could use this plugin, which adds separate command for each extend types.
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Arcy
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Old 05-03-2011 , 13:53   Re: Mapchooser Extended!
Reply With Quote #232

Quote:
Originally Posted by Powerlord View Post
Rather than adding this functionality to Mapchooser, you could use this plugin, which adds separate command for each extend types.
thanks that helped a lot.
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Sammit92
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Old 05-06-2011 , 11:14   Re: Mapchooser Extended!
Reply With Quote #233

Hi,guys.

Here is Russian Translation without mistakes for this plugin: http://www.mediafire.com/?o1173553qixnk36
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Powerlord
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Old 05-10-2011 , 16:21   Re: Mapchooser Extended!
Reply With Quote #234

Just to let people know I'm not dead...

The first alpha version of 1.5 is nearing completion. I expect to start testing it on some test TF2 and HL2:DM servers sometime this week.

For translators: There is a new translation phrase:

Quote:
"Cannot Start Vote"
{
"#format" "{1:i}"
"en" "Vote already in progress. Retrying in {1} seconds."
}
This phrase is displayed in the chat window if Mapchooser Extended cannot start a new vote. The current plan is to restart the warning countdown at 5 seconds immediately after this message is displayed.

Also: Do people care if colors are supported or not? I know colors.inc has issues with displaying % signs, although the updated version should allow this if "%%%%" is used. At the moment, the new version of Mapchooser Extended does not support colors, but this support can be added back in.
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Last edited by Powerlord; 05-10-2011 at 16:28.
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BloodyIron
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Old 05-11-2011 , 00:25   Re: Mapchooser Extended!
Reply With Quote #235

Considering most of these sounds are built into each client, why can't you just trigger the client to "playsound" the corresponding ones? That is if the admin chooses to use the built in ones. If this is possible this would eliminate any need to download said sounds. (This is coming from a TF2 perspective, not sure if this is true for CSS, etc).

Also, is it possible to have the votes use the f keys, without blocking inputs at all? Sometimes it's obnoxious to not be able to switch weapons, or even disguises at key times. This happens even with the best of planning.

Can't wait to get it set back up, thanks for your work.
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Powerlord
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Old 05-11-2011 , 00:33   Re: Mapchooser Extended!
Reply With Quote #236

Quote:
Originally Posted by BloodyIron View Post
Considering most of these sounds are built into each client, why can't you just trigger the client to "playsound" the corresponding ones? That is if the admin chooses to use the built in ones. If this is possible this would eliminate any need to download said sounds. (This is coming from a TF2 perspective, not sure if this is true for CSS, etc).
There's a lot of new logic being put into the sounds plugin. I may go into more detail about it later, but it uses a Valve-style KeyValue file, and each sound in the tf set has "sound" and "builtin" keys. The "builtin" versions will be used if you're using a game whose game folder matches the set name.

Quote:
Originally Posted by BloodyIron View Post
Also, is it possible to have the votes use the f keys, without blocking inputs at all? Sometimes it's obnoxious to not be able to switch weapons, or even disguises at key times. This happens even with the best of planning.
If it is, I don't know about it.

Anyway, I spent the last three hours or so debugging Mapchooser Extended 1.5a1 on my test server. There were a lot of interesting bugs, and I think I got most of them, but there's still a bug or two in there that I want to fix before pushing out any beta versions.

There is also one "feature" I may kill prior releasing a beta: The official map list is checked on every map change. Which is somewhat handy, since it's just a txt file, but that also means if you don't have an official map list for your game, you get an extra line in your log on every map change.

Also, I have yet to start testing the Sound plugin... and it looks like I won't get around to that tonight.
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Last edited by Powerlord; 05-11-2011 at 00:42.
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Powerlord
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Old 05-11-2011 , 02:42   Re: Mapchooser Extended!
Reply With Quote #237

I was just debugging the sound module a moment ago.

If you thought she counted wrong BEFORE, you should hear her now.

I'm not sure what happened, but all the sounds got loaded into the wrong array values, so you had her saying completely bizarre things.

For instance, she said "Two" as the mapvote warning.

I started cracking up when I heard it.
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Powerlord
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Old 05-11-2011 , 10:15   Re: Mapchooser Extended!
Reply With Quote #238

The new vote start sound is in the wrong format for TF2 to play. Despite being part of TF2's files.

Looking for a new sound now.
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Old 05-12-2011 , 14:08   Re: Mapchooser Extended!
Reply With Quote #239

Just did a rewrite to the sound module last night to remove some silly limits from it.

I was testing it last night, but noticed that some sounds didn't work... but some did. I figured out why just a few minutes ago: My test server's pure_server_whitelist.txt doesn't allow custom sounds.

If you're having problems with MapChooser Extended's sounds not playing on an sv_pure 1 server, add the following line near the bottom of your hl2/pure_server_whitelist.txt (before the "}" ):
Code:
sound\sourcemod\...            allow_from_disk
Unfortunately, I'm at work and can't test these changes. If this fixes the issues with sounds, I'll likely post a beta of mapchooser extended 1.5 and mapchooser extended sounds 1.1 later tonight, possibly in a new thread on the New Plugins board.
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Last edited by Powerlord; 05-12-2011 at 14:32.
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Powerlord
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Old 05-13-2011 , 10:18   Re: Mapchooser Extended!
Reply With Quote #240

Apologies, I finished testing in TF2, and it was my whitelist that was causing problems. However, I made some additional changes that didn't make the plugin suck to use in HL2DM (i.e. no HintTextToAll and ignoring slot blocking) that I was testing until about 2.5 hours after I normally go to bed.

I'm busy tonight (OCRTF2 Event), so if I do post something tonight, it'll likely be quite late.

I want to do one final code cleanup to make sure it follows all the SourceMod approval rules, and possibly reorganize the code to put all the new functions I've added in one section. Maybe even make a diff file of the 1.3.7 mapchooser.sp vs mapchooser_extended.sp so people know what exactly changed.
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