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[TF2] Super Zombie Fortress - 1.05


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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 09-08-2013 , 08:05   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #81

Quote:
Originally Posted by jacek2144 View Post
Is v1.1 going to be posted here and become public someday? Or it's just something that will be never released?
Heads up guys

I'm going to release soon my Super Zombie Fortess Expansion Packs that will include:
Picking up weapons by pressing E
Picking up Canisters
And other stuff

Here it is: [TF2] Super Zombie Fortress Addons

Also updated Gamedata for SZF
Attached Files
File Type: txt mechatheslag_global.txt (355 Bytes, 474 views)
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Last edited by Oshizu; 09-08-2013 at 09:31.
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TheVVaS
Junior Member
Join Date: May 2012
Old 05-09-2014 , 11:42   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #82

Quote:
L 05/09/2014 - 03:01:51: SourceMod error session started
L 05/09/2014 - 03:01:51: Info (map "zf_OutsetIsland_v1_fix") (file "errors_20140509.log")
L 05/09/2014 - 03:01:51: [superzombiefortress.smx] [ZF] - stripToMelee() - Invalid weaponId: 1078
L 05/09/2014 - 03:02:21: [superzombiefortress.smx] [ZF] - stripToMelee() - Invalid weaponId: 1078
L 05/09/2014 - 03:02:46: [superzombiefortress.smx] [ZF] - stripToMelee() - Invalid weaponId: 1078
L 05/09/2014 - 03:13:46: [superzombiefortress.smx] [ZF] - stripToMelee() - Invalid weaponId: 1078
L 05/09/2014 - 06:54:19: SourceMod error session started
L 05/09/2014 - 06:54:19: Info (map "zf_OutsetIsland_v1_fix") (file "errors_20140509.log")
L 05/09/2014 - 06:54:19: [superzombiefortress.smx] [ZF] - maxResAmmo() - Invalid weaponId: 1085
L 05/09/2014 - 06:55:12: [superzombiefortress.smx] [ZF] - maxResAmmo() - Invalid weaponId: 1085
L 05/09/2014 - 06:55:57: [superzombiefortress.smx] [ZF] - maxResAmmo() - Invalid weaponId: 1085
L 05/09/2014 - 07:04:45: [superzombiefortress.smx] [ZF] - stripToMelee() - Invalid weaponId: 1078
L 05/09/2014 - 07:05:20: [superzombiefortress.smx] [ZF] - stripToMelee() - Invalid weaponId: 1078
L 05/09/2014 - 07:05:55: [superzombiefortress.smx] [ZF] - stripToMelee() - Invalid weaponId: 1078
L 05/09/2014 - 07:20:01: Error log file session closed.
How to fix it? ]
I tried to update/reinstall TF2 items, but nothing work
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 05-09-2014 , 13:45   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #83

Quote:
Originally Posted by TheVVaS View Post
How to fix it? ]
I tried to update/reinstall TF2 items, but nothing work
I'il try to take care of the issue
Thanks for reporting

Edit:

Done
Here's Fixed Version:
Attached Files
File Type: sp Get Plugin or Get Source (superzombiefortress.sp - 183 views - 156.8 KB)
File Type: inc szf_util_base.inc (45.2 KB, 197 views)
File Type: inc szf_util_pref.inc (4.4 KB, 198 views)
File Type: smx superzombiefortress.smx (75.2 KB, 170 views)
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Last edited by Oshizu; 05-09-2014 at 13:59.
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 12-02-2014 , 06:53   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #84

Hey there! Who can help fix bugs in this plugin associated with the updated to a new version SM, work at least I think that this is the problem. The problem is that after the death of all the members of the red team, round isnt restarted.

Quote:
L 12/02/2014 - 14:49:11: [SM] Native "CloseHandle" reported: Handle dbfe30fe is invalid (error 1)
L 12/02/2014 - 14:49:11: [SM] Displaying call stack trace for plugin "superzombiefortress.smx":
L 12/02/2014 - 14:49:11: [SM] [0] Line 346, superzombiefortress.sp::OnMapEnd()

L 12/02/2014 - 14:49:20: Info (map "zf_biotics_lab_v4") (file "errors_20141202.log")
L 12/02/2014 - 14:49:20: [superzombiefortress.smx] Invalid music category -1 (error)
L 12/02/2014 - 14:49:22: [SM] Native "CloseHandle" reported: Handle dbfe30fe is invalid (error 1)
L 12/02/2014 - 14:49:22: [SM] Displaying call stack trace for plugin "superzombiefortress.smx":
L 12/02/2014 - 14:49:22: [SM] [0] Line 1778, superzombiefortress.sp::zfEnable()
L 12/02/2014 - 14:49:22: [SM] [1] Line 331, superzombiefortress.sp::OnConfigsExecuted()
Thanks in advance!
Attached Files
File Type: sp Get Plugin or Get Source (superzombiefortress.sp - 111 views - 164.8 KB)
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 12-02-2014 , 08:14   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #85

Try this one perhaps
I've added extra handle check

And you may want to compile it on your pc since we may have different zf include files perhaps?
Attached Files
File Type: sp Get Plugin or Get Source (superzombiefortress.sp - 220 views - 164.9 KB)
File Type: smx superzombiefortress.smx (76.8 KB, 207 views)
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 12-02-2014 , 11:36   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #86

THX!!! Karma++++ It working
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Uyuzgamer
Junior Member
Join Date: Jul 2015
Old 08-12-2015 , 14:45   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #87

RavensBro's files and plugin dont match Zombies are ERROR
Where can i download models and materials ?
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Uyuzgamer
Junior Member
Join Date: Jul 2015
Old 08-17-2015 , 16:57   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #88

Quote:
Originally Posted by marlonsw View Post
I'm doing a server MULTIMOD more even with discharging superzombiefortress.smx the cvars are changed all the time, and so in other mods as freafk fortress 2, not level up the sentry.

I even put the cvars correct, it switches to the zombiefortress, sometimes I can fix, change all the time over the cvars every map enginer error on my server and crash.
Ah,I had this problem but i fix it .

Solution:
You must disable plugin with sm_zf_disable and you can use "sm plugins unload superzombiefortress.smx"

Example: (in your server.cfg)
sm_zf_disable
sm plugins unload superzombiefortress.smx

Last edited by Uyuzgamer; 08-17-2015 at 16:57.
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 12-07-2015 , 02:20   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #89

Hi, please help block the healing and recovery of metal on the dispenser.
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NickischLP
Senior Member
Join Date: Jun 2013
Location: Germany
Old 05-10-2017 , 18:47   Re: [TF2] Super Zombie Fortress - 1.05
Reply With Quote #90

Quote:
Originally Posted by Oshizu View Post
Try this one perhaps
I've added extra handle check

And you may want to compile it on your pc since we may have different zf include files perhaps?
Translation is missing.
"LoadTranslations("superzombie.phrases"); "
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Last edited by NickischLP; 05-11-2017 at 02:27.
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