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[L4D2] Weapon Unlock v0.8.1


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realdreams
Senior Member
Join Date: Feb 2010
Old 08-17-2010 , 21:55   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #551

L 08/17/2010 - 20:09:50: SourceMod error session started
L 08/17/2010 - 20:09:50: Info (map "titty1") (file "errors_20100817.log")
L 08/17/2010 - 20:09:50: [SM] Native "GetEdictClassname" reported: Invalid edict (484 - 484)
L 08/17/2010 - 20:09:50: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 08/17/2010 - 20:09:50: [SM] [0] Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 08/17/2010 - 20:09:50: [SM] [1] Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 08/17/2010 - 20:09:50: [SM] [2] Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 08/17/2010 - 20:09:50: [SM] Native "GetEdictClassname" reported: Invalid edict (484 - 484)
L 08/17/2010 - 20:09:50: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 08/17/2010 - 20:09:50: [SM] [0] Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 08/17/2010 - 20:09:50: [SM] [1] Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 08/17/2010 - 20:09:50: [SM] [2] Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 08/17/2010 - 20:09:52: Error log file session closed.

From this morning, this plugin keeps giving me errors.
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realdreams
Senior Member
Join Date: Feb 2010
Old 08-22-2010 , 05:03   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #552

PHP Code:
same error

L 08
/21/2010 16:37:59SourceMod error session started
L 08
/21/2010 16:37:59Info (map "level1") (file "errors_20100821.log")
L 08/21/2010 16:37:59: [SMNative "GetEdictClassname" reportedInvalid edict (108 108)
L 08/21/2010 16:37:59: [SMDisplaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 08/21/2010 16:37:59: [SM]   [0]  Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 08/21/2010 16:37:59: [SM]   [1]  Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 08/21/2010 16:37:59: [SM]   [2]  Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 08/21/2010 16:37:59: [SMNative "GetEdictClassname" reportedInvalid edict (108 108)
L 08/21/2010 16:37:59: [SMDisplaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 08/21/2010 16:37:59: [SM]   [0]  Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 08/21/2010 16:37:59: [SM]   [1]  Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 08/21/2010 16:37:59: [SM]   [2]  Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 08/21/2010 16:38:06Error log file session closed
same error
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CrazzyMonkey
Junior Member
Join Date: Aug 2010
Old 08-25-2010 , 07:39   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #553

Hey, can u add support for the m60?
CrazzyMonkey is offline
nakashimakun
Senior Member
Join Date: Feb 2010
Location: England
Old 08-25-2010 , 08:36   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #554

Look at Atomic Striker (i think his name is) Gun Control plugin. His version of this has support for the m60
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realdreams
Senior Member
Join Date: Feb 2010
Old 09-14-2010 , 20:30   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #555

Quote:
L 09/12/2010 - 16:42:29: SourceMod error session started
L 09/12/2010 - 16:42:29: Info (map "level1") (file "errors_20100912.log")
L 09/12/2010 - 16:42:29: [SM] Native "GetEdictClassname" reported: Invalid edict (108 - 10
L 09/12/2010 - 16:42:29: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 09/12/2010 - 16:42:29: [SM] [0] Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 09/12/2010 - 16:42:29: [SM] [1] Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 09/12/2010 - 16:42:29: [SM] [2] Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 09/12/2010 - 16:42:29: [SM] Native "GetEdictClassname" reported: Invalid edict (108 - 10
L 09/12/2010 - 16:42:29: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 09/12/2010 - 16:42:29: [SM] [0] Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 09/12/2010 - 16:42:29: [SM] [1] Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 09/12/2010 - 16:42:29: [SM] [2] Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 09/12/2010 - 16:421: Error log file session closed.
L 09/13/2010 - 13:09:13: SourceMod error session started
L 09/13/2010 - 13:09:13: Info (map "l4d2_terminus51") (file "errors_20100913.log")
L 09/13/2010 - 13:09:13: [SM] Native "GetEdictClassname" reported: Invalid edict (964 - 964)
L 09/13/2010 - 13:09:13: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 09/13/2010 - 13:09:13: [SM] [0] Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 09/13/2010 - 13:09:13: [SM] [1] Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 09/13/2010 - 13:09:13: [SM] [2] Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 09/13/2010 - 13:09:13: [SM] Native "RemoveEdict" reported: Edict 1085 (1085) is not a valid edict
L 09/13/2010 - 13:09:13: [SM] Displaying call stack trace for plugin "l4d2_guncontrol.smx":
L 09/13/2010 - 13:09:13: [SM] [0] Line 228, /home/groups/alliedmodders/forums/files/5/2/2/3/3/55457.attach::ReplaceGrenadeLauncherWithM60()
L 09/13/2010 - 13:09:13: [SM] [1] Line 179, /home/groups/alliedmodders/forums/files/5/2/2/3/3/55457.attach::ReplaceGLWithM60Delayed()
L 09/13/2010 - 13:09:14: Error log file session closed.
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Blackwolf1204
Junior Member
Join Date: Sep 2010
Old 09-17-2010 , 15:12   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #556

Hello, Im having problems getting this mod working on my server. Ive downloaded the .smx file to the plug-ins folder and also added the following to the Server.cfg file.

l4d2_wu_awp "1"
//Enable AWP sniper rifle?, default 1
l4d2_wu_mp5 "1"
//Enable MP5 submachine gun?, default 1
l4d2_wu_scout "1"
//Enable Scout sniper rifle?, default 1
l4d2_wu_sg552 "1"
//Enable SG552 assault rifle?, default 1
l4d2_wu_awpboost "135"
//Amount of damage added to the AWP sniper rifle., default 135 (base 115+135=250 total at 1.05 sec
l4d2_wu_scoutboost "110"
//Amount of damage added to the scout sniper rifle., default 110 (base 90+110=200 total at 0.9 sec

However this mod is not working. Is there anything else I should be doing to get this to work? are my CFG settings above incorrect?

Thanks in advance.
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Blackwolf1204
Junior Member
Join Date: Sep 2010
Old 09-29-2010 , 15:02   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #557

Mod is now working. I removed the .smx file from the Plug-ins folder and re downloaded a fresh copy to this folder and left the cfg entrys intact and its now working.
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studkid
New Member
Join Date: Oct 2010
Old 10-16-2010 , 02:26   Re: Is there any plug in for l4d2 for the m60 gun????
Reply With Quote #558

I'm looking for plug in to spawn m60 gun on l4d2, if any1 know what plug in or where to find let me know
studkid is offline
desrocchi
New Member
Join Date: Jan 2010
Old 10-23-2010 , 05:25   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #559

I think there's a problem with the new campaigns, at least there's a problem with the Sacrifice.

In there, places where you're sure to find weapons are empty (like next to the ammo pile in the train yard right before the tank event).

I think that where it would spawn CSS weapons it spawns nothing instead.

In the 3 maps I only once found a CSS sniper rifle, and that's it. Nothing else. There was an overall shortage of weapons and when I could find one it was always an official L4D2 weapon.

Daniele
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The Fub4r
Junior Member
Join Date: Sep 2010
Location: In Poland?
Old 11-07-2010 , 13:02   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #560

I'm still waiting for unlocking knife. My friends stop playin' because of lack of knife, they said "When you get knife on server, we can talk..."

When you gonna' update it?
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