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[L4D & L4D2] Incapped Meds munch


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Blackwolf1204
Junior Member
Join Date: Sep 2010
Old 09-13-2010 , 15:43   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #91

Hey this is a great mod we used on our old server but it seems to not work on our new server. Ive uploaded the plugin to the correct directory but am I suppose to place that TXT file somewhere and if so where? I also added the convars to my server.cfg file. Please help as we love this mod.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-14-2010 , 05:38   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #92

It's a gamedata file, and you put those in sourcemod/gamedata/
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Blackwolf1204
Junior Member
Join Date: Sep 2010
Old 09-14-2010 , 17:21   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #93

Hey thanks for the quick response! Well try out the mod tonight. Thanks again for putting this together.
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 09-14-2010 , 19:49   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #94

I request a cvar to turn the ability to pass meds to incapped players off or on. It seems to be somewhat buggy, atlest in my server. I'd rather not use it. The bug appears to be players passing meds to incapped players without losing the one they have.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-14-2010 , 19:55   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #95

Bug found, Bug fixed.
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 09-14-2010 , 23:49   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #96

Thank you.
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YoniZ[ZSC]
Member
Join Date: Jul 2010
Old 09-16-2010 , 09:53   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #97

gj work perfect !
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siangc
Senior Member
Join Date: Mar 2010
Old 09-16-2010 , 16:33   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #98

L 09/16/2010 - 22:10:00: Info (map "c1m3_mall") (file "errors_20100916.log")
L 09/16/2010 - 22:10:00: [SM] Native "GetEdictClassname" reported: Invalid edict (373 - 373)
L 09/16/2010 - 22:10:00: [SM] Displaying call stack trace for plugin "l4d2_incappedmedsmunch.smx":
L 09/16/2010 - 22:10:00: [SM] [0] Line 245, l4d2_incappedmedsmunch.sp::InterruptMunch()
L 09/16/2010 - 22:10:00: [SM] [1] Line 289, l4d2_incappedmedsmunch.sp::Event_PlayerHurt()
L 09/16/2010 - 22:15:56: Error log file session closed.

L 09/16/2010 - 20:41:54: Info (map "c1m3_mall") (file "errors_20100916.log")
L 09/16/2010 - 20:41:54: [SM] Native "GetEdictClassname" reported: Invalid edict (136 - 136)
L 09/16/2010 - 20:41:54: [SM] Displaying call stack trace for plugin "l4d2_incappedmedsmunch.smx":
L 09/16/2010 - 20:41:54: [SM] [0] Line 245, l4d2_incappedmedsmunch.sp::InterruptMunch()
L 09/16/2010 - 20:41:54: [SM] [1] Line 143, l4d2_incappedmedsmunch.sp::OnPlayerRunCmd()
L 09/16/2010 - 20:54:45: Error log file session closed.

nice update, but I'm getting these errors
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Blackwolf1204
Junior Member
Join Date: Sep 2010
Old 09-16-2010 , 16:49   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #99

Ugh still not working on my server. Do I need to have installed the newest Sourcemod installed 1.3.4 or will this work with 1.3.2?

Do I need to do anything else besides putting the smx file in the left4dead2/left4dead2/addons/sourcemod/plugins and also placing the following in the server.cfg file?
l4d2_incappedmedsmunch_delaytime "2"
l4d2_incappedmedsmunch_duration "5"
l4d2_incappedmedsmunch_dropmeds "1"

Am I missing anything else to get this great plugin to work?
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 09-16-2010 , 18:13   Re: [L4D & L4D2] Incapped Meds munch
Reply With Quote #100

I'm no developer but I'm pretty sure almost all plugins are developed using the latest software available, I simply don't see the logic in using an older version of sm.

You should really read the first post, it says in capital bold letters that the plugin requires a gamedata file which is provided.
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