Raised This Month: $32 Target: $400
 8% 

Death Zone


Post New Thread Reply   
 
Thread Tools Display Modes
SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 10-07-2008 , 15:55   Re: Death Zone
Reply With Quote #21

At the moment I have no time.
But on weekend we will find a solution!
__________________
SWAT_88 is offline
skyline
Junior Member
Join Date: May 2008
Old 10-08-2008 , 00:33   Re: Death Zone
Reply With Quote #22

Ok thanks for you time swat
skyline is offline
Jason Argo
Member
Join Date: Apr 2008
Location: Sydney, Australia
Old 10-12-2008 , 04:39   Re: Death Zone
Reply With Quote #23

Quote:
Originally Posted by skyline View Post
Im trying to coverspawn zones (on map surf_japan_v10)
I've been using it on surf_rebel_resistance (not spawn) for about two months now and haven't had any issues. If you use this plugin to protect spawn, won't you have the problem of players just camping spawn. That's why I think it would be a great feature to be able to set time limits to specific zones. It would make it almost impossible to spawn kill, say, within the first 30 seconds of the round, but after that players are free to kill AFKers, noobs that don't want to leave spawn and players bent of disrupting the server. Spawn protection plugins which aren't based off a zone don't work as some players go directly into the fight and others take there time.
__________________

"Computers in the future may have only 1,000 vacuum tubes and perhaps only weigh 1.5 tonnes"


- Popular Mechanics magazine, March 1949.
Jason Argo is offline
skyline
Junior Member
Join Date: May 2008
Old 10-13-2008 , 06:06   Re: Death Zone
Reply With Quote #24

Nah im giving them 10 secs so they can kill people at spawn then they have to leave, its a fun server so spawn killing is allowed, im just putting a time lock on how long they can do it for so then it gives newbs a chance to run away people wont just camp at spawn cus they wont get any kills otherwise lol
skyline is offline
Jason Argo
Member
Join Date: Apr 2008
Location: Sydney, Australia
Old 10-13-2008 , 20:55   Re: Death Zone
Reply With Quote #25

Quote:
Originally Posted by skyline View Post
Nah im giving them 10 secs so they can kill people at spawn then they have to leave, its a fun server so spawn killing is allowed, im just putting a time lock on how long they can do it for so then it gives newbs a chance to run away people wont just camp at spawn cus they wont get any kills otherwise lol
Yeah I use the Spawn Protection plugin to give below average (noob) players a chance, but it has problems when players go straight to jail, that's why Zone based protection with a time limit would be a perfect solution.
__________________

"Computers in the future may have only 1,000 vacuum tubes and perhaps only weigh 1.5 tonnes"


- Popular Mechanics magazine, March 1949.
Jason Argo is offline
Carn
Member
Join Date: Jun 2008
Old 10-14-2008 , 13:33   Re: Death Zone
Reply With Quote #26

Hi

just thought id come say, great plugin, very useful and great job.

I use this on 2x cs:s assault servers (linux sm1.04), and ive noticed a small annoyance, when i have the plugin set to dz_verbose "4". we have 1xct deathzone and 1xt deathzone, the deathzone reason messages work fine on a team/admin basis, but when you use reason_all the reason messages are back to front ie:

a terrorist in a deathzone_t will see the correct message, but the rest of the server will see the deathzone_ct message, and vice versa,

hope this makes sense

Carn.
Carn is offline
SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 10-15-2008 , 13:59   Re: Death Zone
Reply With Quote #27

Quote:
Originally Posted by Carn View Post
Hi

just thought id come say, great plugin, very useful and great job.

I use this on 2x cs:s assault servers (linux sm1.04), and ive noticed a small annoyance, when i have the plugin set to dz_verbose "4". we have 1xct deathzone and 1xt deathzone, the deathzone reason messages work fine on a team/admin basis, but when you use reason_all the reason messages are back to front ie:

a terrorist in a deathzone_t will see the correct message, but the rest of the server will see the deathzone_ct message, and vice versa,

hope this makes sense

Carn.
Which version do you have?
This bug was fixed in version 2.1.
__________________
SWAT_88 is offline
Carn
Member
Join Date: Jun 2008
Old 10-19-2008 , 08:42   Re: Death Zone
Reply With Quote #28

Quote:
Originally Posted by SWAT_88 View Post
Which version do you have?
This bug was fixed in version 2.1.
im using the latest files linked in the first post, 2.1.
Carn is offline
SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 10-19-2008 , 11:54   Re: Death Zone
Reply With Quote #29

Quote:
Originally Posted by Carn View Post
im using the latest files linked in the first post, 2.1.
I found the bug.
I fixed it.
Thank you for feedback!
__________________

Last edited by SWAT_88; 10-19-2008 at 12:11.
SWAT_88 is offline
[KH] Royal CS
Junior Member
Join Date: May 2008
Old 10-19-2008 , 12:20   Re: Death Zone
Reply With Quote #30

Update released.
Get it HERE.
__________________
[KH] Royal CS is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode