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[TF2] Building Hats


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Pelipoika
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Join Date: May 2012
Location: Inside
Old 07-09-2014 , 12:04   Re: [TF2] Building Hats
Reply With Quote #21

Quote:
Originally Posted by martellus View Post
Installed it and restarted server, seems like a great plugin but one hats in the default cfg seems to be messed up:


http://cloud-2.steampowered.com/ugc/...D46B11D1D9F90/
You are running version 1.2 right?
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martellus
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Join Date: Jan 2013
Old 07-09-2014 , 12:16   Re: [TF2] Building Hats
Reply With Quote #22

yes
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Pelipoika
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Join Date: May 2012
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Old 07-09-2014 , 12:43   Re: [TF2] Building Hats
Reply With Quote #23

Quote:
Originally Posted by martellus View Post
yes
I should really test harder before posting, anyway i think i fixed it now for good.
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Last edited by Pelipoika; 12-15-2016 at 11:44.
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Sreaper
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Old 07-09-2014 , 13:07   Re: [TF2] Building Hats
Reply With Quote #24

Quote:
Originally Posted by Pelipoika View Post
Bloody hell i should really test harder before posting, anyway i think i fixed it now for good.
Installed the version after reading this post and restarted my server. An ERROR hat is among the spawned hats.

Last edited by Sreaper; 07-09-2014 at 13:07.
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Pelipoika
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Old 07-09-2014 , 13:22   Re: [TF2] Building Hats
Reply With Quote #25

Quote:
Originally Posted by Sreaper View Post
Installed the version after reading this post and restarted my server. An ERROR hat is among the spawned hats.
Fixed i think (again)
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Last edited by Pelipoika; 07-09-2014 at 13:56.
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 07-09-2014 , 14:42   Re: [TF2] Building Hats
Reply With Quote #26

Really love u for this
http://steamcommunity.com/sharedfile.../?id=283618675
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Bitl
Senior Member
Join Date: Jul 2012
Old 07-09-2014 , 17:46   Re: [TF2] Building Hats
Reply With Quote #27

If you are in MvM before the 1st wave starts and you spawn a sentry, the hat is on the left barrel instead of on top of the rocket launcher.
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404UserNotFound
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Join Date: Dec 2011
Old 07-09-2014 , 21:52   Re: [TF2] Building Hats
Reply With Quote #28

The error model hat is the reddit alt scout hat. Just remove that one and you won't have any error models. Unless you've updated to the latest version, of course.

Also:

Quote:
Originally Posted by SephirothSG View Post
How easy would it be to grab the builders current hat and add it to the sentry instead of just pulling a hat from the config?
Very hard. You'd have to code in every single hat, do the offsets for each hat. Not to mention that hats are no longer "hats", they are bunched in as cosmetics with misc items.

Last edited by 404UserNotFound; 07-09-2014 at 22:10.
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Randommagic
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Join Date: Jun 2014
Location: -
Old 07-10-2014 , 08:09   Re: [TF2] Building Hats
Reply With Quote #29

Thanks for the amazing plugin. Definitely gonna use it for my server.
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robotortoise
Senior Member
Join Date: Nov 2013
Old 07-10-2014 , 23:08   Re: [TF2] Building Hats
Reply With Quote #30

I call shenanigans. The teleporters don't have hats.

HERESY!

(Oh and also, would it be possible to add a convar to override the current hat cfg? Like, "sm_hat_config buildinghats.cfg" kind of thing, so I could set specific overrides per maps?)

This plugin is amazing
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