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[L4D/L4D2] Infected Bots Control (1.0.0)


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faruqe1998
Junior Member
Join Date: Dec 2020
Location: Thailand
Old 04-14-2021 , 15:54   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1521

Got new problem from your plugin
i join my server in expert mode and after i exit server, map is restart and change to normal difficult
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 04-15-2021 , 09:20   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1522

Wasn't that usual game settings?
when there is no one in server, the map restart and server freezes
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Last edited by HarryPotter; 04-15-2021 at 09:21.
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jeremyvillanueva
AlliedModders Donor
Join Date: Jan 2021
Location: dcord:Jeremy333#7632
Old 04-15-2021 , 17:35   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1523

Quote:
Originally Posted by faruqe1998 View Post
Got new problem from your plugin
i join my server in expert mode and after i exit server, map is restart and change to normal difficult
Like HP says, it's not about the plugin,

Please check this posts:
Gamemode
https://forums.alliedmods.net/showthread.php?t=221264
Hibernation
https://forums.alliedmods.net/showthread.php?t=289562
L4D2 Bots
https://forums.alliedmods.net/showthread.php?t=140347

//these are my settings
sm_cvar mp_gamemode coop
sm_cvar sv_hibernate_when_empty 0
sm_cvar allow_all_bot_survivor_team 1
sm_cvar sb_all_bot_game 1 // Enable bots can move if all players survivors are dead

I also disabled this Dissolve Plugin because it generates some errors whenever I wasn't on the server
https://forums.alliedmods.net/showthread.php?t=306789

You should continue about it in this post:
https://forums.alliedmods.net/showthread.php?t=140347
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 04-19-2021 , 08:50   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1524

[L4D/L4D2] Infected Bots Control Impoved Version 2.5.3 (2021/4/19)
- In coop, fixed the bug when l4d_infectedbots_infhud_enable set to 0, the human controlled Tank won't get killed when he out of rage meter.
- In coop, fixed the bug when l4d_infectedbots_coop_versus_tank_playable set to 1, if a tank spwans when there are 2 or more human play on the infected side, all the human player will become tank.


(thanks Petal for reporting)
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 04-19-2021 , 08:59   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1525

Thanks! Nice to see you keeping it in good fashion!
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Kid_Bandes
Member
Join Date: May 2010
Old 04-19-2021 , 23:07   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1526

Thank HP!
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faruqe1998
Junior Member
Join Date: Dec 2020
Location: Thailand
Old 04-20-2021 , 05:40   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1527

Quote:
Originally Posted by jeremyvillanueva View Post
Like HP says, it's not about the plugin,

Please check this posts:
Gamemode
https://forums.alliedmods.net/showthread.php?t=221264
Hibernation
https://forums.alliedmods.net/showthread.php?t=289562
L4D2 Bots
https://forums.alliedmods.net/showthread.php?t=140347

//these are my settings
sm_cvar mp_gamemode coop
sm_cvar sv_hibernate_when_empty 0
sm_cvar allow_all_bot_survivor_team 1
sm_cvar sb_all_bot_game 1 // Enable bots can move if all players survivors are dead

I also disabled this Dissolve Plugin because it generates some errors whenever I wasn't on the server
https://forums.alliedmods.net/showthread.php?t=306789

You should continue about it in this post:
https://forums.alliedmods.net/showthread.php?t=140347
Still restart even im using whatever command is it, and i try remove only infectedbot plugin and problem is gone (first time i think maybe is gonna conflict with some plugins in my server but result isn't)
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vikingo12
Member
Join Date: Nov 2018
Old 05-16-2021 , 08:38   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1528

SI spawning every second literally if any event starts (for example dark carnival map 3 after starting the coaster the SI are starting to spawn every second even if min respawn time was set to 20, + SI which limit was 0 still spawned)
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yuzumi
Member
Join Date: Jul 2020
Old 06-15-2021 , 23:09   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1529

Quote:
Originally Posted by HarryPotter View Post
[L4D/L4D2] Infected Bots Control Impoved Version 2.5.3 (2021/4/19)
- In coop, fixed the bug when l4d_infectedbots_infhud_enable set to 0, the human controlled Tank won't get killed when he out of rage meter.
- In coop, fixed the bug when l4d_infectedbots_coop_versus_tank_playable set to 1, if a tank spwans when there are 2 or more human play on the infected side, all the human player will become tank.


(thanks Petal for reporting)
Hi.. Can you add switch control hunman play SI/Tank in coop mode? I just want only to use the Multi-SI Spawn of this plugin.. Hunman play SI I have control plugin..
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 06-17-2021 , 12:25   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1530

Quote:
Originally Posted by HarryPotter View Post
Infected Bots Control Improved Version 2.5.3 (2021/4/19)
Spawns infected bots in L4D1 versus, and gives greater control of the infected bots in L4D1/L4D2 without being limited by the director.

-New Feature-
- ProdigySim's method for indirectly getting signatures added, created the whole code for indirectly getting signatures so the plugin can now withstand most updates to L4D2! (Thanks to Shadowysn and ProdigySim)
- Convert All codes to new syntax.
- Translation support.
- Update L4D2 "The Last Stand" gamedata. Credit to Shadowysn's work, Lux's work and Machine
- Spawn infected without being limited by the director.
- Play infected team in coop/reslism/survival
- Spawn Witch, have the max spawn time and the mix spawn time for witch.
- Kick Witch if witch behind survivors too far.
- Control Spawn range for special infected .
- Special max infected limit now counts tank in all gamemode.
- Probability to Spawn Tank.
- Adjust special limit, tank health, zombie commn limit if there are 5+ ALIVE players in server.
- Fixed "l4d_infectedbots_coordination" not working.
- Player can join infected team and control tank in coop/realism/survival.
- Fixed bug that wrong respawn timer when playing infected in coop/realism/survival.
- Fixed Ghost Tank Bug in coop/realism/survival.
- Light up SI ladders in coop/realism/survival. mode for human infected players. (L4D2 only, didn't work if you host a listen server)


Apply to:
l4d1/2 both

-Require-
1. Sm 1.10 or above
2. [INC] Multi Colors
3. Left 4 DHooks Direct

Updating cfg:
  • New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.
Updating gamedata from v2.3.8:
  • New signature have been added: redownload and replace gamedata/l4dinfectedbots.txt
Updating translation:
Spoiler

-Convar-
Spoiler


-Command-
Spoiler


-How to set the correct Convar-
1. Set special limit
Spoiler

2. adjust special limit if 5+ alive players
Spoiler

3. adjust tank health if 5+ alive players
Spoiler

4. adjust zombie zommon limit if 5+ alive players
Spoiler

5. adjust special infected spawn timer
Spoiler

6. how to spawn tank
Spoiler

7. Play infected team in coop/reslism/survival
Spoiler

8. Spawn range
Spoiler

9. Spawn Infected together
Spoiler


Related plugin:
  • MultiSlots Improved: When 5+ player joins the server but no any bot can be taken over, this plugin will spawn an alive survivor bot for him.
  • AFK and Join Team Commands Improved: Add more commands to let the player spectate and join team. (!afk, !survivors, !infected, etc.), but no changing team abuse.
-Edit Github-
Latest version always here

L 06/17/2021 - 11:59:01: [SM] Exception reported: Could not prep the "SetHumanSpec" function.
L 06/17/2021 - 11:59:01: [SM] Blaming: l4dinfectedbots v2.5.0.smx
L 06/17/2021 - 11:59:01: [SM] Call stack trace:
L 06/17/2021 - 11:59:01: [SM] [0] SetFailState
L 06/17/2021 - 11:59:01: [SM] [1] Line 5058, D:\Games e Programas\sourcemod-1.10.0-git6460-windows\addons\sourcemod\scripting\l4dinfecte dbots v2.5.0.sp:repSDKCall
L 06/17/2021 - 11:59:01: [SM] [2] Line 5042, D:\Games e Programas\sourcemod-1.10.0-git6460-windows\addons\sourcemod\scripting\l4dinfecte dbots v2.5.0.sp::GetGameData
L 06/17/2021 - 11:59:01: [SM] [3] Line 1030, D:\Games e Programas\sourcemod-1.10.0-git6460-windows\addons\sourcemod\scripting\l4dinfecte dbots v2.5.0.sp::OnPluginStart
L 06/17/2021 - 11:59:01: [SM] Unable to load plugin " l4dinfectedbots v2.5.0.smx": Error detected in plugin startup (see error logs)
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