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[TF2] Projectile Collision Fix


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Author
bakugo
Member
Join Date: Nov 2012
Plugin ID:
7169
Plugin Version:
1.1.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fixes some projectiles colliding incorrectly with map geometry
    Old 06-20-2020 , 20:47   [TF2] Projectile Collision Fix
    Reply With Quote #1


    21/12/17 note: As of the latest TF2 update, it seems like all known cases of this bug are fixed, so the plugin should no longer be necessary.


    This plugin fixes some weapon projectiles colliding incorrectly with the non-solid bounding boxes of certain map objects. This causes them to disappear/explode in mid-air for seemingly no reason.
    The issue affects the Wrap Assassin, Bison, Pomson and Dragon's Fury. The Wrap Assassin in particular is very broken (it explodes in your face in the entire last area of badwater, for example)

    Here's a recent video by shounic about the issue:




    Installation
    • Put projectile_collide_fix.smx in the plugins folder

    Changelog
    • 1.1.0 (09-09-20)
      • Removed dhooks/gamedata requirement
    • 1.0.0 (21-06-20)
      • Initial release
    Attached Files
    File Type: sp Get Plugin or Get Source (projectile_collide_fix.sp - 644 views - 3.1 KB)

    Last edited by bakugo; 12-18-2021 at 00:47.
    bakugo is offline
    That Annoying Guide
    Member
    Join Date: Aug 2019
    Old 06-22-2020 , 10:12   Re: [TF2] Projectile Collision Fix
    Reply With Quote #2

    Nice work. I love using the wrap assassin but holy heck is it pretty broken. Now I can finally get the true use from it. Thanks

    Last edited by That Annoying Guide; 06-22-2020 at 10:12.
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    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 06-27-2020 , 22:16   Re: [TF2] Projectile Collision Fix
    Reply With Quote #3

    I haven't gotten to try it yet but I hope it works as intended. You are amazing for making this! Thank you!

    Last edited by Sreaper; 06-27-2020 at 22:16.
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    heavyisgps
    Member
    Join Date: Aug 2018
    Old 04-14-2021 , 15:14   Re: [TF2] Projectile Collision Fix
    Reply With Quote #4

    This plugin causes performance issues when used
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    bakugo
    Member
    Join Date: Nov 2012
    Old 04-17-2021 , 23:28   Re: [TF2] Projectile Collision Fix
    Reply With Quote #5

    Quote:
    Originally Posted by heavyisgps View Post
    This plugin causes performance issues when used
    How so? It runs one trace per frame for every eligible projectile that is colliding with something (which generally only happens once unless that projectile passes through one of the bugged bounding boxes), it has been used in several servers without issues.
    bakugo is offline
    BlazingDiancie
    Member
    Join Date: Sep 2014
    Old 04-18-2021 , 11:59   Re: [TF2] Projectile Collision Fix
    Reply With Quote #6

    Hi, found an improvement for this. Arrows from the Huntsman/Fort. Compound also have issues with bounding boxes. I did manage to fix it myself (despite having almost no knowledge of SourcePawn), by adding "tf_projectile_arrow" to the list of projectiles the plugins checks for. tf_walkway_fix has some serious issues with arrows. The entire walkway itself seems to be inside a bounding box.
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    bakugo
    Member
    Join Date: Nov 2012
    Old 04-18-2021 , 15:44   Re: [TF2] Projectile Collision Fix
    Reply With Quote #7

    Quote:
    Originally Posted by BlazingDiancie View Post
    Arrows from the Huntsman/Fort. Compound also have issues with bounding boxes
    Could you go into more detail about this? Arrows work fine for me on tr_walkway_fix. As far as I know, they are not affected by this issue.
    bakugo is offline
    BlazingDiancie
    Member
    Join Date: Sep 2014
    Old 04-21-2021 , 11:28   Re: [TF2] Projectile Collision Fix
    Reply With Quote #8

    Well for some reason, it affects me on the map I have. So maybe Im on an different version.
    BlazingDiancie is offline
    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 11-16-2021 , 22:15   Re: [TF2] Projectile Collision Fix
    Reply With Quote #9

    Is this necessary with the latest TF2 patch, or did they not fully fix the issue? https://steamdb.info/patchnotes/7717612/
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    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 11-16-2021 , 23:05   Re: [TF2] Projectile Collision Fix
    Reply With Quote #10

    Quote:
    Originally Posted by FlaminSarge View Post
    Is this necessary with the latest TF2 patch, or did they not fully fix the issue? https://steamdb.info/patchnotes/7717612/
    Still needed. TF2 has the same problem with large bounding boxes not just func_lod.


    Last edited by Sreaper; 11-17-2021 at 03:05.
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