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TF2 Update 7/2 - Lets discuss to prepare


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psychonic

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Join Date: May 2008
Old 07-03-2015 , 15:17   Re: TF2 Update 7/2 - Lets discuss to prepare
Reply With Quote #91

Quote:
Originally Posted by friagram View Post
if (StrEqual(name, "Groups", false))
if (StrEqual(name, "Overrides", false))

etc
changing all these strequals to be case insensitive should fix admin flatfile
Until the next issue pops up due to SB treating it as a KV file when it's really an SMC file.

Last edited by psychonic; 07-03-2015 at 15:17.
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Pitbull3
AlliedModders Donor
Join Date: Aug 2009
Location: Degree-Gaming.com
Old 07-03-2015 , 15:25   Re: TF2 Update 7/2 - Lets discuss to prepare
Reply With Quote #92

I have a thread open on this issue and asherkin has posted something interesting about sourcebans being the problem: https://forums.alliedmods.net/showthread.php?p=2314947
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 07-03-2015 , 15:26   Re: TF2 Update 7/2 - Lets discuss to prepare
Reply With Quote #93

Yep, the same exact thing that's been said (in more detail) in the discussion that happened just now.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 07-03-2015 , 15:55   Re: TF2 Update 7/2 - Lets discuss to prepare
Reply With Quote #94

Well, if anyone want's a simple/sane solution without having to touch sourcebans, here's a simple modified admin flatfile that will allow it to read stuff saved by keyvalues. There should be no reason for the strings to be case sensitive anyways...

renamed the file.
Attached Files
File Type: 7z admin-flatfile_fix.7z (5.2 KB, 383 views)
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Last edited by friagram; 07-04-2015 at 01:23.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-03-2015 , 18:37   Re: TF2 Update 7/2 - Lets discuss to prepare
Reply With Quote #95

Quote:
Originally Posted by friagram View Post
There should be no reason for the strings to be case sensitive anyways...
As psychonic said, they're completely different formats with different semantics.
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bakugo
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Join Date: Nov 2012
Old 07-03-2015 , 20:14   Re: TF2 Update 7/2 - Lets discuss to prepare
Reply With Quote #96

After the update I've noticed that " gets replaced by ' in the chat, is this a new thing? It makes it impossible to enter commands with arguments that have spaces without using the console.
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Mitchell
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Join Date: Mar 2010
Old 07-03-2015 , 21:43   Re: TF2 Update 7/2 - Lets discuss to prepare
Reply With Quote #97

Quote:
Originally Posted by bakugo View Post
After the update I've noticed that " gets replaced by ' in the chat, is this a new thing? It makes it impossible to enter commands with arguments that have spaces without using the console.
Yeah, this is how it is in csgo also.
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Pitbull3
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Join Date: Aug 2009
Location: Degree-Gaming.com
Old 07-03-2015 , 22:19   Re: TF2 Update 7/2 - Lets discuss to prepare
Reply With Quote #98

Quote:
Originally Posted by friagram View Post
Well, if anyone want's a simple/sane solution without having to touch sourcebans, here's a simple modified admin flatfile that will allow it to read stuff saved by keyvalues. There should be no reason for the strings to be case sensitive anyways...

This fixed all my admin & vip issues, thanks!
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Marios2
Junior Member
Join Date: Apr 2015
Location: Greece
Old 07-03-2015 , 22:52   Re: TF2 Update 7/2 - Lets discuss to prepare
Reply With Quote #99

If i understood correctly, picking up a dead player's weapon for ammo is replaced with picking up an ammo pack and the player's weapon itself to use for yourself.

As Valve may be late to add a ConVar for switching between those two, we could use a mod that bruteforces old weapon pickup.
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WebNoob
Senior Member
Join Date: Jul 2008
Old 07-03-2015 , 23:05   Re: TF2 Update 7/2 - Lets discuss to prepare
Reply With Quote #100

Quote:
Originally Posted by friagram View Post
Well, if anyone want's a simple/sane solution without having to touch sourcebans, here's a simple modified admin flatfile that will allow it to read stuff saved by keyvalues. There should be no reason for the strings to be case sensitive anyways...
Hmmm....I uploaded this and I'm still getting the same error(s). Can you post a compiled version? Maybe I did something wrong?
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