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Adding Spawn Points To Dust2


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Bo0m123
Junior Member
Join Date: Jan 2005
Old 01-11-2005 , 21:25   Adding Spawn Points To Dust2
Reply With Quote #1

hey, i was waundering if anyone can add more spawn points to dust2 for me. i have a 40 slot server and we always wanna play dust2 but theres not enaugh spawn points. can anyone add somemore for me?
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ichthys
Veteran Member
Join Date: Dec 2004
Location: []*[]
Old 01-12-2005 , 17:59  
Reply With Quote #2

my fav is 4v4.

No, you cant add spawnpoints to a .bsp map onces its been compiled.
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Link`e
Junior Member
Join Date: Jan 2005
Old 01-12-2005 , 21:38  
Reply With Quote #3

wrong i can do it, its just a LONG TEDIOUS PROCESS
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Tim
Senior Member
Join Date: Dec 2004
Location: the Netherlands
Old 01-13-2005 , 03:01  
Reply With Quote #4

Then either tell us how, or direct us to where you found a tutorial,
because saying "lalalalala, I can, it's difficult" isn't helping us much...
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ALok
Junior Member
Join Date: Dec 2004
Old 01-13-2005 , 23:24  
Reply With Quote #5

i bet you he means to decompile
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XAD
Senior Member
Join Date: Mar 2004
Location: Sweden
Old 01-14-2005 , 03:39  
Reply With Quote #6

Quote:
Originally Posted by Link`e
wrong i can do it, its just a LONG TEDIOUS PROCESS
Hmm, you are sure you can't add spawnpoints live in-game??
(Couldn't you do it in 1.6 or am I only old and have a bad memory?? )

/X
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DS
SourceMod Developer
Join Date: Sep 2004
Location: WI, USA
Old 01-14-2005 , 03:48  
Reply With Quote #7

There's a tool called ripent for HL1 maps that let you export the entitites to a text file. You could edit that and then import that text file of entites back into the map and save it. It obviously doesn't work for HL2 maps because the BSP format is slightly different.

However, I did find a tool that does work for HL2 maps. It's called EntEd and you can find it here. It does require the .NET framework though.
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U$@ BrockSamson
Junior Member
Join Date: Dec 2004
Old 01-14-2005 , 23:30  
Reply With Quote #8

open the bsp with wordpad and look for info_player entities,you will find some for ct and some for T.Now to the tricky part,there are coordinate values for each entity.you must copy the entity and rewrite the values so the new spawns aren't colliding with anything or causing problems.I suggest you note where the spawns are that are already there,then remove all of them and start by adding 1 spawn at a time then testing the bsp to make sure the new spawn is in a good place.the only problem here is that most of the new spawns won't be in the buyzone.I'm not sure how to edit the buyzone but it can probably be done in the same basic manner,just by increasing the size of the brush.hope this helps!
U$@ BrockSamson is offline
Bo0m123
Junior Member
Join Date: Jan 2005
Old 01-15-2005 , 19:48  
Reply With Quote #9

so can anyone add poitns for me so i can put it on my 40 slot server?
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imported_YoMama
Senior Member
Join Date: Oct 2004
Location: Amsterdam (Netherlands)
Old 01-15-2005 , 21:16  
Reply With Quote #10

Quote:
Originally Posted by Bo0m123
so can anyone add poitns for me so i can put it on my 40 slot server?
Ermmm... didn't people just gave you pointers on how to get going on this?

Go ahead and give it a try?
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