Raised This Month: $51 Target: $400
 12% 

Zombie Swarm 3.1


Post New Thread Reply   
 
Thread Tools Display Modes
joshknifer
Veteran Member
Join Date: Jun 2011
Location: Denver, CO
Old 09-22-2011 , 16:44   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1501

Quote:
Originally Posted by Keistas View Post
How I can destroy gun menu?
Set your computer on fire.
__________________
joshknifer is offline
Send a message via Skype™ to joshknifer
Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 09-24-2011 , 10:25   Re: Zombie Swarm 3.0 Official
Reply With Quote #1502

@Snaker beatter
Just try both and see for yourself.
If you like classes, then go ahead and use Zombie Plague.
I don't have any plans in adding a class system if there is a mod similar to mine which already does. (Zombie Plague)

@tropicana
I'm sure I've addressed this issue already.
Go download the latest version from the first post.
Latest version is 3.0.1.

@joshknifer
If you don't have anything good to contribute to this thread.
Then don't bother posting anything.

EDIT:

Zombie Swarm 3.0.2
Code:
25th September 2011
- Fixed the bug where CT's get punch-angled by friendly fire
- Added new cvar to disable the gun menu
     zswarm_gunmenu "1"     Default to 1
Just realized why it wasn't fixed properly...
I'm very sure I fixed it now
__________________
It's a mystery.

Last edited by Mini_Midget; 09-24-2011 at 11:54.
Mini_Midget is offline
Snaker beatter
Veteran Member
Join Date: Sep 2011
Location: Manila, Philippines
Old 10-01-2011 , 09:40   Re: Zombie Swarm 3.0 Official
Reply With Quote #1503

@Mini_Midget

Actually dont use because dont known how to install orpheu_source
__________________
Snaker beatter is offline
ijam_j
Member
Join Date: Mar 2007
Old 10-03-2011 , 04:43   Re: Zombie Swarm 3.0 Official
Reply With Quote #1504

plugin failed to compile
ijam_j is offline
Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 10-05-2011 , 07:37   Re: Zombie Swarm 3.0 Official
Reply With Quote #1505

@Snake beatter
http://forums.alliedmods.net/showthr...6#Installation

Just follow those instructions and try again.

@ijam_j
That's great to know ijam_j.
Can you please provide more information as to why it can't compile?
Are there any error messages when you try to compile?
Post what you think is relevant and I can help you install the plugin.
__________________
It's a mystery.
Mini_Midget is offline
Snaker beatter
Veteran Member
Join Date: Sep 2011
Location: Manila, Philippines
Old 10-05-2011 , 08:15   Re: Zombie Swarm 3.0 Official
Reply With Quote #1506

@Mini_Midget (reply post: #1505)
So no need for orpheu's resources. if no need i'll test zombie swarm tomorow
__________________
Snaker beatter is offline
Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 10-07-2011 , 08:00   Re: Zombie Swarm 3.0 Official
Reply With Quote #1507

Umm... Yes you do need Orpheu...

Code:
1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ;
2. Then unzip the content of the provided archive here in ./amxmodx/ ;
3. Install the plugin*, restart and it's ready.

* You need to compile locally the plugin or using this webcompiler since it uses third party includes from Orpheu and my plugin.

If you don't know how to compile locally on windows :

    Download AMX Mod X Base for windows on the main site ;
    Unzip the package somewhere in a folder ;
    From the orpheu_base.zip package you have downloaded just before, copy the include files located in ./scripting/include/ to the folder created in 2. in ./addons/amxmodx/scripting/include/ ;
    Download round_terminator.inc and copy it to ./addons/amxmodx/scripting/include/ too ;
    Download round_terminator.sma and copy it in ./addons/amxmodx/scripting/ ;
    Now go to ./addons/amxmodx/scripting/ and drag and drop round_terminator.sma on compile.exe ;
    You will see a new folder named "compiled" which is automatically created. It contains round_terminator.amxx ;
    Congratulations, you have your compiled plugin, you can install it on your server. Restart and it's ready.
The above steps will install both Orpheu and Round Terminator.
__________________
It's a mystery.
Mini_Midget is offline
Sorxx
Junior Member
Join Date: Oct 2011
Old 10-07-2011 , 17:49   Re: Zombie Swarm 3.0 Official
Reply With Quote #1508

How can i add some Zombie classes i would like to do a "Left 4 Dead" mode with that.
Sorxx is offline
Snaker beatter
Veteran Member
Join Date: Sep 2011
Location: Manila, Philippines
Old 10-08-2011 , 06:05   Re: Zombie Swarm 3.0 Official
Reply With Quote #1509

Quote:
Originally Posted by Mini_Midget View Post
Umm... Yes you do need Orpheu...

Code:
1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ;
2. Then unzip the content of the provided archive here in ./amxmodx/ ;
3. Install the plugin*, restart and it's ready.

* You need to compile locally the plugin or using this webcompiler since it uses third party includes from Orpheu and my plugin.

If you don't know how to compile locally on windows :

    Download AMX Mod X Base for windows on the main site ;
    Unzip the package somewhere in a folder ;
    From the orpheu_base.zip package you have downloaded just before, copy the include files located in ./scripting/include/ to the folder created in 2. in ./addons/amxmodx/scripting/include/ ;
    Download round_terminator.inc and copy it to ./addons/amxmodx/scripting/include/ too ;
    Download round_terminator.sma and copy it in ./addons/amxmodx/scripting/ ;
    Now go to ./addons/amxmodx/scripting/ and drag and drop round_terminator.sma on compile.exe ;
    You will see a new folder named "compiled" which is automatically created. It contains round_terminator.amxx ;
    Congratulations, you have your compiled plugin, you can install it on your server. Restart and it's ready.
The above steps will install both Orpheu and Round Terminator.
Thanks but i changed the zombie's model its to old, i use Hal-life 2's zombie model compiled to cs 1.6
__________________
Snaker beatter is offline
Sorxx
Junior Member
Join Date: Oct 2011
Old 10-08-2011 , 14:35   Re: Zombie Swarm 3.0 Official
Reply With Quote #1510

Can someone say me how can i add more Zombie models?
I would du like a "L4D" mode. And can i change the HP off a model
Model 1 = 2500 HP
Model 2 = 1000 HP
Sorxx is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode