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Zombie Swarm 3.1


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tropicana
Junior Member
Join Date: Nov 2007
Old 08-13-2011 , 12:37   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1481

2 things:

How do i set the zombie damage so that it does normal damage because one backstab doesn't kill a ct

Also, When a person is on the ct team, it shows up as a T model, how do i change that?
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wickedd
Veteran Member
Join Date: Nov 2009
Old 08-13-2011 , 12:55   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1482

Quote:
How do i set the zombie damage so that it does normal damage because one backstab doesn't kill a ct
Change
Code:
/Zombie stabbing maxiima flDamage
#define ZOMBIE_STAB_MAX 45.0
Quote:
Also, When a person is on the ct team, it shows up as a T model, how do i change that?
Just delete the T models from the list
Code:
{
    "terror",
    "leet",
    "arctic",
    "guerilla",
    "urban",
    "gsg9",
    "sas",
    "gign"
};
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hatch
Member
Join Date: Feb 2010
Old 08-13-2011 , 16:07   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1483

Quote:
Originally Posted by Mini_Midget View Post
The command is
Code:
zswarm_lights
You're missing the 's' at the end.

When you set any value for the health (and armour). The zombies will have that set value stored in them. But it will be displayed as percentage on your default HUD.

The reason why I did this was because I didn't want to constantly update the custom hud message.

So when you set it to 1500 for health.
It will show 100 (percent) on your default hud. When your health is 750, it will show as 50hp and etc...
thanks for the quick answer. i tried so many diff commands for it that i forget if i was missing the s or not. i ended up changing it in the plugin code
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tropicana
Junior Member
Join Date: Nov 2007
Old 08-16-2011 , 20:58   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1484

umm, why can zombies attack each other, and when the cts shoot each other in the head, their screen goes sideways. But when zombies hit the cts, their screen doesnt go sideways.
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tropicana
Junior Member
Join Date: Nov 2007
Old 08-16-2011 , 21:53   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1485

Quote:
Originally Posted by wickedd View Post
Change
Code:
/Zombie stabbing maxiima flDamage
#define ZOMBIE_STAB_MAX 45.0
Just delete the T models from the list
Code:
{
    "terror",
    "leet",
    "arctic",
    "guerilla",
    "urban",
    "gsg9",
    "sas",
    "gign"
};
btw i changed max stab to 65 and min to 65, and i still cant kill a ct with one hit from the back, and the slashes min and max are at 15, but when i slash the cts head, it only does 30 dmg, its weird, i want to default cs knife damages.
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wickedd
Veteran Member
Join Date: Nov 2009
Old 08-16-2011 , 22:09   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1486

If the Max Stab is 65, then the most damage you can do is 65. So if the player has 70hp or more you will NOT kill him with one stab.

Also don't forget that some players have armor.

If you want to kill them with 1 Stab, I would set the max to 100 or more.
The max has to be equal to or more than the player hp. Since the default hp is 100 and
some times players forget to buy armor 100 should be ok.
__________________
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I hate No-Steamers and lazy ass people.

Last edited by wickedd; 08-16-2011 at 22:16.
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tropicana
Junior Member
Join Date: Nov 2007
Old 08-16-2011 , 22:36   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1487

Quote:
Originally Posted by wickedd View Post
If the Max Stab is 65, then the most damage you can do is 65. So if the player has 70hp or more you will NOT kill him with one stab.

Also don't forget that some players have armor.

If you want to kill them with 1 Stab, I would set the max to 100 or more.
The max has to be equal to or more than the player hp. Since the default hp is 100 and
some times players forget to buy armor 100 should be ok.
ok i changed max stab to 195 and min stab to 65, the odd thing is, when i back stab it does 65 dmg, and when i do front stab it randoms a damage between 65 and 195, its really weird, are there any values to make it defualt damage?
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Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 08-17-2011 , 04:20   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1488

I overwrited the damage dealt.

I can have a multiplier for when a player gets backstab to do more damage. I've seen a script laying around here. All about angles and where he got hit.

When I get extra time, I'll look into it.
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tropicana
Junior Member
Join Date: Nov 2007
Old 08-17-2011 , 10:35   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1489

Quote:
Originally Posted by Mini_Midget View Post
I overwrited the damage dealt.

I can have a multiplier for when a player gets backstab to do more damage. I've seen a script laying around here. All about angles and where he got hit.

When I get extra time, I'll look into it.
alright awesome man, one more thing ive noticed: I dont think friendly fire is on but zombies are able to attack each other, they lose hp and ap and when ap hits 0, hp stops dropping. On ct side, when they shoot each others head, they dont lose health, but their screen goes crazy, is there a way i can fix it manually?
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Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 08-23-2011 , 03:57   Re: Zombie Swarm 3.0 Offical
Reply With Quote #1490

Mmm... Thanks for that noticing that bug.

I often play with FF on when testing.

I'm sure I've fixed it now. I'm still having a bit of troubles catching when a player gets backstabbed.
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