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Module: SvenCoop


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XxAvalanchexX
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Join Date: Oct 2004
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Old 02-24-2007 , 01:10   Module: SvenCoop
Reply With Quote #1

UPDATE: I'm not sure that this works with the latest version of Sven Co-op anymore, sorry. I haven't tested it.

This is a SvenCoop addon package for AMXX.

Code:
native Float:sc_get_frags(index); native sc_set_frags(index, Float:value); native sc_get_displayname(index, displayname[], len); native sc_set_displayname(index, displayname[], {Float,Sql,Result,_}:...); native sc_is_player_ally(index); native sc_get_user_longjump(index); native sc_set_user_longjump(index, value); native sc_get_user_deaths(index); native sc_set_user_deaths(index, value); native sc_get_wbox_ammo(index); native sc_set_wbox_ammo(index, value); native sc_get_weapon_id(index); native sc_get_weapon_ammo(index1, index2=0); native sc_set_weapon_ammo(index1, newammo, index2=0); native sc_get_user_bpammo(index, weapon); native sc_set_user_bpammo(index, weapon, value); forward sc_client_spawn(index); forward sc_grenade_throw(index, greindex, wId, isplayer); forward sc_client_heal(healer, healed, Float:amount, isplayer, isally);

Many thanks to Suzuka.
Attached Files
File Type: rar svencoop_amxx.rar (116.9 KB, 609 views)
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Last edited by XxAvalanchexX; 12-29-2011 at 20:15.
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Bo0m!
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Join Date: Mar 2006
Location: New Jersey
Old 02-24-2007 , 01:24   Re: Module: SvenCoop
Reply With Quote #2

Huzzah! Thank you sir.
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batista999
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Join Date: Feb 2007
Old 03-02-2007 , 04:52   Re: Module: SvenCoop
Reply With Quote #3

nice thanks.....
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Old 03-31-2007, 16:02
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Old 07-04-2010, 00:05
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 12-11-2012 , 05:03   Re: Module: SvenCoop
Reply With Quote #4

Sorry revive old thread, i've tested the module and it seem no longer work on SvenCoop 4.6.

This function is no longer work:
Code:
native sc_get_wbox_ammo(index);
native sc_set_wbox_ammo(index, value);
native sc_get_weapon_id(index);
native sc_get_weapon_ammo(index1, index2=0);
native sc_set_weapon_ammo(index1, newammo, index2=0);
native sc_get_user_bpammo(index, weapon);
native sc_set_user_bpammo(index, weapon, value);
but the "forward sc_client_spawn(index);" is working fine.

Maybe the offset has changed.
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