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[CS:GO/ZP] Zombie Plague Mod 8.3.2


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coty9090
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Join Date: Aug 2007
Old 04-27-2016 , 14:06   Re: [CS:GO] Zombie Plague 5.0.3
Reply With Quote #561

Quote:
Originally Posted by gubka View Post
Also i added new video
your youtube video got removed. Would like to see it before i try this mod.

Last edited by coty9090; 04-27-2016 at 14:07.
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gubka
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Location: Russia
Old 04-27-2016 , 15:29   Re: [CS:GO] Zombie Plague 5.0.3
Reply With Quote #562

Update video on first topic
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amstel
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Join Date: Dec 2013
Old 04-28-2016 , 14:15   Re: [CS:GO] Zombie Plague 5.0.3
Reply With Quote #563

This is when realties be more stable?
1. Ammunition end
2. The level of the bots has decreased in numbers of zombies - is not possible.
3. The cost has decreased in numbers infinity ammo -not possible.
and so on.
Brad some, not mod.
really - it already "irritates" At first make - then spread!










really is the already "razdrazhaet-" First sdelay- then out with it!

Last edited by amstel; 04-28-2016 at 14:23.
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gubka
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Old 04-29-2016 , 10:44   Re: [CS:GO] Zombie Plague 5.0.3
Reply With Quote #564

Quote:
Originally Posted by amstel View Post
This is when realties be more stable?
1. Ammunition end
2. The level of the bots has decreased in numbers of zombies - is not possible.
3. The cost has decreased in numbers infinity ammo -not possible.
and so on.
Brad some, not mod.
really - it already "irritates" At first make - then spread!


really is the already "razdrazhaet-" First sdelay- then out with it!
I do not understand you
Что ты несёшь вообще ? Ты хоть понял сам ?
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gubka
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Old 04-30-2016 , 17:17   Re: [CS:GO] Zombie Plague 5.0.4
Reply With Quote #565

UPDATE
Quote:
-Version: 5.0.4 Stable (Apr 30, 2016)
* Bug fix with m_iState offset
* Weapon ammo fix for custom weapons
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Last edited by gubka; 04-30-2016 at 18:37.
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gubka
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Old 05-02-2016 , 15:51   Re: [CS:GO] Zombie Plague 5.0.5
Reply With Quote #566

Quote:
-Version: 5.0.5 Stable (May 02, 2016)
* Added infinity reserve ammo for bots
* Fix with Zombie VIP classes if they on the first position in the menu
* Added random zombie choosing for bots
* Fix with removing dropped model on timer
* Leap jump work just on CTRL+SPACE
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gubka
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Old 05-03-2016 , 05:36   Re: [CS:GO] Zombie Plague 5.0.5
Reply With Quote #567

I tried to make addon, which required dhook module

It will gibe yellow-green color of blood to the zombies, check pls

Dhook can be download here: http://users.alliedmods.net/~drifter/builds/dhooks/2.0/
Attached Files
File Type: zip 1.zip (9.2 KB, 79 views)
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Last edited by gubka; 05-03-2016 at 05:38.
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mazdarx8
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Join Date: Aug 2014
Old 05-03-2016 , 06:43   Re: [CS:GO] Zombie Plague 5.0.5
Reply With Quote #568

is there a live server running this mod?
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gubka
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Location: Russia
Old 05-04-2016 , 19:31   Re: [CS:GO] Zombie Plague 5.1
Reply With Quote #569

Quote:
-Version: 5.1 Stable (May 05, 2016)
* Update extraitems to ver 2.0
* Update of zombieplague.inc (Added new natives)
* Added smlib to mod folder for future addons
* Added feature to precache whole folder in the downloads.ini
* Optimisation
* Update of some addons
* Added removing light_dynamic if client is change class.
* If player use antidot, he teleports to spawn
* Include update, added new native ZP_GetClientViewModel()
* Fix with custom weapon addons
* Remaked custom weapon module
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Last edited by gubka; 05-05-2016 at 10:04.
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NickischLP
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Join Date: Jun 2013
Location: Germany
Old 05-04-2016 , 20:37   Re: [CS:GO] Zombie Plague 5.1
Reply With Quote #570

Release: M200
Description: A new human weapon.
Version 1.0
Credits to gubka for the plugin and examples.
Credits for the model go to Crytek


https://github.com/Draakoor/Zombie-Plague-M200
Download for all files.

Also the blood is not working :p
Attached Files
File Type: sp Get Plugin or Get Source (zbm3_extraitem_m200.sp - 213 views - 12.7 KB)
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Last edited by NickischLP; 05-04-2016 at 20:41.
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