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[TF2] Advanced Infinite Ammo


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Sarabveer
Veteran Member
Join Date: Feb 2014
Old 01-12-2016 , 17:52   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #501

Anyone know how to keep Infinite Ammo on when the round starts?
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Baklap4
Member
Join Date: Feb 2016
Old 02-28-2016 , 16:47   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #502

I know how to disable weapons from infinite ammo. But is there an option so Admins (groups/flags) still can have infinite ammo (from the disabled weapon list)?
Please let me know!
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Baklap4
Member
Join Date: Feb 2016
Old 03-01-2016 , 08:51   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #503

Also is there a list available with the most abused items with infinite ammo?
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StealtHack
Member
Join Date: Jun 2013
Location: The Netherlands
Old 03-23-2016 , 00:51   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #504

Is it possible to set infinite clips+ammo for admins, yet normal players do have infinite ammo only?

Something like:
sm_aia_admin_clip "1"
sm_aia_admin_ammo "1"
sm_aia_clip "0"
sm_aia_ammo "1"

Would love to get that feature.
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JasperLee93
Member
Join Date: Aug 2014
Location: Singapore
Old 03-24-2016 , 03:00   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #505

L 03/24/2016 - 13:215: [SM] Displaying call stack trace for plugin "AdvancedInfiniteAmmo.smx":
L 03/24/2016 - 13:215: [SM] [0] Line 1424, /home/forums/content/files/9/4/3/2/5/148649.attach::SetSpellUses()
L 03/24/2016 - 13:215: [SM] [1] Line 700, /home/forums/content/files/9/4/3/2/5/148649.attach::SDKHooks_OnPreThink()
L 03/24/2016 - 13:215: [SM] Native "GetEntProp" reported: Property "m_iSelectedSpellIndex" not found (entity 512/tf_weapon_bat)
L 03/24/2016 - 13:215: [SM] Displaying call stack trace for plugin "AdvancedInfiniteAmmo.smx":
L 03/24/2016 - 13:215: [SM] [0] Line 1424, /home/forums/content/files/9/4/3/2/5/148649.attach::SetSpellUses()
L 03/24/2016 - 13:215: [SM] [1] Line 700, /home/forums/content/files/9/4/3/2/5/148649.attach::SDKHooks_OnPreThink()
L 03/24/2016 - 13:215: [SM] Native "GetEntProp" reported: Property "m_iSelectedSpellIndex" not found (entity 512/tf_weapon_bat)
L 03/24/2016 - 13:215: [SM] Displaying call stack trace for plugin "AdvancedInfiniteAmmo.smx":
L 03/24/2016 - 13:215: [SM] [0] Line 1424, /home/forums/content/files/9/4/3/2/5/148649.attach::SetSpellUses()
L 03/24/2016 - 13:215: [SM] [1] Line 700,

Just got this error on a round end, with the latest version.
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 03-25-2016 , 17:43   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #506

Quote:
Originally Posted by JasperLee93 View Post
L 03/24/2016 - 13:215: [SM] Displaying call stack trace for plugin "AdvancedInfiniteAmmo.smx":
L 03/24/2016 - 13:215: [SM] [0] Line 1424, /home/forums/content/files/9/4/3/2/5/148649.attach::SetSpellUses()
L 03/24/2016 - 13:215: [SM] [1] Line 700, /home/forums/content/files/9/4/3/2/5/148649.attach::SDKHooks_OnPreThink()
L 03/24/2016 - 13:215: [SM] Native "GetEntProp" reported: Property "m_iSelectedSpellIndex" not found (entity 512/tf_weapon_bat)
L 03/24/2016 - 13:215: [SM] Displaying call stack trace for plugin "AdvancedInfiniteAmmo.smx":
L 03/24/2016 - 13:215: [SM] [0] Line 1424, /home/forums/content/files/9/4/3/2/5/148649.attach::SetSpellUses()
L 03/24/2016 - 13:215: [SM] [1] Line 700, /home/forums/content/files/9/4/3/2/5/148649.attach::SDKHooks_OnPreThink()
L 03/24/2016 - 13:215: [SM] Native "GetEntProp" reported: Property "m_iSelectedSpellIndex" not found (entity 512/tf_weapon_bat)
L 03/24/2016 - 13:215: [SM] Displaying call stack trace for plugin "AdvancedInfiniteAmmo.smx":
L 03/24/2016 - 13:215: [SM] [0] Line 1424, /home/forums/content/files/9/4/3/2/5/148649.attach::SetSpellUses()
L 03/24/2016 - 13:215: [SM] [1] Line 700,

Just got this error on a round end, with the latest version.
It should NOT be setting that on weapons, and more to the point I don't have such errors


Also, dat Google Fiber
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Last edited by xXDeathreusXx; 03-25-2016 at 17:48.
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JasperLee93
Member
Join Date: Aug 2014
Location: Singapore
Old 03-25-2016 , 19:37   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #507

Quote:
Originally Posted by xXDeathreusXx View Post
It should NOT be setting that on weapons, and more to the point I don't have such errors


Also, dat Google Fiber
What version are you using? Although, other than the plugin flooding my error logs with that error, it still seems to work fine.

And I am not on Google Fibre xD. I am on Viewqwest, Singapore's fastest fibre broadband service provider with no international bandwidth caps, no traffic shaping/throttling, latency based routing and 99% assured bandwidth traffic .

They released 2Gbps (2 X 1G lines in 2014) and now 10Gbps just launched lol
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Last edited by JasperLee93; 03-25-2016 at 19:38.
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 03-27-2016 , 16:39   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #508

Quote:
Originally Posted by JasperLee93 View Post
What version are you using? Although, other than the plugin flooding my error logs with that error, it still seems to work fine.
1.5.3

Quote:
Originally Posted by JasperLee93 View Post
And I am not on Google Fibre xD. I am on Viewqwest, Singapore's fastest fibre broadband service provider with no international bandwidth caps, no traffic shaping/throttling, latency based routing and 99% assured bandwidth traffic .
Pretty much same thing
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Synthax
Member
Join Date: Mar 2015
Old 04-10-2016 , 22:10   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #509

This is just saying that everything is globally disabled. It's ignoring cvars set in the cfg file.
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Linkaton
Junior Member
Join Date: Jun 2016
Location: Ohio
Old 06-06-2016 , 16:41   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #510

Quote:
Originally Posted by Tylerst View Post
Not sure what you mean. Unless you're using the timed command, it's already permanent.

Other than that, setting the sm_aia_all cvar to 1 will give it to everyone automatically.(And setting sm_aia_adminonly to 1 after that will give it to all admins automatically)



sm_aia_all "0" - Advanced Infinite Ammo for everyone

Just change it to 1
I understand what they mean, when I was on a server sm_aia was permanent, it never drained nor reloaded constantly.

I have this on my server and when it's enabled it still eats away at the ammo rather than displaying a permanent number. Aka the number never drops down if say... a rifle has a aia of 500 clip but never drains. This for some reason still drains.

I hope that makes sense??
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