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[L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]


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PepeZukas
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Join Date: Oct 2015
Location: Banana Republic
Old 03-13-2017 , 18:51   Re: [L4D2] Survivor Bot Holdout (1.2.1) [04-Dec-2016]
Reply With Quote #31

I cant find this file l4d2_holdout.nut, can someone upload it to me?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-14-2017 , 01:08   Re: [L4D2] Survivor Bot Holdout (1.2.1) [04-Dec-2016]
Reply With Quote #32

The plugin should create that. Otherwise just create a file called "l4d2_holdout.nut" in "/left4dead2/scripts/vscripts/" and put "Director.L4D1SurvivorGiveItem()" inside.
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PepeZukas
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Join Date: Oct 2015
Location: Banana Republic
Old 03-15-2017 , 09:27   Re: [L4D2] Survivor Bot Holdout (1.2.1) [04-Dec-2016]
Reply With Quote #33

Quote:
Originally Posted by Silvers View Post
The plugin should create that. Otherwise just create a file called "l4d2_holdout.nut" in "/left4dead2/scripts/vscripts/" and put "Director.L4D1SurvivorGiveItem()" inside.

It worked, it's a comic thing is that the spawn bots begin to run towards the end of the maps, both in l4d2_holdout_freeze "0" and "2", in "1" they stand as usual, and on certain maps the stack of ammunition causes the server crash, in No Mercy in the part of the hospital.
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Xanaguy
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Join Date: Jan 2017
Old 04-26-2017 , 23:24   Re: [L4D2] Survivor Bot Holdout (1.2.1) [04-Dec-2016]
Reply With Quote #34

As much as I hate to necrobump under ANY circumstance, I want to submit my feedback: This is a great workaround for ABM since spawning more bots with it puts them on the same team.

The only problem I have with this plugin in general is that bots almost never give out items on certain maps. Even forcing them with sm_holdout_give doesn't work. If there is any way I can do to fix it, please reply as soon as you are able.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 04-27-2017 , 11:23   Re: [L4D2] Survivor Bot Holdout (1.2.1) [04-Dec-2016]
Reply With Quote #35

Quote:
Originally Posted by Xanaguy View Post
[...]
That's because the signature needs to be updated for Windows since the latest update.
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Xanaguy
Senior Member
Join Date: Jan 2017
Old 04-27-2017 , 13:05   Re: [L4D2] Survivor Bot Holdout (1.2.1) [04-Dec-2016]
Reply With Quote #36

Quote:
Originally Posted by cravenge View Post
That's because the signature needs to be updated for Windows since the latest update.
Ah. Figures. Welp, time to wait.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-28-2017 , 09:58   Re: [L4D2] Survivor Bot Holdout (1.2.1) [04-Dec-2016]
Reply With Quote #37

Quote:
Originally Posted by PepeZukas View Post
It worked, it's a comic thing is that the spawn bots begin to run towards the end of the maps, both in l4d2_holdout_freeze "0" and "2", in "1" they stand as usual, and on certain maps the stack of ammunition causes the server crash, in No Mercy in the part of the hospital.
Edit: Just fixed the ammo pile crash on certain maps. Freezing I don't know how to prevent them running to the end of map. That's just how the game engine is running I guess.



Quote:
Originally Posted by Xanaguy View Post
The only problem I have with this plugin in general is that bots almost never give out items on certain maps. Even forcing them with sm_holdout_give doesn't work. If there is any way I can do to fix it, please reply as soon as you are able.
The give item is using the games engine, if the game doesn't want to give an item, theres nothing I can do about that.



Quote:
Originally Posted by cravenge View Post
That's because the signature needs to be updated for Windows since the latest update.
I don't think so, just checked the signature against the latest server dll and it's fine...
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Last edited by Silvers; 04-29-2017 at 12:05.
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Xanaguy
Senior Member
Join Date: Jan 2017
Old 05-04-2017 , 20:51   Re: [L4D2] Survivor Bot Holdout (1.2.1) [04-Dec-2016]
Reply With Quote #38

Quote:
Originally Posted by Silvers View Post
The give item is using the games engine, if the game doesn't want to give an item, theres nothing I can do about that.
Ah. I see. Though it's at its best, I do want to add my input for suggestions. Is there any way the holdout bots can be L4D2 survivors? Or could you give all of the bots miniguns?
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-25-2017 , 06:49   Re: [L4D2] Survivor Bot Holdout (1.2.1) [04-Dec-2016]
Reply With Quote #39

Quote:
Originally Posted by Xanaguy View Post
Ah. I see. Though it's at its best, I do want to add my input for suggestions. Is there any way the holdout bots can be L4D2 survivors? Or could you give all of the bots miniguns?
The way this feature was written into the game means only L4D1 survivors will work and only Louis can use the minigun. With a ton of work it *might* be possible to change those things but I don't have the time or interest and this isn't exactly popular either.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 09-14-2017 , 12:56   Re: [L4D2] Survivor Bot Holdout (1.2.2) [29-Apr-2017]
Reply With Quote #40

When I spawn Louis with a minigun on c5m3_cemetery in the area with all the alarmed cars, my game crashes. The only solution I could find for this was setting the chance of Louis spawning with a minigun to 0. I'm also not sure if this happens on other maps as well.
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Last edited by Psyk0tik; 10-22-2017 at 11:06.
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