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Magic Marker - 04/28/08


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siriusmd99
Veteran Member
Join Date: Oct 2013
Location: Republic of Moldova
Old 05-03-2016 , 03:15   Re: Magic Marker - 04/28/08
Reply With Quote #101

Quote:
Originally Posted by sigerman View Post
Seriously, this bug should be fixed...
I remember that bug when I put it on my server, I fixed it by turning boolean (don't remember it's name, g_is painting[id] I think ), to false on client dead..

g_ispainting[read_data(2)]=false;
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fireglow
New Member
Join Date: Jan 2015
Old 06-23-2017 , 10:02   Re: Magic Marker - 04/28/08
Reply With Quote #102

I remember finding something like this for sourcemod too, but lost it.
Anybody remember the name/link?
Found it: https://forums.alliedmods.net/showthread.php?p=1749220

Last edited by fireglow; 06-23-2017 at 10:23. Reason: filled own request
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gil5587
Member
Join Date: Apr 2018
Old 10-03-2018 , 18:34   Re: Magic Marker - 04/28/08
Reply With Quote #103

Quote:
Originally Posted by siriusmd99 View Post
I remember that bug when I put it on my server, I fixed it by turning boolean (don't remember it's name, g_is painting[id] I think ), to false on client dead..

g_ispainting[read_data(2)]=false;
Can you tell me exactly what should I change?

Also, I think it takes many resources.. is there a way to improve it?
like to prevent players from flooding it
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