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Realism for Paintball Gun & Mod


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sreddoMlabolG
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Join Date: Aug 2008
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Old 10-15-2008 , 13:15   Re: Realism for Paintball Gun & Mod
Reply With Quote #71

I'll get v3x to approve it

But i keep geting an error kicking everyone.. The guy mando or w/e doing the reskins is 1 of my steam friends he told me to delete the player model from the code or somthing , do you know about this?

Last edited by sreddoMlabolG; 10-15-2008 at 13:19.
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kobri
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Join Date: Oct 2005
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Old 10-15-2008 , 13:48   Re: Realism for Paintball Gun & Mod
Reply With Quote #72

Rul4, tested it with increased velocities, and sv_maxvelocity 10000, no problems so far, paintball starts becoming more and more like delta force gameplay - less random and more tactical !

Please contact me via skype I'd like to discuss some things ;)
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Last edited by kobri; 10-15-2008 at 13:58.
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YamiKaitou
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Old 10-15-2008 , 14:23   Re: Realism for Paintball Gun & Mod
Reply With Quote #73

Quote:
Originally Posted by Rul4 View Post
How do I get an Admin to approve it?.
You sit there and wait for an approver to review it
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Rul4
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Old 10-15-2008 , 15:03   Re: Realism for Paintball Gun & Mod
Reply With Quote #74

Quote:
Originally Posted by sreddoMlabolG View Post
I'll get v3x to approve it

But i keep geting an error kicking everyone.. The guy mando or w/e doing the reskins is 1 of my steam friends he told me to delete the player model from the code or somthing , do you know about this?
I don't know about it, try setting amx_pbmodel to 0 and see if it keeps happening. That should remove the model.

Thanks.
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Emp`
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Old 10-15-2008 , 15:04   Re: Realism for Paintball Gun & Mod
Reply With Quote #75

I'll approve after the following changes:

Get the cvar pointers in plugin_precache() [for the few cvars used there] instead of plugin_init() [then also use pcvar natives in plugin_precache()]

float(get_pcvar_num()) -> get_pcvar_float()

line 296: Use CSW_* constant

line 311: save get_maxplayers() to a global variables (it's not going to change)
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Rul4
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Location: Argentina
Old 10-15-2008 , 15:32   Re: Realism for Paintball Gun & Mod
Reply With Quote #76

Quote:
Originally Posted by Emp` View Post
I'll approve after the following changes:

Get the cvar pointers in plugin_precache() [for the few cvars used there] instead of plugin_init() [then also use pcvar natives in plugin_precache()]

float(get_pcvar_num()) -> get_pcvar_float()

line 296: Use CSW_* constant

line 311: save get_maxplayers() to a global variables (it's not going to change)
Done!
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sreddoMlabolG
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Old 10-15-2008 , 16:47   Re: Realism for Paintball Gun & Mod
Reply With Quote #77

Error: server failed to transmit file 'AY&SY'
Last 32 messages parsed.
166144 0130 AmmoX
166144 0133 AmmoX
166144 0136 AmmoX
166144 0139 AmmoX
166144 0142 AmmoX
166144 0145 AmmoX
166144 0148 AmmoX
166144 0151 AmmoX
166144 0154 AmmoX
166144 0157 AmmoX
166144 0160 AmmoX
166144 0163 AmmoX
166144 0166 CurWeapon
166144 0170 CurWeapon
166144 0174 CurWeapon
166144 0178 CurWeapon
166144 0182 StatusIcon
166144 0196 svc_updateuserinfo
166144 0385 svc_updateuserinfo
166144 0603 svc_updateuserinfo
166144 0775 svc_updateuserinfo
166144 0935 ScoreAttrib
166144 0938 Radar
166144 0946 svc_updateuserinfo
166144 1158 ScoreAttrib
166144 1161 Radar
166144 1169 ScoreAttrib
166144 1172 Radar
166144 1180 CurWeapon
166144 1184 CurWeapon
166144 1188 svc_filetxferfailed
BAD: 1199:svc_bad
Host_Error: CL_ParseServerMessage: I

What is this.... keeps kicking everyone , think its from the code receiving to much shit at once.

Last edited by sreddoMlabolG; 10-15-2008 at 17:46.
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v3x
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Old 10-15-2008 , 18:07   Re: Realism for Paintball Gun & Mod
Reply With Quote #78

You need to fix that. I had this approved up until after I tested this on sreddoMlabolG's server and received the same error messages that he has posted.
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Rul4
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Old 10-15-2008 , 18:08   Re: Realism for Paintball Gun & Mod
Reply With Quote #79

I'm working on that. I see it is related to all the model changes. I'll let you know. Thanks.
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v3x
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Old 10-15-2008 , 18:09   Re: Realism for Paintball Gun & Mod
Reply With Quote #80

http://forums.alliedmods.net/showthread.php?t=69386

There ya go.
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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