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[l4d2] Luffy Items


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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-20-2012 , 11:16   Re: [l4d2] Luffy Items
Reply With Quote #41

As you can see every map have a different melee. If the typical melee not available on the map it will not created.
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luizleandroana
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Join Date: Sep 2011
Old 10-21-2012 , 09:50   Re: [l4d2] Luffy Items
Reply With Quote #42

Quote:
Originally Posted by GsiX View Post
As you can see every map have a different melee. If the typical melee not available on the map it will not created.
https://forums.alliedmods.net/showthread.php?p=1160193
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-22-2012 , 13:05   Re: [l4d2] Luffy Items
Reply With Quote #43

Thanks for the link.. that plugin is lie... still required .vpk for the complete melee spawn..
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-22-2012 , 13:17   Re: [l4d2] Luffy Items
Reply With Quote #44

v 0.3
- more update.
- new cvar. You need to delete the old l4d2_luffy.cfg inside your cfg/sourcemod folder. Plugin will create new one.
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MasterMind420
BANNED
Join Date: Nov 2010
Old 10-22-2012 , 19:41   Re: [l4d2] Luffy Items
Reply With Quote #45

Hmm not so much a lie as an exaggeration or misconception of what it actually does, the title of the plugin should be changed because it doesn't unlock any melee weapons...it just gives you the ability to spawn melee weapons, custom or otherwise, in the saferoom. Gsix is correct. You can set what melee weapons are available on any given map using the mission files, however they are limited to I think 15 different types max per map...
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-23-2012 , 16:15   Re: [l4d2] Luffy Items
Reply With Quote #46

v 0.4
- slight update.
- new cvar. You need to delete the old l4d2_luffy.cfg or l4d2_luffy_rpg.cfg inside your cfg/sourcemod folder. Plugin will create new one.

If i forgot to add in any player request in this update, feel free to spam me.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-26-2012 , 08:37   Re: [l4d2] Luffy Items
Reply With Quote #47

v 0.4
26/Oct/2012
- update for l4d2_luffy_rpg only
- slight update.
- fixed point not propely loaded. Added auto load point.
- fixed inproper player heal.

Not need to edit this file anymore -->> addons/sourcemod/configs/databases.cfg.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-27-2012 , 13:26   Re: [l4d2] Luffy Items
Reply With Quote #48

v 0.5
28/Oct/2012
- new cvar. You need to delete the old l4d2_luffy.cfg or l4d2_luffy_rpg.cfg inside your cfg/sourcemod folder. Plugin will create new one.
- fixed weapon drop on empty ammo.
- added more weapon category.

I m rely apology for those who pm me report the empty ammo on weapon drop. I didn't notice this due to my setting on infinite ammo.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-28-2012 , 07:54   Re: [l4d2] Luffy Items
Reply With Quote #49

v 0.6
28/Oct/2012
- small bug fix.
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 10-29-2012 , 20:43   Re: [l4d2] Luffy Items
Reply With Quote #50

v 0.7
30/Oct/12
- new cvar. You need to delete the old l4d2_luffy.cfg or l4d2_luffy_rpg.cfg inside your cfg/sourcemod folder.
- little code cleanup.
- added ability summon airstrike.
- added item drop glowing.
- inproved visibility.

Highly recommend, do not launch air strike on closed area..
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