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[TF2] Super Zombie Fortress: Addons


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RavenShadow
Junior Member
Join Date: Jan 2013
Old 06-26-2014 , 23:49   Re: [TF2] Super Zombie Fortress: Addons
Reply With Quote #21

umm hai there, whats the error sigara? Maybe I can help, as far as I know the SZF addons I have on mine is working. I'll check to be sure in a little bit.
Edit:
gamedata seems fine and plugin works ok on this end

Last edited by RavenShadow; 06-27-2014 at 01:04. Reason: Looked into it
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Sigara
Member
Join Date: Apr 2014
Old 06-27-2014 , 04:08   Re: [TF2] Super Zombie Fortress: Addons
Reply With Quote #22

I'm not really sure,super zombie fortress works newest snapshots of sourcemod,meta and tf2items for Linux from today
I was on szf maps too.
But just the addon is not working.
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Last edited by Sigara; 06-27-2014 at 04:10.
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RavenShadow
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Join Date: Jan 2013
Old 06-27-2014 , 14:30   Re: [TF2] Super Zombie Fortress: Addons
Reply With Quote #23

Hmmm, anything in the error logs for sourcemod when a SZF map is loaded?
Edit:
Also, are you using the updated SZF that oshizu posted on the SZF thread?
https://forums.alliedmods.net/showth...=156705&page=9

Last edited by RavenShadow; 06-27-2014 at 14:47. Reason: Additional Info
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 06-27-2014 , 15:00   Re: [TF2] Super Zombie Fortress: Addons
Reply With Quote #24

You may try aswell writing in server console
sm plugins load szf_weapons
Server should print out reason why plugin is not loaded.
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RavenShadow
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Join Date: Jan 2013
Old 06-27-2014 , 15:14   Re: [TF2] Super Zombie Fortress: Addons
Reply With Quote #25

Also, I don't know if its due to my tf2items and giveweapon versions, but i had index 0 glitchs when i tried to pick up stock weapons. I corrected it though by adding the weapons in giveweapon custom file and switching the index for stock weapon models to the ones in the file and add a attribute to them like 25 or 37 .

Last edited by RavenShadow; 06-27-2014 at 15:24. Reason: Forgot a tiny bit
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 06-27-2014 , 15:23   Re: [TF2] Super Zombie Fortress: Addons
Reply With Quote #26

Quote:
Originally Posted by RavenShadow View Post
Also, I don't know if its due to my tf2items and giveweapon versions, but i had index 0 glitchs when i tried to pick up stock weapons. I corrected it though by adding the weapons in giveweapon custom file and switching the index for stock weapon models to the ones in the file.
Might be caused by updates of tf2items or tf2items giveweapon
Plugin was made quite long time ago and it might work incorrectly at certain degree
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Sigara
Member
Join Date: Apr 2014
Old 06-28-2014 , 02:21   Re: [TF2] Super Zombie Fortress: Addons
Reply With Quote #27

I got it working give weapon was being buggy,but I still got this bug where only one weapon is being chosen for the entire map on szf maps and gascans are not appearing
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Last edited by Sigara; 06-28-2014 at 02:27.
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RavenShadow
Junior Member
Join Date: Jan 2013
Old 06-28-2014 , 15:35   Re: [TF2] Super Zombie Fortress: Addons
Reply With Quote #28

I know gascans weren't implemented in the plugin yet.
When I looked into it on the map oshizu posted on the first post, it looked like the cans have manually spawned in sadly.

Has for randomizing the weapons.
I came across weird glitchs when i messed around that(some of valves weapons crashed the server due to precache errors

Last edited by RavenShadow; 06-28-2014 at 16:15. Reason: additional Info
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 01-08-2015 , 18:18   Re: [TF2] Super Zombie Fortress: Addons
Reply With Quote #29

Crashing on a clean server, Zombie Fortress Redux is working fine instead.

Stack Trace
Function
0 sourcemod.logic.dll!CNativeOwner::AddDependen t(CPlugin *) [NativeOwner.cpp:51 + 0x3]
1 sourcemod.logic.dll!CPluginManager::FindOrReq uirePluginDeps(CPlugin *) [PluginSys.cpp:1124 + 0x9]
2 sourcemod.logic.dll!CPluginManager::RunSecond Pass(CPlugin *) [PluginSys.cpp:1309 + 0x8]
3 sourcemod.logic.dll!CPluginManager::LoadAll_S econdPass() [PluginSys.cpp:1058 + 0x8]
4 sourcemod.logic.dll!CPluginManager::LoadAll(c har const *,char const *) [PluginSys.cpp:861 + 0x7]
5 sourcemod.2.tf2.dll!SourceModBase:oGlobalPl uginLoads() [sourcemod.cpp:439 + 0x18]
6 sourcemod.2.tf2.dll!SourceModBase::LevelInit( char const *,char const *,char const *,char const *,bool,bool) [sourcemod.cpp54 + 0x7]

Last edited by DJPlaya; 09-07-2016 at 14:28.
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NickischLP
Senior Member
Join Date: Jun 2013
Location: Germany
Old 05-10-2017 , 19:07   Re: [TF2] Super Zombie Fortress: Addons
Reply With Quote #30

Not working anymore
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