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[L4D] How to force a round win?


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 07-29-2020 , 17:53   [L4D] How to force a round win?
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Sometimes that trigger is bugged so I'd like to make a walkaround...

Is there some input to force a round win?
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 07-30-2020 , 13:07   Re: [L4D] How to force a round win?
Reply With Quote #2

In L4D2 I added that to helms deep map to finish the map, dont know if it works in L4D1 or if it will help you.

"OnStartTouch" "trigger_finale,FinaleEscapeForceSurvivorPosi tions,,120,-1"
"OnStartTouch" "trigger_finale,FinaleEscapeFinished,,120 .1,-1"
"OnStartTouch" "outro,RollStatsCrawl,,120.2,-1"

If there is a finale entity in the map you can try to use it.
There is more info here trigger_finale
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Last edited by Marttt; 07-30-2020 at 13:08.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 07-31-2020 , 14:45   Re: [L4D] How to force a round win?
Reply With Quote #3

Thanks, I will try.
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