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Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)


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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 06-26-2013 , 12:51   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #151

Quote:
Originally Posted by Nelak View Post
Since I use end of round voting, I'd love to be able to do this (i.e. If players <=10, use file mapcycle_x for voting; If players >10, use mapcycle_y for voting).
Ultimate MapChooser allows you to do things like this by setting player limits either on specific maps or specific groups.
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Last edited by Powerlord; 06-26-2013 at 12:52.
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Nelak
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Old 06-27-2013 , 10:02   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #152

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Originally Posted by Powerlord View Post
Ultimate MapChooser allows you to do things like this by setting player limits either on specific maps or specific groups.
Well, I'm using your NativeVotes MapChooser.
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Powerlord
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Old 06-27-2013 , 10:21   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #153

Quote:
Originally Posted by Nelak View Post
Well, I'm using your NativeVotes MapChooser.
For the record, UMC has a umc-nativevotes plugin. It's in the zip in this post along with all the rest recompiled for post-SteamPipe sound changes.

Be aware that UMC has quite a few... extra modules that should probably be in disabled by default (umc-nativevotes, umc-mapreweight, and one other one I can't remember require third-party plugins)
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daad
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Join Date: Nov 2011
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Old 01-17-2024 , 15:21   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #154

Can anyone tell me if this addon is working on HL2DM servers?
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