Raised This Month: $12 Target: $400
 3% 

Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)


Post New Thread Reply   
 
Thread Tools Display Modes
chikencarnage
Senior Member
Join Date: Jan 2008
Old 02-26-2009 , 12:47   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #111

it seems playing an arena map fixes it, as every map played after an arena map has nominations working properly..........weird.
__________________
chikencarnage is offline
Koshy
BANNED
Join Date: Jun 2007
Old 03-19-2009 , 12:20   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #112

Hey,

Basically I upgraded to 1.2 and now I can't use dynamic map voter because there is absolutely no option to turn off the map voting part of mapchooser and because it is now dependent with rockthevote and nominate I can't have rockthevote or nominate if I want to use DMR...

If there is no quick/easy solution can somebody link me to an older version of SM that will allow me to simply disable mapchooser please.

Please help asap =/

Thanks,
- Koshy

Last edited by Koshy; 03-19-2009 at 12:36.
Koshy is offline
Jamster
Veteran Member
Join Date: Jun 2008
Old 03-19-2009 , 13:33   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #113

With 1.2 of SM you can simply uncomment the #include in rockthevote for that to work, nominations on the other hand requires extensive editing to JUST work with rtv.

Unfortunately this plugin has been pretty much abandoned now, I think. Getting it to work with rtv/mapchooser/nominations is a pain and there's the basetriggers nextmap thing too (which is fixable by removing the nextmap code from basetriggers).
Jamster is offline
Master Panda
New Member
Join Date: Mar 2009
Old 03-20-2009 , 10:34   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #114

Quote:
Originally Posted by Pythong View Post
I too get this when i try to do day settings. Any change of getting this fixed FLOOR_MASTER?

Code:
15:26:43 L 02/13/2009 - 15:26:40: [SM] Native "FormatTime" reported: Invalid time format or buffer too small
15:26:43 L 02/13/2009 - 15:26:40: [SM] Displaying call stack trace for plugin "dmr.smx":
15:26:43 L 02/13/2009 - 15:26:40: [SM]   [0]  Line 374, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::CompareDayOfWeek()
15:26:43 L 02/13/2009 - 15:26:40: [SM]   [1]  Line 283, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::CustomConditionsMet()
15:26:43 L 02/13/2009 - 15:26:40: [SM]   [2]  Line 543, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::DetermineNextMapKey()
15:26:43 L 02/13/2009 - 15:26:40: [SM]   [3]  Line 489, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::DetermineNextMap()
15:26:43 L 02/13/2009 - 15:26:40: [SM]   [4]  Line 312, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::Command_ReloadDMR()
FLOOR_MASTER isn't around anymore is he?

I decided to take a look at the sourcecode of the plugin myself. I replaced only 1 token and recompiled this one. It fixes the day stuff for me as far as I can see.

Last edited by DJ Tsunami; 03-20-2009 at 15:11.
Master Panda is offline
Koshy
BANNED
Join Date: Jun 2007
Old 03-20-2009 , 13:14   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #115

Quote:
Originally Posted by Jamster View Post
With 1.2 of SM you can simply uncomment the #include in rockthevote for that to work, nominations on the other hand requires extensive editing to JUST work with rtv.

Unfortunately this plugin has been pretty much abandoned now, I think. Getting it to work with rtv/mapchooser/nominations is a pain and there's the basetriggers nextmap thing too (which is fixable by removing the nextmap code from basetriggers).
By uncommenting the #include in rockthevote what will that do? Allow RTV and Nominate to work independently of mapchooser?

Thanks,
- Koshy
Koshy is offline
Jamster
Veteran Member
Join Date: Jun 2008
Old 03-20-2009 , 13:43   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #116

Quote:
Originally Posted by Koshy View Post
By uncommenting the #include in rockthevote what will that do? Allow RTV and Nominate to work independently of mapchooser?

Thanks,
- Koshy
As I said it takes more than that, if you do that with rockthevote it works fine, BY ITSELF. If you want nominations too though that needs HEAVY editing to work without mapchooser.
Jamster is offline
DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 03-20-2009 , 15:14   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #117

Quote:
Originally Posted by Master Panda View Post
FLOOR_MASTER isn't around anymore is he?

I decided to take a look at the sourcecode of the plugin myself. I replaced only 1 token and recompiled this one. It fixes the day stuff for me as far as I can see.
FLOOR_MASTER is unfortunately busy with real life. If you want to fix the plugin, then post the source code. Releasing plugins without the source code is a violation of GPL.
__________________
Advertisements | REST in Pawn - HTTP client for JSON REST APIs
Please do not PM me with questions. Post in the plugin thread.
DJ Tsunami is offline
alkolombra
Junior Member
Join Date: Apr 2009
Old 04-28-2009 , 23:54   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #118

is there any way to make the server change the map immediately and not wait for the end of time or rounds?

thank you
alkolombra is offline
VictorOfSweden
Junior Member
Join Date: Aug 2008
Location: Sweden
Old 06-05-2009 , 20:13   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #119

Hi!

I just thought I'd post the source code of the modified version of this plugin we're running on the SpecialAttack servers. One of the modifications made involves using the GetNextMap and SetNextMap functions instead of the CVAR sm_nextmap.
Attached Files
File Type: sp Get Plugin or Get Source (SpA-dmr.sp - 285 views - 22.9 KB)
VictorOfSweden is offline
Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 06-21-2009 , 03:17   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #120

I tried the above plugin and I'm still getting the same errors in the log file as Pythong:
Code:
L 06/21/2009 - 08:05:35: [SM] Native "FormatTime" reported: Invalid time format or buffer too small L 06/21/2009 - 08:05:35: [SM] Displaying call stack trace for plugin "dmr.smx": L 06/21/2009 - 08:05:35: [SM]   [0]  Line 374, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::CompareDayOfWeek() L 06/21/2009 - 08:05:35: [SM]   [1]  Line 283, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::CustomConditionsMet() L 06/21/2009 - 08:05:35: [SM]   [2]  Line 543, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::DetermineNextMapKey() L 06/21/2009 - 08:05:35: [SM]   [3]  Line 489, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::DetermineNextMap() L 06/21/2009 - 08:05:35: [SM]   [4]  Line 826, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::Timer_UpdateNextMap()
Code:
L 06/21/2009 - 08:10:17: [SM] Native "FormatTime" reported: Invalid time format or buffer too small L 06/21/2009 - 08:10:17: [SM] Displaying call stack trace for plugin "SpA-dmr.smx": L 06/21/2009 - 08:10:17: [SM]   [0]  Line 500, /home/groups/alliedmodders/forums/files/4/1/3/9/5/43296.attach::CompareDayOfWeek() L 06/21/2009 - 08:10:17: [SM]   [1]  Line 479, /home/groups/alliedmodders/forums/files/4/1/3/9/5/43296.attach::CustomConditionsMet() L 06/21/2009 - 08:10:17: [SM]   [2]  Line 698, /home/groups/alliedmodders/forums/files/4/1/3/9/5/43296.attach::DetermineNextMapKey() L 06/21/2009 - 08:10:17: [SM]   [3]  Line 623, /home/groups/alliedmodders/forums/files/4/1/3/9/5/43296.attach::DetermineNextMap() L 06/21/2009 - 08:10:17: [SM]   [4]  Line 309, /home/groups/alliedmodders/forums/files/4/1/3/9/5/43296.attach::Timer_UpdateNextMap()
I understand that FLOOR_MASTER isn't around anymore but does anyone with experience know exactly what the problem is and how it could be fixed? Anything like a line of code I need to replace in the source would be appreciated.

Last edited by Jindo; 06-21-2009 at 03:20.
Jindo is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode