Raised This Month: $7 Target: $400
 1% 

Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)


Post New Thread Reply   
 
Thread Tools Display Modes
Cobra-Jet
Member
Join Date: Jul 2008
Location: Nebraska
Old 12-24-2008 , 19:57   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #101

spcomp.exe is not there, only spcomp with no extension.

Anyway, I grabbed your plugin and am going to try it out.

I appreciate all your help on this!
Cobra-Jet is offline
Jamster
Veteran Member
Join Date: Jun 2008
Old 12-24-2008 , 20:08   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #102

No problem.

Yeah, it will have no extension if you hide known filetypes in explorer. Don't worry about that. Very strange problem there.
Jamster is offline
Cobra-Jet
Member
Join Date: Jul 2008
Location: Nebraska
Old 12-24-2008 , 22:18   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #103

Quote:
Originally Posted by Jamster View Post
No problem.

Yeah, it will have no extension if you hide known filetypes in explorer. Don't worry about that. Very strange problem there.
Maybe just an error in the build?
I don't have extensions hidden, there just isn't one. If i add .exe to the end, the compiler then says it has an internal error.
Oh well. Hopefully I can test the server soon to see if that modified basetriggers solves the problem.
Cobra-Jet is offline
General Hawk
New Member
Join Date: Jan 2009
Old 01-05-2009 , 15:22   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #104

I have been using dmr for awhile now with no problems but as soon as I use the day_eq or day_neq commands I get this.
Quote:
L 01/04/2009 - 179:44: [SM] Native "FormatTime" reported: Invalid time format or buffer too small
L 01/04/2009 - 179:44: [SM] Displaying call stack trace for plugin "dmr.smx":
L 01/04/2009 - 179:44: [SM] [0] Line 374, /home/groups/sourcemod/upload_tmp/phpCcPr80.sp::CompareDayOfWeek()
L 01/04/2009 - 179:44: [SM] [1] Line 290, /home/groups/sourcemod/upload_tmp/phpCcPr80.sp::CustomConditionsMet()
L 01/04/2009 - 179:44: [SM] [2] Line 543, /home/groups/sourcemod/upload_tmp/phpCcPr80.sp:etermineNextMapKey()
L 01/04/2009 - 179:44: [SM] [3] Line 489, /home/groups/sourcemod/upload_tmp/phpCcPr80.sp:etermineNextMap()
L 01/04/2009 - 179:44: [SM] [4] Line 826, /home/groups/sourcemod/upload_tmp/phpCcPr80.sp::Timer_UpdateNextMap()
I have tried to get this to work with my own coding knowledge but I still cant get it to work. Does anyone have the day of the week commands working?
General Hawk is offline
lobo87
New Member
Join Date: Jul 2008
Old 01-07-2009 , 12:50   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #105

hey guys...

first of all thanks for all the work! it rocks...

but i have a problem, i need this recompiled basetriggers.sp file without the nextmap commands in it! Just the nextmap things cause im still using mapchooser!

But im running a x64-bit System....so is anyone able and so nice to compile that for me?and send it?

Please lob

ps: why does it say, when i type nextmap "pending vote" is it because of the nextmap commands?(sorry im new at this whole stuff)

Last edited by lobo87; 01-07-2009 at 12:52.
lobo87 is offline
Hitman-
Junior Member
Join Date: Sep 2008
Old 01-12-2009 , 09:36   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #106

Is their a way to skip the next map?

Or

Set the next map with sm_setnextmap and force DMR to start from their.
Hitman- is offline
Sargeoff
Junior Member
Join Date: Dec 2008
Location: Vancouver, BC
Old 02-06-2009 , 21:12   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #107

Hi, I think this plugin is absolutely OUTSTANDING on arena servers, I can now have the rotation go for smaller arena maps like mach2 when the server is low on population, and it was very easy to set up, your visualizer even caught a dumb typo I made, all around terrific work by you, good sir.

Only one thing I've noticed so far, and that's that anyone copy and pasting "nextmaps" into the text box can essentially flood the chat window. I don't have much server admin experience so I don't know if that's something that generic sourcemod can already prevent, if so, I'd like to be clued in on how to stop it
__________________


Last edited by Sargeoff; 02-08-2009 at 02:44. Reason: Edit: Changed the chat flooding threshold, so now i just straight up love this plugin.
Sargeoff is offline
Send a message via AIM to Sargeoff Send a message via MSN to Sargeoff
Pythong
SourceMod Donor
Join Date: Dec 2008
Old 02-13-2009 , 15:37   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #108

Quote:
Originally Posted by General Hawk View Post
I have been using dmr for awhile now with no problems but as soon as I use the day_eq or day_neq commands I get this.


I have tried to get this to work with my own coding knowledge but I still cant get it to work. Does anyone have the day of the week commands working?

I too get this when i try to do day settings. Any change of getting this fixed FLOOR_MASTER?

Code:
15:26:43 L 02/13/2009 - 15:26:40: [SM] Native "FormatTime" reported: Invalid time format or buffer too small
15:26:43 L 02/13/2009 - 15:26:40: [SM] Displaying call stack trace for plugin "dmr.smx":
15:26:43 L 02/13/2009 - 15:26:40: [SM]   [0]  Line 374, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::CompareDayOfWeek()
15:26:43 L 02/13/2009 - 15:26:40: [SM]   [1]  Line 283, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::CustomConditionsMet()
15:26:43 L 02/13/2009 - 15:26:40: [SM]   [2]  Line 543, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::DetermineNextMapKey()
15:26:43 L 02/13/2009 - 15:26:40: [SM]   [3]  Line 489, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::DetermineNextMap()
15:26:43 L 02/13/2009 - 15:26:40: [SM]   [4]  Line 312, /home/groups/alliedmodders/forums/files/3/6/0/2/6/26655.attach::Command_ReloadDMR()
Pythong is offline
kostazs7wolf7
Junior Member
Join Date: Feb 2009
Old 02-16-2009 , 06:10   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #109

http://forums.alliedmods.net/showthread.php?t=85598 Cuold anyone help ?
kostazs7wolf7 is offline
chikencarnage
Senior Member
Join Date: Jan 2008
Old 02-26-2009 , 12:25   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #110

i got a question and hopefully someone can help me out.

when i use this plugin, it seems not all the maps are showing up in nominations. pre scout update, everything was working fine, all maps would be showing up in the nominate panel, but after the scout update, i only get a handful of maps and zero arena maps. now the kicker is, when i switch to an arena map, everything is fine, all maps show in the nominate panel.

i can't for the life of me figure out what has changed, since i made no config changes except for update to the SM 1.1.1 version.
__________________

Last edited by chikencarnage; 02-26-2009 at 12:29.
chikencarnage is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:29.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode