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Fun Commands


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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 12-21-2007 , 09:14   Re: Fun Commands
#21

People in range.

0 = Only the victim
1 = Victim and teammates within range
2 = Victim and everyone within range
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csallis
Senior Member
Join Date: Sep 2007
Old 12-21-2007 , 12:51   Re: Fun Commands
#22

Brilliant thanks ferret for another fast response
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 12-21-2007 , 13:58   Re: Fun Commands
#23

As information....

I've completed most of the work on sm_blind, sm_drug, sm_noclip, sm_gravity, and sm_health. I plan to add sm_teleport, then test them all and release them. I may also do sm_cash and sm_color (and sm_colorweapon) since I already have the code in my own sm_cash and Glows plugins.

That will probably be it.
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tkaway69
Senior Member
Join Date: Dec 2004
Location: Millbrook Alabama
Old 12-22-2007 , 20:26   Re: Fun Commands
#24

Been getting these errors. Using sourcemod_version "1.0.0.1815"
Code:
L 12/20/2007 - 21:42:52: Info (map "de_dust2") (file "errors_20071220.log")
L 12/20/2007 - 21:42:52: [SM] Native "KillTimer" reported: Invalid timer handle 0 (error 4)
L 12/20/2007 - 21:42:52: [SM] Displaying call stack trace for plugin "basefuncommands.smx":
L 12/20/2007 - 21:42:52: [SM]   [0]  Line 58, basefuncommands/timebomb.sp::KillTimeBomb()
L 12/20/2007 - 21:42:52: [SM]   [1]  Line 165, basefuncommands/timebomb.sp::Timer_TimeBomb()
L 12/20/2007 - 21:43:11: [SM] Native "KillTimer" reported: Invalid timer handle 0 (error 4)
L 12/20/2007 - 21:43:11: [SM] Displaying call stack trace for plugin "basefuncommands.smx":
L 12/20/2007 - 21:43:11: [SM]   [0]  Line 58, basefuncommands/timebomb.sp::KillTimeBomb()
L 12/20/2007 - 21:43:11: [SM]   [1]  Line 165, basefuncommands/timebomb.sp::Timer_TimeBomb()
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BAILOPAN
Join Date: Jan 2004
Old 12-22-2007 , 20:27   Re: Fun Commands
#25

You should file a bug report instead of posting in the forums, as it's too difficult and cluttered to manage issue tracking here. Thanks!
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tkaway69
Senior Member
Join Date: Dec 2004
Location: Millbrook Alabama
Old 12-22-2007 , 20:31   Re: Fun Commands
#26

Thanks I'll keep that in mind for the next error.
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Manni
Senior Member
Join Date: Nov 2007
Location: Germany
Old 12-23-2007 , 22:27   Re: Fun Commands
#27

It's updated again. Some more nice fun commands

Thx !

1827 | ferret | 2007-12-23 18:45:28 (Sun, 23 Dec 2007)

Added sm_blind, sm_drug, sm_gravity, sm_noclip
Fixed the duration of sm_freeze when used from the menu
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tkaway69
Senior Member
Join Date: Dec 2004
Location: Millbrook Alabama
Old 12-24-2007 , 00:12   Re: Fun Commands
#28

1827 Build updates.... Will we ever see an end to this Madness?
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 12-24-2007 , 00:16   Re: Fun Commands
#29

Do you really WANT to see an end? Updates = improvements and additions more often than they mean bug fixes. Also, there hasn't been 1827 builds. There's been 1827 commits to the SVN. A single build might cover 20+ SVN commits.
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Join Date: Jan 2004
Location: Canalization
Old 12-24-2007 , 08:32   Re: Fun Commands
#30

Quote:
Originally Posted by tkaway69 View Post
1827 Build updates.... Will we ever see an end to this Madness?
The idea is to implement small pieces of functionality at a fast rate and to let the users be able to use the latest advancements. The other way would be to test all these features privately and then release one big version. There would still be the same number of builds but only on the developers' computers - almost no one is able to write a project like sourcemod with all features from scratch and then compile and run it - projects like this are almost always realised in incremental steps.

Note that when some features are finished and completely polished, one of the builds will be called version 1.0 or something like that. I think that this way of letting the community participate in using and thus testing the plugin during developement and thus enabling coders to write plugins already is better suited for a community-based open source project than doing everything behind closed doors and then releasing a huge update.

If you don't want to use these builds, you can wait until one version is declared to be the "release"

Of course I could have completely misinterpreted your post and you meant to say that you like the updates instead of complaining about them...

Merry Christmas
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