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(Dias) Shooting Star Problems Need Help...


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FonixPro20
Member
Join Date: Mar 2018
Old 09-26-2018 , 16:50   (Dias) Shooting Star Problems Need Help...
Reply With Quote #1

Hello Guys ,
Please anyone can fix debugs in this plugin .
if i kill somone no frags and i he attack the team .


PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>

#define PLUGIN "CSO Shooting Star"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define DAMAGE 70
#define RADIUS 150
#define AMMO 5

#define V_MODEL "models/v_firecracker.mdl"
#define P_MODEL "models/p_firecracker.mdl"
#define W_MODEL "models/w_firecracker.mdl"
#define S_MODEL "models/shell_firecracker.mdl"

new const WeaponSounds[8][] =
{
    
"weapons/firecracker-1.wav",
    
"weapons/firecracker-2.wav",
    
"weapons/firecracker_draw.wav",
    
"weapons/firecracker_bounce1.wav",
    
"weapons/firecracker_bounce2.wav",
    
"weapons/firecracker_bounce3.wav",
    
"weapons/firecracker-wick.wav",
    
"weapons/firecracker_explode.wav"
}

new const 
WeaponResources[7][] =
{
    
"sprites/spark1.spr",
    
"sprites/mooncake.spr",
    
"sprites/muzzleflash18.spr",
    
"sprites/scope_vip_grenade.spr",
    
"sprites/weapon_firecracker.txt",
    
"sprites/640hud7_2.spr",
    
"sprites/640hud72_2.spr"
}

enum
{
    
FC_ANIM_IDLE 0,
    
FC_ANIM_SHOOT1,
    
FC_ANIM_SHOOT2,
    
FC_ANIM_DRAW
}

#define CSW_FIRECRACKER CSW_DEAGLE
#define weapon_firecracker "weapon_deagle"

#define OLD_W_MODEL "models/w_deagle.mdl"
#define WEAPON_EVENT "events/deagle.sc"
#define WEAPON_SECRETCODE 21321

new g_Had_Firecracker[33], g_SpecialShoot[33], g_Old_Weapon[33], Float:g_LastShoot[33]
new 
g_firecracker_eventg_ham_botg_Exp_SprIdg_Exp2_SprIdg_MF_SprIdg_Trail_SprId

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
register_event("CurWeapon""Event_CurWeapon""be""1=1")
    
register_event("DeathMsg""Event_DeathMsg""a")
    
    
register_think("grenade2""fw_Grenade_Think")
    
register_touch("grenade2""*""fw_Grenade_Touch")
    
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)    
    
register_forward(FM_PlaybackEvent"fw_PlaybackEvent")    
    
register_forward(FM_SetModel"fw_SetModel")
    
register_forward(FM_CmdStart"fw_CmdStart")
    
    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack")
    
RegisterHam(Ham_TraceAttack"player""fw_TraceAttack")
    
RegisterHam(Ham_Weapon_PrimaryAttackweapon_firecracker"fw_Item_PrimaryAttack")
    
RegisterHam(Ham_Weapon_Reloadweapon_firecracker"fw_Weapon_Reload")
    
RegisterHam(Ham_Item_AddToPlayerweapon_firecracker"fw_Item_AddToPlayer_Post"1)
    
    
register_clcmd("admin_get_firecracker""Get_Firecracker"ADMIN_BAN)
    
register_clcmd("weapon_firecracker""Hook_Weapon")
}

public 
plugin_precache()
{
    
engfunc(EngFunc_PrecacheModelV_MODEL)
    
engfunc(EngFunc_PrecacheModelP_MODEL)
    
engfunc(EngFunc_PrecacheModelW_MODEL)
    
engfunc(EngFunc_PrecacheModelS_MODEL)
    
    new 
i
    
for(0sizeof(WeaponSounds); i++)
        
engfunc(EngFunc_PrecacheSoundWeaponSounds[i])
    for(
0sizeof(WeaponResources); i++)
    {
        if(
== 0g_Exp_SprId engfunc(EngFunc_PrecacheModelWeaponResources[i])
        else if(
== 1g_Exp2_SprId engfunc(EngFunc_PrecacheModelWeaponResources[i])
        else if(
== 2g_MF_SprId engfunc(EngFunc_PrecacheModelWeaponResources[i])
        else if(
== 4engfunc(EngFunc_PrecacheGenericWeaponResources[i])
        else 
engfunc(EngFunc_PrecacheModelWeaponResources[i])
    }
    
    
g_Trail_SprId engfunc(EngFunc_PrecacheModel"sprites/laserbeam.spr")
    
    
register_forward(FM_PrecacheEvent"fw_PrecacheEvent_Post"1)
}

public 
fw_PrecacheEvent_Post(type, const name[])
{
    if(
equal(WEAPON_EVENTname))
        
g_firecracker_event get_orig_retval()        
}

public 
client_putinserver(id)
{
    if(!
g_ham_bot && is_user_bot(id))
    {
        
g_ham_bot 1
        set_task
(0.1"Do_Register_HamBot"id)
    }
}

public 
Do_Register_HamBot(id)
{
    
RegisterHamFromEntity(Ham_TraceAttackid"fw_TraceAttack")
}

public 
Hook_Weapon(id)
{
    
engclient_cmd(idweapon_firecracker)
    return 
PLUGIN_HANDLED
}

public 
Get_Firecracker(id)
{
    if(!
is_user_alive(id))
        return
        
    
g_Had_Firecracker[id] = 1
    g_SpecialShoot
[id] = 0
    
    fm_give_item
(idweapon_firecracker)
    
    static 
EntEnt fm_get_user_weapon_entity(idCSW_FIRECRACKER)
    if(
pev_valid(Ent)) cs_set_weapon_ammo(Ent0)
    
    
// Update Ammo
    
cs_set_user_bpammo(idCSW_FIRECRACKERAMMO)
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("AmmoX"), _id)
    
write_byte(1)
    
write_byte(AMMO)
    
message_end()
}

public 
Remove_Firecracker(id)
{
    if(!
is_user_connected(id))
        return
        
    
g_Had_Firecracker[id] = 0
    g_SpecialShoot
[id] = 0
}

public 
Event_CurWeapon(id)
{
    if(!
is_user_alive(id))
        return
        
    static 
CSWIDCSWID read_data(2)    
    
    if((
CSWID == CSW_FIRECRACKER) && g_Had_Firecracker[id])
    {
        if(
g_Old_Weapon[id] != CSW_FIRECRACKER// DRAW
        
{
            
set_pev(idpev_viewmodel2V_MODEL)
            
set_pev(idpev_weaponmodel2P_MODEL)
            
            
set_weapon_anim(idFC_ANIM_DRAW)
        }
        
        
engfunc(EngFunc_MessageBeginMSG_ONE_UNRELIABLEget_user_msgid("CurWeapon"), {000}, id)
        
write_byte(1)
        
write_byte(CSW_FIRECRACKER)
        
write_byte(-1)
        
message_end()
        
        static 
EntEnt fm_get_user_weapon_entity(idCSW_FIRECRACKER)
        if(
pev_valid(Ent) && !cs_get_weapon_ammo(Ent)) cs_set_weapon_ammo(Ent0)
    }
    
    
g_Old_Weapon[id] = CSWID
}

public 
Event_DeathMsg()
{
    static 
VictimVictim read_data(2)
    
Remove_Firecracker(Victim)
}

public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return 
FMRES_IGNORED    
    
if(get_user_weapon(id) == CSW_FIRECRACKER && g_Had_Firecracker[id])
        
set_cd(cd_handleCD_flNextAttackget_gametime() + 0.001
    
    return 
FMRES_HANDLED
}

public 
fw_PlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    if (!
is_user_connected(invoker))
        return 
FMRES_IGNORED    
    
if(get_user_weapon(invoker) != CSW_FIRECRACKER || !g_Had_Firecracker[invoker])
        return 
FMRES_IGNORED
    
if(eventid != g_firecracker_event)
        return 
FMRES_IGNORED
    
    engfunc
(EngFunc_PlaybackEventflags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)
    
    
Handle_Shoot(invoker)
        
    return 
FMRES_SUPERCEDE
}

public 
fw_SetModel(entitymodel[])
{
    if(!
pev_valid(entity))
        return 
FMRES_IGNORED
    
    
static Classname[32]
    
pev(entitypev_classnameClassnamesizeof(Classname))
    
    if(!
equal(Classname"weaponbox"))
        return 
FMRES_IGNORED
    
    
static iOwner
    iOwner 
pev(entitypev_owner)
    
    if(
equal(modelOLD_W_MODEL))
    {
        static 
weaponweapon fm_find_ent_by_owner(-1weapon_firecrackerentity)
        
        if(!
pev_valid(weapon))
            return 
FMRES_IGNORED;
        
        if(
g_Had_Firecracker[iOwner])
        {
            
Remove_Firecracker(iOwner)
            
            
set_pev(weaponpev_impulseWEAPON_SECRETCODE)
            
engfunc(EngFunc_SetModelentityW_MODEL)
            
            return 
FMRES_SUPERCEDE
        
}
    }

    return 
FMRES_IGNORED;
}

public 
fw_CmdStart(iduc_handleseed)
{
    if (!
is_user_alive(id))
        return
    if(
get_user_weapon(id) != CSW_FIRECRACKER || !g_Had_Firecracker[id])
        return
    
    static 
CurButtonCurButton get_uc(uc_handleUC_Buttons)
    if((
CurButton IN_ATTACK) && !(pev(idpev_oldbuttons) & IN_ATTACK))
    {
        
CurButton &= ~IN_ATTACK
        set_uc
(uc_handleUC_ButtonsCurButton)
        
        if(
get_pdata_float(id835) > 0.0)
            return
        if(
cs_get_user_bpammo(idCSW_FIRECRACKER) <= 0)
            return    
            
        
g_SpecialShoot[id] = 0
        Handle_Shoot
(id)
    }
    if((
CurButton IN_ATTACK2) && !(pev(idpev_oldbuttons) & IN_ATTACK2))
    {
        if(
get_pdata_float(id835) > 0.0)
            return
        if(
cs_get_user_bpammo(idCSW_FIRECRACKER) <= 0)
            return
            
        static 
EntEnt fm_get_user_weapon_entity(idCSW_FIRECRACKER)
        if(
pev_valid(Ent)) 
        {
            
g_SpecialShoot[id] = 1
            Handle_Shoot
(id)
            
g_SpecialShoot[id] = 0
        
}
    }
    if(
CurButton IN_RELOAD)
    {
        
CurButton &= ~IN_RELOAD
        set_uc
(uc_handleUC_ButtonsCurButton)
    }
}

public 
fw_TraceAttack(VictimAttackerFloat:DamageFloat:Direction[3], PtrDamageBits)
{
    if(!
is_user_alive(Attacker))
        return 
HAM_IGNORED    
    
if(get_user_weapon(Attacker) != CSW_FIRECRACKER || !g_Had_Firecracker[Attacker])
        return 
HAM_IGNORED
        
    
return HAM_SUPERCEDE
}

public 
fw_Item_PrimaryAttack(ent)
{
    if(!
pev_valid(ent))
        return 
HAM_IGNORED
        
    
static idid pev(entpev_owner)
    if(!
is_user_alive(id) || !g_Had_Firecracker[id])
        return 
HAM_IGNORED

    
static Float:PunchAngles[3]
    
    
PunchAngles[0] = PunchAngles[1] = PunchAngles[2] = 0.0
    set_pev
(idpev_punchanglePunchAngles)
        
    return 
HAM_HANDLED
}

public 
fw_Weapon_Reload(ent)
{
    static 
idid pev(entpev_owner)
    
    if(
is_user_alive(id) && g_Had_Firecracker[id])
        return 
HAM_SUPERCEDE

    
return HAM_IGNORED;
}

public 
fw_Item_AddToPlayer_Post(entid)
{
    if(!
pev_valid(ent))
        return 
HAM_IGNORED
        
    
if(pev(entpev_impulse) == WEAPON_SECRETCODE)
    {
        
g_Had_Firecracker[id] = 1
        set_pev
(entpev_impulse0)
    }        
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("WeaponList"), .player id)
    
write_string(g_Had_Firecracker[id] == "weapon_firecracker" "weapon_m4a1")
    
write_byte(8// PrimaryAmmoID
    
write_byte(35// PrimaryAmmoMaxAmount
    
write_byte(-1// SecondaryAmmoID
    
write_byte(-1// SecondaryAmmoMaxAmount
    
write_byte(1// SlotID (0...N)
    
write_byte(1// NumberInSlot (1...N)
    
write_byte(g_Had_Firecracker[id] == CSW_FIRECRACKER CSW_M4A1// WeaponID
    
write_byte(0// Flags
    
message_end()

    return 
HAM_HANDLED    
}

public 
fw_Grenade_Think(Ent)
{
    if(!
pev_valid(Ent))
        return
        
    static 
Float:Origin[3]
    
pev(Entpev_originOrigin)
    
    
message_begin(MSG_ALLSVC_TEMPENTITY)
    
write_byte(TE_SPARKS)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2])
    
message_end()
    
    if(
get_gametime() - 0.75 pev(Entpev_fuser1))
    {
        
emit_sound(EntCHAN_BODYWeaponSounds[6], VOL_NORMATTN_NORM0PITCH_NORM)
        
set_pev(Entpev_fuser1get_gametime())
    }
    
    if(
get_gametime() - pev(Entpev_fuser2) >= 2.0)
    {
        
Grenade_Explosion(Ent)
        return
    }
        
    
set_pev(Entpev_nextthinkget_gametime() + 0.1)
}

public 
fw_Grenade_Touch(EntId)
{
    if(!
pev_valid(Ent))
        return
        
    static 
BounceBounce pev(Entpev_iuser1)
    if(
Bounce)
    {
        
/*
        static Float:Velocity[3]
        pev(Ent, pev_velocity, Velocity)
        
        xs_vec_mul_scalar(Velocity, 0.9, Velocity)
        set_pev(Ent, pev_velocity, Velocity)*/
        
        
emit_sound(EntCHAN_BODYWeaponSounds[random_num(35)], VOL_NORMATTN_NORM0PITCH_NORM)
    } else {
        
Grenade_Explosion(Ent)
    }
}

public 
Grenade_Explosion(Ent)
{
    static 
Float:Origin[3], TE_FLAG
    pev
(Entpev_originOrigin)
    
    
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
    TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES
    
    engfunc
(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYOrigin)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2] + 36.0)
    
write_short(g_Exp_SprId)
    
write_byte(10)
    
write_byte(30)
    
write_byte(TE_FLAG)
    
message_end()    
    
    
engfunc(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYOrigin)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2] + 36.0)
    
write_short(g_Exp2_SprId)
    
write_byte(10)
    
write_byte(30)
    
write_byte(TE_FLAG)
    
message_end()        
    
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_WORLDDECAL)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2])
    
write_byte(random_num(4648))
    
message_end()        
    
    
emit_sound(EntCHAN_BODYWeaponSounds[7], VOL_NORMATTN_NORM0PITCH_NORM)
    
Check_RadiusDamage(Entpev(Entpev_owner))
    
    
engfunc(EngFunc_RemoveEntityEnt)
}

public 
Handle_Shoot(id)
{
    if(
get_gametime() - 2.5 g_LastShoot[id])
    {
        
g_LastShoot[id] = get_gametime()
        
        static 
EntEnt fm_get_user_weapon_entity(idCSW_FIRECRACKER)
        if(!
pev_valid(Ent)) return
        
        static 
AmmoAmmo cs_get_user_bpammo(idCSW_FIRECRACKER)
        if(
Ammo <= 0) return
        
        
Ammo--
        
cs_set_user_bpammo(idCSW_FIRECRACKERAmmo)
        
        if(
Ammo <= 0
        {
            
set_weapon_anim(idFC_ANIM_SHOOT2)
            
emit_sound(idCHAN_WEAPONWeaponSounds[1], VOL_NORMATTN_NORM0PITCH_NORM)
        } else {
            
set_weapon_anim(idFC_ANIM_SHOOT1)
            
emit_sound(idCHAN_WEAPONWeaponSounds[0], VOL_NORMATTN_NORM0PITCH_NORM)
        }
        
        
Make_Muzzleflash(id)
        
Make_PunchAngles(id)
    
        
set_weapons_timeidle(id2.5)
        
set_player_nextattack(id2.5)
        
        
Make_Grenade(idg_SpecialShoot[id])
    }
}

public 
Make_Muzzleflash(id)
{
    static 
Float:Origin[3], TE_FLAG
    get_position
(id80.020.0, -10.0Origin)
    
    
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
    TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES
    
    engfunc
(EngFunc_MessageBeginMSG_ONE_UNRELIABLESVC_TEMPENTITYOriginid)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2])
    
write_short(g_MF_SprId)
    
write_byte(3)
    
write_byte(20)
    
write_byte(TE_FLAG)
    
message_end()
}

public 
Make_PunchAngles(id)
{
    static 
Float:PunchAngles[3]
    
    
PunchAngles[0] = random_float(-2.00.0)
    
PunchAngles[1] = random_float(-1.01.0)
    
    
set_pev(idpev_punchanglePunchAngles)
}

public 
Make_Grenade(idBounce)
{
    static 
EntEnt engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
    if(!
pev_valid(Ent)) return
    
    static 
Float:Origin[3], Float:Angles[3]
    
    
get_position(id50.010.00.0Origin)
    
pev(idpev_anglesAngles)
    
    
set_pev(Entpev_movetypeMOVETYPE_BOUNCE)
    
set_pev(Entpev_solidSOLID_BBOX)
    
set_pev(Entpev_nextthinkget_gametime() + 0.1)
    
    
set_pev(Entpev_classname"grenade2")
    
engfunc(EngFunc_SetModelEntS_MODEL)
    
set_pev(Entpev_originOrigin)
    
set_pev(Entpev_anglesAngles)
    
set_pev(Entpev_ownerid)
    
    
set_pev(Entpev_iuser1Bounce)
    
set_pev(Entpev_fuser2get_gametime())
    
    
// Create Velocity
    
static Float:Velocity[3], Float:TargetOrigin[3]
    
    
fm_get_aim_origin(idTargetOrigin)
    
get_speed_vector(OriginTargetOrigin700.0Velocity)
    
    
set_pev(Entpev_velocityVelocity)
    
    
// Make a Beam
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_BEAMFOLLOW)
    
write_short(Ent// entity
    
write_short(g_Trail_SprId// sprite
    
write_byte(10)  // life
    
write_byte(3)  // width
    
write_byte(255// r
    
write_byte(170)  // g
    
write_byte(212)  // b
    
write_byte(200// brightness
    
message_end()    
}

public 
Check_RadiusDamage(EntId)
{
    static 
Attacker
    
if(!is_user_connected(Id)) Attacker 0
    
else Attacker Id
    
    
for(new 0get_maxplayers(); i++)
    {
        if(!
is_user_alive(i))
            continue
        if(
== Attacker)
            continue
        if(
entity_range(Enti) > float(RADIUS))
            continue
            
        
ExecuteHamB(Ham_TakeDamagei0Attackerfloat(DAMAGE), DMG_BLAST)
    }
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speedFloat:new_velocity[3])
{
    
new_velocity[0] = origin2[0] - origin1[0]
    
new_velocity[1] = origin2[1] - origin1[1]
    
new_velocity[2] = origin2[2] - origin1[2]
    new 
Float:numnum floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
    
new_velocity[0] *= num
    new_velocity
[1] *= num
    new_velocity
[2] *= num
    
    
return 1;
}

stock get_position(id,Float:forwFloat:rightFloat:upFloat:vStart[])
{
    static 
Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
    
    
pev(idpev_originvOrigin)
    
pev(idpev_view_ofsvUp//for player
    
xs_vec_add(vOriginvUpvOrigin)
    
pev(idpev_v_anglevAngle// if normal entity ,use pev_angles
    
    
angle_vector(vAngle,ANGLEVECTOR_FORWARDvForward//or use EngFunc_AngleVectors
    
angle_vector(vAngle,ANGLEVECTOR_RIGHTvRight)
    
angle_vector(vAngle,ANGLEVECTOR_UPvUp)
    
    
vStart[0] = vOrigin[0] + vForward[0] * forw vRight[0] * right vUp[0] * up
    vStart
[1] = vOrigin[1] + vForward[1] * forw vRight[1] * right vUp[1] * up
    vStart
[2] = vOrigin[2] + vForward[2] * forw vRight[2] * right vUp[2] * up
}

stock set_weapon_anim(idanim)
{
    if(!
is_user_alive(id))
        return
    
    
set_pev(idpev_weaponanimanim)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, {000}, id)
    
write_byte(anim)
    
write_byte(pev(idpev_body))
    
message_end()
}

stock set_weapons_timeidle(idFloat:TimeIdle)
{
    if(!
is_user_alive(id))
        return
        
    static 
EntEnt fm_get_user_weapon_entity(idCSW_FIRECRACKER)
    if(!
pev_valid(Ent)) 
        return
    
    
set_pdata_float(Ent46TimeIdle4)
    
set_pdata_float(Ent47TimeIdle4)
    
set_pdata_float(Ent48TimeIdle 1.04)
}

stock set_player_nextattack(idFloat:nexttime)
{
    if(!
is_user_alive(id))
        return
        
    
set_pdata_float(id83nexttime5)

thanks for help .
FonixPro20 is offline
CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 09-26-2018 , 17:09   Re: (Dias) Shooting Star Problems Need Help...
Reply With Quote #2

Try.
Attached Files
File Type: sma Get Plugin or Get Source (idk_the_name.sma - 517 views - 19.6 KB)
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CrazY. is offline
FonixPro20
Member
Join Date: Mar 2018
Old 09-26-2018 , 17:53   Re: (Dias) Shooting Star Problems Need Help...
Reply With Quote #3

Quote:
Originally Posted by CrazY. View Post
Try.
Thanks you Bro it Work <3 <3 <3 <3
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