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Error: lightmap for texture aaatrigger too large


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Godofwar
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Join Date: Dec 2015
Location: Germany
Old 03-20-2021 , 09:56   Error: lightmap for texture aaatrigger too large
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Error: lightmap for texture aaatrigger too large (25 x 29 = 725 luxels);
cannot exceed 324

any idea? it happens at deathrun_4life idk what is this


Anyone know an solution for this???? I never had this problem...
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iceeedr
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Join Date: Apr 2017
Location: Brazil
Old 03-20-2021 , 22:58   Re: Error: lightmap for texture aaatrigger too large
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Most probably your .rmf, your .map or .bsp has been corrupted in some way. AAAtrigger textures are treated special, and should have a special lightstyle of 255, which means "no light data" = RAD is supposed to ignore them. If AAAtrigger is going through RAD, something is wrong, most probably corruption. (BTW: a luxel is short for "luminosity pixel" -- it's a fancier name for a light sample.)

https://totalgamingnetwork.com/forum...lightmap-error
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Last edited by iceeedr; 03-20-2021 at 22:58.
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Godofwar
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Old 03-21-2021 , 03:31   Re: Error: lightmap for texture aaatrigger too large
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thx for message but is there any way of fixing this maybe like an Plugin? OR is the only way to remove the Map only?
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