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[L4D2]safe start area boundary


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N.U.S.C.
Junior Member
Join Date: May 2017
Old 05-04-2021 , 04:02   [L4D2]safe start area boundary
Reply With Quote #1

How generate such a beam at the boundary of a safe area? Once someone leaves the safe area, it disappears. Anyone help?

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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 05-04-2021 , 07:35   Re: [L4D2]safe start area boundary
Reply With Quote #2

This effect is a model.

Example from stripper at sky events (c1m2):
PHP Code:
    "classname"    "prop_dynamic"
    "targetname" "sky_visual_trigger"
    "solid" "0"
    "angles" "0 0 0"
    "origin" "-2460 1400 0"
    "model"    "models/props_collectables/striped_barricade.mdl"
    "disableshadows" "1" 
Probably you would have to position it manually, and then check if the players left the safe area to kill the entities.
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Last edited by Marttt; 05-04-2021 at 07:35.
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N.U.S.C.
Junior Member
Join Date: May 2017
Old 05-05-2021 , 02:22   Re: [L4D2]safe start area boundary
Reply With Quote #3

Quote:
Originally Posted by Marttt View Post
This effect is a model.

Example from stripper at sky events (c1m2):
PHP Code:
    "classname"    "prop_dynamic"
    "targetname" "sky_visual_trigger"
    "solid" "0"
    "angles" "0 0 0"
    "origin" "-2460 1400 0"
    "model"    "models/props_collectables/striped_barricade.mdl"
    "disableshadows" "1" 
Probably you would have to position it manually, and then check if the players left the safe area to kill the entities.
Can do it with a plugin?
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 05-05-2021 , 05:13   Re: [L4D2]safe start area boundary
Reply With Quote #4

Yeah, has to create and position it (manually) for every single map.

Also, this model has a limited size, so has to spawn a lot of these ones to cover all the boundary AFAIK.

According to the print screen looks like there is something already done, but I don't know if is a plugin or something else.

Seems that sm_utilities.nut has something related to this model with the function SpawnStartBox

btw I won't make the plugin, just giving some info on how to do it in case someone wants to do it.
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