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TF Medic Infection


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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 04-16-2008 , 05:36   Re: Medic Infection
Reply With Quote #21

Alright, thanks, this is probably due to the fact I didn't add any limiter to it, I'll look at it again as soon as I can.
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medick
Junior Member
Join Date: Jan 2008
Old 04-16-2008 , 12:21   Re: Medic Infection
Reply With Quote #22

such a tease: "Plugin failed to compile! Please try contacting the author."
and the two other smx dont work, crash and burn
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FunTF2Server
Veteran Member
Join Date: Apr 2008
Old 04-16-2008 , 13:19   Re: Medic Infection
Reply With Quote #23

Can you please make it for the needle gun infects, not the medgun?

It makes more sense for needles/syringes to give an infection, let's pretend it's AIDS.

Also if possible, make it for instead of +attack, make it a secondary fire mode of the needle gun.

And again if possible, some how limit how much a medic is able to do this.

If you implement these features, this will turn out to be a GREAT addon.
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cyt0plas
Junior Member
Join Date: Oct 2007
Old 04-16-2008 , 15:52   Re: Medic Infection
Reply With Quote #24

Quote:
Can you please make it for the needle gun infects, not the medgun?

It makes more sense for needles/syringes to give an infection, let's pretend it's AIDS.
I considered this initally - the issue is that the medigun has such a long range that it would greatly affect the gameplay balance. The medic can spam needles like crazy.
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SixSicSix
Senior Member
Join Date: Jan 2008
Old 04-16-2008 , 15:55   Re: Medic Infection
Reply With Quote #25

Man this plugin doesn't even work. I'm using snapshot 2067 of 1.1.0 linux.
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FunTF2Server
Veteran Member
Join Date: Apr 2008
Old 04-16-2008 , 19:20   Re: Medic Infection
Reply With Quote #26

Quote:
Originally Posted by cyt0plas View Post
I considered this initally - the issue is that the medigun has such a long range that it would greatly affect the gameplay balance. The medic can spam needles like crazy.
I don't think it would effect balance, that's why you set the damage ticks very low. On my server, when this mod gets working, the damage ticks are going to be like 1 damage every 5 seconds from the infection, which would just make it an annoyance and not really deadly unless they have less than 15 health.
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Neo Cool Dude
Member
Join Date: Apr 2008
Old 04-16-2008 , 20:41   Re: Medic Infection
Reply With Quote #27

Thank you very much for making this! When I posted a request I didn't honestly expect someone to to be able to do it so, thanks!
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Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 04-16-2008 , 20:42   Re: Medic Infection
Reply With Quote #28

Hm. It WOULD be easier to hook syringe hits.

Anyone know what happens when you try to heal an enemy?
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SixSicSix
Senior Member
Join Date: Jan 2008
Old 04-17-2008 , 00:34   Re: Medic Infection
Reply With Quote #29

Seriously, is it just me or does this plugin just not work?
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toazron1
Senior Member
Join Date: Oct 2006
Old 04-17-2008 , 01:19   Re: Medic Infection
Reply With Quote #30

Quote:
Originally Posted by Twilight Suzuka View Post
Anyone know what happens when you try to heal an enemy?
I just check with bots, you can only heal enemies if they are a cloaked spy.

Quote:
Originally Posted by SixSicSix View Post
Seriously, is it just me or does this plugin just not work?
lol...
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