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Model Menu


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Enemy1
Senior Member
Join Date: Feb 2007
Location: Vaxjo, Sweden
Old 10-19-2007 , 13:00   Re: Model Menu
Reply With Quote #81

Quote:
Originally Posted by Enemy1 View Post
I have problems with the files not being downloaded !

its downloading the xxx.mdl file but non of the other !

I have added all files now both in models.ini and modeldownloads.ini

- I have no problem choosing a skin and it works as long as all have the skins since before !
-and its working on all our mani servers !

*edit* I did change so another file was first in list, and then it only downloading that one .. **
Can it be because Im running dods servers ?
cause it still only downloading as above...
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 10-20-2007 , 13:56   Re: Model Menu
Reply With Quote #82

TF2 - compatable version need! =)
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TheFoxz
New Member
Join Date: Oct 2007
Old 10-26-2007 , 17:47   Re: Model Menu
Reply With Quote #83

I'm also having trouble with the models.ini
I must have placed a { or } at the wrong place
Here it is:
Code:
"Models"
{
    //Name of the item to appear in the menu
    "Star Wars"
    {
        //Sourcemod admin group required to see/access this submenu
        "Admin"    "Root Admin"    "Friends"

        //Models available for team 1 (terrorist / allies)
        "Team1"
        {
            //Name to appear in submenu
            "Yoda"
            {
                //path to the model file. This will automatically be precached
                "path"        "models\player\b4p\b4p_yoda\b4p_yoda.mdl"
            }
            "Chewbacca"
            {
                //path to the model file. This will automatically be precached
                "path"        "models\player\b4p\b4p_chewbacca\b4p_chewbacca.mdl"
            }
            "Storm Trooper"
            {
                //path to the model file. This will automatically be precached
                "path"        "models/player/b4p/b4p_stormt/b4p_stormt.mdl"
            }
        }

        //Models available for team 2 (ct / axis)
        "Team2"
        {
            "Yoda"
            {
                //path to the model file. This will automatically be precached
                "path"        "models\player\b4p\b4p_yoda\b4p_yoda.mdl"
            }
            "Chewbacca"
            {
                //path to the model file. This will automatically be precached
                "path"        "models\player\b4p\b4p_chewbacca\b4p_chewbacca.mdl"
            }
            "Storm Trooper"
            {
                //path to the model file. This will automatically be precached
                "path"        "models/player/b4p/b4p_stormt/b4p_stormt.mdl"
            }
        }
    }
    
    "Soldiers"
    {
        //Sourcemod admin group required to see/access this submenu
        "Admin"    "Root Admin"    "Friends"

        //Models available for team 1 (terrorist / allies)
        "Team1"
        {
            //Name to appear in submenu
            "Camo Soldier"
            {
                //path to the model file. This will automatically be precached
                "path"        "models\player\b4p\b4p_yoda\b4p_yoda.mdl"
            }
            "not done yet - chewbacca placeholder is here --TheFoxz"
            {
                //path to the model file. This will automatically be precached
                "path"        "models\player\b4p\b4p_chewbacca\b4p_chewbacca.mdl"
            }
            "not done yet - stormtrooper placeholder is here --TheFoxz"
            {
                //path to the model file. This will automatically be precached
                "path"        "models/player/b4p/b4p_stormt/b4p_stormt.mdl"
            }
        }

        //Models available for team 2 (ct / axis)
        "Team2"
        {
            "Camo Soldier"
            {
                //path to the model file. This will automatically be precached
                "path"        "models\player\b4p\b4p_yoda\b4p_yoda.mdl"
            }
            "not done yet - chewbacca placeholder is here --TheFoxz"
            {
                //path to the model file. This will automatically be precached
                "path"        "models\player\b4p\b4p_chewbacca\b4p_chewbacca.mdl"
            }
            "not done yet - stormtrooper placeholder is here --TheFoxz"
            {
                //path to the model file. This will automatically be precached
                "path"        "models/player/b4p/b4p_stormt/b4p_stormt.mdl"
            }
        }
    }
}
Edit: It worked fine until i added the "Soldiers" bit.

Last edited by TheFoxz; 10-26-2007 at 17:50.
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TheFoxz
New Member
Join Date: Oct 2007
Old 10-28-2007 , 07:51   Re: Model Menu
Reply With Quote #84

Cmon, I've been waiting for a fix for like 4 days.
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k4rnage
Member
Join Date: Aug 2007
Old 10-31-2007 , 05:36   Re: Model Menu
Reply With Quote #85

How i can make model menu for public users ?
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xxdilbertxx
Junior Member
Join Date: Apr 2006
Old 12-06-2007 , 21:34   Re: Model Menu
Reply With Quote #86

any chance that it could be made to work for bots...

maybe by using names instead of steamIDs in the data/playermodels.ini
or if it would be possible to use the botbotprofile.db to set to model

i want to change names in botprofile.db and then when the bot yoda or hellknight joins the game he gets the yoda or hellknight model automatically
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nutz
Member
Join Date: Aug 2007
Location: vegas
Old 12-09-2007 , 22:06   Re: Model Menu
Reply With Quote #87

Quote:
Originally Posted by imported_Anth0ny View Post
TF2 - compatable version need! =)
has this been updated or will it work w/ TF2??
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Fatal Cleric
Junior Member
Join Date: Dec 2007
Location: Somerset
Old 12-16-2007 , 14:04   Re: Model Menu
Reply With Quote #88

would love this to work with TF2
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 12-18-2007 , 14:07   Re: Model Menu
Reply With Quote #89

would love it too...
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nutz
Member
Join Date: Aug 2007
Location: vegas
Old 12-22-2007 , 18:58   Re: Model Menu
Reply With Quote #90

nothin yet for TF2?

has anyone tried it?
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