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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 12-21-2013 , 03:12   Re: MapChooser Extended 1.10.0 (Updated 2013-09-21)
Reply With Quote #611

Quote:
Originally Posted by eh eh View Post
Hello, I have used this plugin for some time now with great success!
Until just recently..

Lately on occasion when a map is voted for and and RTV happens, the server will switch to the WRONG map.

We have tried manually changing the map when this happens, only to find it switches to the WRONG map AGAIN.

Tried one more time, again 3rd wrong map and then server crashed.

Funny enough though, the 3 maps it switched to were all in alphabetical order, so it's almost as if it's just picking down the list.

I have completely re-installed the plugin and deleted/recreated the .cfg as well.

Thank you for any help you might have!
Which game is this for?
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eh eh
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Join Date: Dec 2012
Old 12-21-2013 , 22:32   Re: MapChooser Extended 1.10.0 (Updated 2013-09-21)
Reply With Quote #612

Quote:
Originally Posted by Powerlord View Post
Which game is this for?
Sorry for not clarifying, this is for CS:S
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Prechan
Member
Join Date: Jan 2012
Old 12-31-2013 , 21:44   Re: MapChooser Extended 1.10.0 (Updated 2013-09-21)
Reply With Quote #613

Sounds now work on CSGO ?

(Sorry if this question has already been asked 35 times)
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Prechan
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Join Date: Jan 2012
Old 01-03-2014 , 13:09   Re: MapChooser Extended 1.10.0 (Updated 2013-09-21)
Reply With Quote #614

Sorry for double post but I have another problem.
I installed the plugin on a server and I configured it, unfortunately I have a problem that I never had before with this plugin.

Voting starts as soon as the first round ends.

Here are my configurations, knowing that it is on CSGO.
My mp_maxround = 0
Just use mp_timelimit = 20

Quote:
// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_start_percent "0"

// Enable or Disable percentage calculations when to start vote.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_start_percent_enable "0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
mce_startfrags "1"

// Specifies when to start the vote based on rounds remaining. Use 0 on DoD:S, CS:S, and TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
mce_startround "0"

// Specifies when to start the vote based on time remaining.
// -
// Default: "10.0"
// Minimum: "1.000000"
mce_starttime "2.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
mce_voteduration "30"

// Warning time in seconds.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "60.000000"
mce_warningtime "0"

Last edited by Prechan; 01-03-2014 at 13:10.
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Powerlord
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Old 01-03-2014 , 15:31   Re: MapChooser Extended 1.10.0 (Updated 2013-09-21)
Reply With Quote #615

Quote:
Originally Posted by Prechan View Post
Sounds now work on CSGO ?

(Sorry if this question has already been asked 35 times)
No, this is something I realized just recently and I need to fix.

Quote:
Originally Posted by Prechan View Post
Sorry for double post but I have another problem.
I installed the plugin on a server and I configured it, unfortunately I have a problem that I never had before with this plugin.

Voting starts as soon as the first round ends.

Here are my configurations, knowing that it is on CSGO.
My mp_maxround = 0
Just use mp_timelimit = 20
Hmm.... I'm not sure it would fire after the first round if mp_maxrounds is set to 0. Not unless something is going on that makes it think that bonus time is happening.
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ENAK3
Member
Join Date: Apr 2013
Old 01-03-2014 , 16:33   Re: MapChooser Extended 1.10.0 (Updated 2013-09-21)
Reply With Quote #616

How do we make it work with CSDM on CSGO with respawn enabled? There's only one team on the maps and when the round and timelimit is 0 the map still doesn't change. Timeleft says this is the last round and Nextmap says the next map has been decided and is "what_the_map_is_here".

If force map change in CSDM is 1 CSDM changes to the next map in the map list.

If force map change in CSDM is 0 then the map doesn't change.
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Prechan
Member
Join Date: Jan 2012
Old 01-03-2014 , 17:51   Re: MapChooser Extended 1.10.0 (Updated 2013-09-21)
Reply With Quote #617

Quote:
Originally Posted by Powerlord View Post
No, this is something I realized just recently and I need to fix.



Hmm.... I'm not sure it would fire after the first round if mp_maxrounds is set to 0. Not unless something is going on that makes it think that bonus time is happening.
Ok thanks !

So...How could I do disable voting management based on rounds ?

Last edited by Prechan; 01-03-2014 at 17:52.
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mambo998
Member
Join Date: Mar 2013
Old 01-10-2014 , 06:59   Re: MapChooser Extended 1.10.0 (Updated 2013-09-21)
Reply With Quote #618

Quote:
Originally Posted by Powerlord View Post



Hmm.... I'm not sure it would fire after the first round if mp_maxrounds is set to 0. Not unless something is going on that makes it think that bonus time is happening.
this happens in my server too after latest mapchooser version, didnt do that in 1.9.x
vote starts as soon as first round ends

Last edited by mambo998; 01-10-2014 at 07:00.
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LolNexus
Junior Member
Join Date: Dec 2013
Old 01-10-2014 , 15:41   Re: MapChooser Extended 1.10.0 (Updated 2013-09-21)
Reply With Quote #619

is there a way to use the umc_mapcycle?
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Powerlord
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Join Date: Jun 2008
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Old 01-10-2014 , 15:55   Re: MapChooser Extended 1.10.0 (Updated 2013-09-21)
Reply With Quote #620

Quote:
Originally Posted by LolNexus View Post
is there a way to use the umc_mapcycle?
Nope. MapChooser Extended and Ultimate MapChooser use different mapcycle formats. In fact, the MCE format is identical to Valve's format.
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