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[L4D2] Score/Team Manager 1.3.0


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pandamonium
Member
Join Date: Aug 2009
Old 12-30-2009 , 17:08   Re: [L4D2] Score/Team Manager 1.0.5
Reply With Quote #41

all i want to know is can i just use this plugin with l4dtoolz without installing downtown's ext. the only reason i want this plugin is so ppl don't get stuck in spec during mission and map changes.
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dacomb
Senior Member
Join Date: Oct 2009
Old 12-30-2009 , 17:23   Re: [L4D2] Score/Team Manager 1.0.5
Reply With Quote #42

I'm using downtowns ext and l4dtoolz for finale ghost spawn at the same time... no issues for me.
I don't have any other lobby reservation settings specified though.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-30-2009 , 17:56   Re: [L4D2] Score/Team Manager 1.0.5
Reply With Quote #43

Quote:
Originally Posted by pandamonium View Post
all i want to know is can i just use this plugin with l4dtoolz without installing downtown's ext. the only reason i want this plugin is so ppl don't get stuck in spec during mission and map changes.

No, you need the extension for the forwards it provides. Plugin won't even load without it.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-30-2009 , 18:44   Re: [L4D2] Score/Team Manager 1.0.5
Reply With Quote #44

No bug logs or complaints? Are you telling me this actually works?
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Newf
Senior Member
Join Date: Dec 2009
Old 12-30-2009 , 20:57   Re: [L4D2] Score/Team Manager 1.0.5
Reply With Quote #45

is it possible to switch someoen to spectate with this?
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dacomb
Senior Member
Join Date: Oct 2009
Old 12-30-2009 , 22:22   Re: [L4D2] Score/Team Manager 1.0.5
Reply With Quote #46

Quote:
Originally Posted by AtomicStryker View Post
No bug logs or complaints? Are you telling me this actually works?
doh!, you know man, I've actually hesitated to play a game with it since I had a couple friends games going and a couple of the guys had limited time so I didn't want any goofy stuff to happen.

I'll load it up and give it a whirl and start up a game. If it freaks out I'll let you know.
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dacomb
Senior Member
Join Date: Oct 2009
Old 12-30-2009 , 22:31   Re: [L4D2] Score/Team Manager 1.0.5
Reply With Quote #47

Okay, so I just loaded the plugin and restarted my server.

This is what the base no game running logs say.

Code:
L 12/31/2009 - 03:28:01: -------- Mapchange to c1m1_hotel --------
L 12/31/2009 - 03:28:01: [l4d2scores.smx] [SCORE] [TEST] Function 'GetTeamScore' initialized.
L 12/31/2009 - 03:28:01: [l4d2scores.smx] [SCORE] [TEST] Function 'ClearTeamScores' initialized.
L 12/31/2009 - 03:28:01: [l4d2scores.smx] [SCORE] [TEST] Function 'SetCampaignScores' initialized.
L 12/31/2009 - 03:28:01: [l4d2scores.smx] [SCORE] Map counter = 0
L 12/31/2009 - 03:28:01: [l4d2scores.smx] [SCORE] Left4Downtown min version=40400, current=0.4.4.0 (40400)
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] Round 1 started, round scores: A: 0, B: 0
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] FORWARD: OnClearTeamScores(1)
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] New mission detected.
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] FORWARD: OnSetCampaignScores(0,0)
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] Plugin and Game Campaign scores have been reset.
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] DetectCampaignScoresSwapped : success, swap = 1
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] ON MAP START FUNCTION
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] Map counter now = 2
L 12/31/2009 - 03:28:03: [l4d2scores.smx] [SCORE] DetectCampaignScoresSwapped : success, swap = 1
L 12/31/2009 - 03:28:06: [l4d2scores.smx] [SCORE] FORWARD: OnSetCampaignScores(0,0)
L 12/31/2009 - 03:28:06: [l4d2scores.smx] [SCORE] Delayed Display Refresh campaign scores: A:0, B:0, DisplaySwap: 0
This Line in particular is what I'm curious about. Does this mean that the scores will swap each round?
If so, how do I make this not default?
Code:
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] DetectCampaignScoresSwapped : success, swap = 1
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-30-2009 , 22:48   Re: [L4D2] Score/Team Manager 1.0.5
Reply With Quote #48

Quote:
Originally Posted by Newf View Post
is it possible to switch someoen to spectate with this?
sm_swapto <name> 1
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SkaP
Senior Member
Join Date: Dec 2009
Old 12-31-2009 , 06:00   Re: [L4D2] Score/Team Manager 1.0.5
Reply With Quote #49

Plugin was bugging on me a few games ago. First game we were winning and we still went first on the finale Then the next game after the second round the score kept switching every round between teams. Even happened mid finale but I caught it before we won. Any idea
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-31-2009 , 06:22   Re: [L4D2] Score/Team Manager 1.0.5
Reply With Quote #50

Quote:
Originally Posted by dacomb View Post
This Line in particular is what I'm curious about. Does this mean that the scores will swap each round?
If so, how do I make this not default?
Code:
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] DetectCampaignScoresSwapped : success, swap = 1
Don't let that concern you, Downtowns old debug messages were not very informative


Quote:
Originally Posted by SKaP
Plugin was bugging on me a few games ago. First game we were winning and we still went first on the finale Then the next game after the second round the score kept switching every round between teams. Even happened mid finale but I caught it before we won. Any idea
Yes. Logs.
AtomicStryker is offline
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