Okay, so I just loaded the plugin and restarted my server.
This is what the base no game running logs say.
Code:
L 12/31/2009 - 03:28:01: -------- Mapchange to c1m1_hotel --------
L 12/31/2009 - 03:28:01: [l4d2scores.smx] [SCORE] [TEST] Function 'GetTeamScore' initialized.
L 12/31/2009 - 03:28:01: [l4d2scores.smx] [SCORE] [TEST] Function 'ClearTeamScores' initialized.
L 12/31/2009 - 03:28:01: [l4d2scores.smx] [SCORE] [TEST] Function 'SetCampaignScores' initialized.
L 12/31/2009 - 03:28:01: [l4d2scores.smx] [SCORE] Map counter = 0
L 12/31/2009 - 03:28:01: [l4d2scores.smx] [SCORE] Left4Downtown min version=40400, current=0.4.4.0 (40400)
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] Round 1 started, round scores: A: 0, B: 0
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] FORWARD: OnClearTeamScores(1)
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] New mission detected.
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] FORWARD: OnSetCampaignScores(0,0)
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] Plugin and Game Campaign scores have been reset.
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] DetectCampaignScoresSwapped : success, swap = 1
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] ON MAP START FUNCTION
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] Map counter now = 2
L 12/31/2009 - 03:28:03: [l4d2scores.smx] [SCORE] DetectCampaignScoresSwapped : success, swap = 1
L 12/31/2009 - 03:28:06: [l4d2scores.smx] [SCORE] FORWARD: OnSetCampaignScores(0,0)
L 12/31/2009 - 03:28:06: [l4d2scores.smx] [SCORE] Delayed Display Refresh campaign scores: A:0, B:0, DisplaySwap: 0
This Line in particular is what I'm curious about. Does this mean that the scores will swap each round?
If so, how do I make this not default?
Code:
L 12/31/2009 - 03:28:02: [l4d2scores.smx] [SCORE] DetectCampaignScoresSwapped : success, swap = 1