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[L4D2] Score/Team Manager 1.3.0


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dacomb
Senior Member
Join Date: Oct 2009
Old 01-09-2010 , 02:21   Re: [L4D2] Score/Team Manager 1.0.9
Reply With Quote #121

Quote:
Originally Posted by re-verse View Post
Oh - so I can't actually set it from the server to automatically bring people back to the server. Thats too bad
what do you mean bring them back?

If you set that command and you are the lobby leader and they are in the lobby then you should connect to that server.

Otherwise if to do rent a server... start a steam group and invite all those people to the group and set the cvars for group servers in your config.

//GROUP SETTINGS
sv_steamgroup xxxxxxx // you can find your group ID in the URL of the group page
sv_steamgroup_exclusive 1
sv_search_key xxxxxxxxxx // this is a password sort of thing so others can find your server
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 01-09-2010 , 02:24   Re: [L4D2] Score/Team Manager 1.1.0
Reply With Quote #122

Heya atomic. I just played dark carnnie. First round it was messed up with no med packs so i just respawned the team individually which gave them the kits. I dont think that was the prob but just FYI.

After end of round, the calculate scores thingie showed correct values, my team winnning by 10. We were infected next round and when I did sm_printscores our team had -1 (I saw this all the time in the old l4d1 manager, which is why I removed it) and for rest of game we always won each round, but were always infected first.

here is the log file for that whole game.
Attached Files
File Type: txt GameLog.txt (52.4 KB, 106 views)
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-09-2010 , 05:17   Re: [L4D2] Score/Team Manager 1.1.0
Reply With Quote #123

You and biship both are apparently using some Plugin that causes an 'empty Round' to happen.

Code:
L 01/08/2010 - 21:29:44: [l4d2scores.smx] [SCORE] Round 1 started, round scores: A: 0, B: 0
L 01/08/2010 - 21:29:44: [l4d2scores.smx] [SCORE] ON MAP START FUNCTION
L 01/08/2010 - 21:29:44: [l4d2scores.smx] [SCORE] Map counter now = 2
L 01/08/2010 - 21:29:45: [l4d2scores.smx] [SCORE] FORWARD: OnSetCampaignScores(0,0)
L 01/08/2010 - 21:29:45: [l4d2scores.smx] [SCORE] Round 2 started, round scores: A: 0, B: 0
This is where your bugs originate from. For some reason your Round 1 ends just as OnMapStart() is even called.
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re-verse
Junior Member
Join Date: Feb 2008
Old 01-09-2010 , 05:26   Re: [L4D2] Score/Team Manager 1.0.9
Reply With Quote #124

Quote:
Originally Posted by dacomb View Post
//GROUP SETTINGS
sv_steamgroup xxxxxxx // you can find your group ID in the URL of the group page
sv_steamgroup_exclusive 1
sv_search_key xxxxxxxxxx // this is a password sort of thing so others can find your server
Got all that, I own a server, but I'm already in a steam group that serves a few hundred people, and there are a few people hosting servers. Unfortunately, even with those settings you specified (and I have had them set all along), it still randoms us out to any world server after a lobby.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-09-2010 , 05:41   Re: [L4D2] Score/Team Manager 1.1.0
Reply With Quote #125

Setting just mm_dedicated_force_servers is not enough. You need to specify sv_search_key aswell.

I use this here:

Code:
bind "F12" "mm_dedicated_force_servers xxxxxxxxx:27055; sv_search_key atomicstryker"
Also note that in teamversus or teamscavenge the first Survivor Team and ONLY the first Survivor team has control over which server you all join.




EDIT:


On an unrelated note, ive added version 1.1.1 to try and get rid of those empty round ... again ....

The Plugin also now supports non-standard Tie Breaker settings

Last edited by AtomicStryker; 01-09-2010 at 05:49.
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GuidebuLL
Junior Member
Join Date: Jan 2010
Old 01-09-2010 , 07:30   Re: [L4D2] Score/Team Manager 1.1.0
Reply With Quote #126

Quote:
Originally Posted by AtomicStryker View Post
What 'other' Plugin is that? Is it TheTeeTasses old versus scoring?

The way he manipulates scores should be fully compatible with this plugin
Im using Downtown [L4D(2)] Ready Up! 0.17.2
And using muukis [L4D & L4D2] Custom Player Stats v1.3B53

Im happy with ReadyUp becuz i just need !swap, but you team manager got the !swapTo, i can send plaers from spectator to Tem1 or Team2

I dont know if u plugin got !joinsurvivor !spectate !joininfected i need too..

and Another question.. i can use Readyup + CustomStats + Score/Team Manager same time??

Thank you.
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biship
Member
Join Date: Dec 2009
Old 01-09-2010 , 08:15   Re: [L4D2] Score/Team Manager 1.1.0
Reply With Quote #127

Quote:
Originally Posted by AtomicStryker View Post
You and biship both are apparently using some Plugin that causes an 'empty Round' to happen.

Code:
L 01/08/2010 - 21:29:44: [l4d2scores.smx] [SCORE] Round 1 started, round scores: A: 0, B: 0
L 01/08/2010 - 21:29:44: [l4d2scores.smx] [SCORE] ON MAP START FUNCTION
L 01/08/2010 - 21:29:44: [l4d2scores.smx] [SCORE] Map counter now = 2
L 01/08/2010 - 21:29:45: [l4d2scores.smx] [SCORE] FORWARD: OnSetCampaignScores(0,0)
L 01/08/2010 - 21:29:45: [l4d2scores.smx] [SCORE] Round 2 started, round scores: A: 0, B: 0
This is where your bugs originate from. For some reason your Round 1 ends just as OnMapStart() is even called.
Yes, and the game starts with no med-kits, guns or melee weapons! I join from a lobby and sometimes its a new campaign. I have no clue whats causing it, and even asked for help - http://forums.alliedmods.net/showthread.php?t=114017

Do you thikn it could be caused by the reserved slot mods I run? l4dunreservelobby.smx & Left 4 Downtown?

Last edited by biship; 01-09-2010 at 08:19.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-09-2010 , 08:28   Re: [L4D2] Score/Team Manager 1.1.1
Reply With Quote #128

No, but you obviously didn't use the search.

http://forums.alliedmods.net/showthread.php?t=109878

http://forums.alliedmods.net/showthread.php?t=112138
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biship
Member
Join Date: Dec 2009
Old 01-09-2010 , 08:52   Re: [L4D2] Score/Team Manager 1.1.1
Reply With Quote #129

Quote:
Originally Posted by AtomicStryker View Post
Ok thanks, I compiled that code and will let you know if it works. Thanks very much. I removed the line that sets sb_all_bot_team to 1, as I dont want that.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 01-09-2010 , 10:24   Re: [L4D2] Score/Team Manager 1.1.0
Reply With Quote #130

Quote:
Originally Posted by AtomicStryker View Post
Setting just mm_dedicated_force_servers is not enough. You need to specify sv_search_key aswell.

I use this here:

Code:
bind "F12" "mm_dedicated_force_servers xxxxxxxxx:27055; sv_search_key atomicstryker"
Also note that in teamversus or teamscavenge the first Survivor Team and ONLY the first Survivor team has control over which server you all join.
1) why yo need to specdify sv_search_key? it was working flawlessly for me with mm_dedicated_force.....

2) i see u're still using binds, why valve wont fix the "console not working in lobbies" ?? i dont get it
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