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[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010


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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 10-13-2010 , 00:02   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #61

During the latest spate of updates, at some point, ammo stopped regenerating. I'm running literally 3 plugins this, stats, and sourcebans. I've also recompiled the plugin against the updated gamedata files.

Please advise, or indicate what further information you need for diagnosis.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-17-2010 , 15:30   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #62

Definitely want to hear if folks (with windows machines) are running this successfully or not.....
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-18-2010 , 21:13   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #63

Got it running, but there are some maps with a low point of rocket release so that the rocket goes into the ground......what variable would I adjust to make the turn radius quicker so it doesn't hit the ground when released?

Thanks in advance.

EDIT:
Also, what are the specs to convert db and dbs maps to tfdb? I presume you cannot just change the name of the map?

Last edited by SmackDaddy; 10-18-2010 at 21:34.
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 10-19-2010 , 10:28   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #64

Edit the "turn rate" parameter in /tf/addons/sourcemod/configs/dodgeball/general.cfg. I have it at .6 as I don't want the rockets to be dodge-able.

Re: Maps. It's been deemed poor form to use db and dbs maps with the two community dodgeball plugins. The other DB plugin thread has more info on the topic.
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FredJed223
Senior Member
Join Date: Feb 2008
Old 10-20-2010 , 17:00   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #65

Quote:
Originally Posted by SmackDaddy View Post
Definitely want to hear if folks (with windows machines) are running this successfully or not.....
Running this on windows, and the only thing going haywire for me, is after like 3-5 rounds, players can use all their weapons again. Other than that working fine.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-28-2010 , 01:09   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #66

I got things working and fixed some of the maps which shot the rockets straight into the ground on launch.

Working on some custom maps from others as well........we'll see what happens....
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 11-11-2010 , 15:56   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #67

So is this mod "dead" or just folks using the other dodgeball mod? (Can't see using the other one because they didn't include the "Nuke".....*shrugs*)
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Screaming_Alpha
AlliedModders Donor
Join Date: Aug 2010
Old 12-07-2010 , 11:25   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #68

I hope this plugin isn't dead, we really like it. It works pretty well. Our map guy Fred"The dead"Bear is currently working on some new maps for it. When we are done testing them, I'll post a link here to download them. With Fred's permission of course. As others have said, "it would be nice to have some more maps for this plugin."
Any one else have any new maps ?
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emulegs
New Member
Join Date: Jan 2011
Location: Australia
Old 01-17-2011 , 05:13   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #69

Please fix is plugin its by far the best dodge ball pluging out there, that i have found the way the rockets move target its just so dynamic you can aim them (to an exstent) and i love the way thay move please dont let the plugin die
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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 02-21-2011 , 19:32   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #70

Any new maps in the works? Or perhaps someone could give a little information on how to create them so others can do so? Thanks.
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