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[L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]


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kevin741
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Join Date: Nov 2019
Old 11-30-2019 , 05:40   Re: [L4D & L4D2] Prototype Grenades (1.15) [29-Nov-2019]
Reply With Quote #71

hello!
Can you make when survivor take the grenade,grenade will turn to random type,survivor cannot change the grenade type by theirself(hint messages to show wich type right now).i think it will be more fun,thank you
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 11-30-2019 , 10:12   Re: [L4D & L4D2] Prototype Grenades (1.15) [29-Nov-2019]
Reply With Quote #72

Quote:
Originally Posted by kevin741 View Post
hello!
Can you make when survivor take the grenade,grenade will turn to random type,survivor cannot change the grenade type by theirself(hint messages to show wich type right now).i think it will be more fun,thank you
Already possible, set "preferences" to "3"

Quote:
3=Give random grenade without being able to change them.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Taipei
Old 12-01-2019 , 12:00   Re: [L4D & L4D2] Prototype Grenades (1.15) [29-Nov-2019]
Reply With Quote #73

Chinese(Traditional) by me
Attached Files
File Type: txt grenades.phrases.txt (1.8 KB, 123 views)
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Voevoda
Senior Member
Join Date: Aug 2016
Old 12-04-2019 , 02:44   Re: [L4D & L4D2] Prototype Grenades (1.15) [29-Nov-2019]
Reply With Quote #74

Hi @Silvers

Add a pomegranate that will flush acid.
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 12-11-2019 , 16:14   Re: [L4D & L4D2] Prototype Grenades (1.14) [24-Nov-2019]
Reply With Quote #75

Quote:
Originally Posted by Silvers View Post
PHP Code:
1.14 (24-Nov-2019)
Without using custom particles I don't really see it being possible. 

maybe with awning_collapse_c particle? and some timer like but also with levitate function

PHP Code:
void RotateAdvance(int indexfloat valueint axis)
{
    if (
IsValidEntity(index))
    {
        
float rotate_[3];
        
GetEntPropVector(indexProp_Data"m_angRotation"rotate_);
        
rotate_[axis] += value;
        
TeleportEntityindexNULL_VECTORrotate_NULL_VECTOR);
    }


Last edited by foxhound27; 12-11-2019 at 16:20.
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Sev
Veteran Member
Join Date: May 2010
Old 12-16-2019 , 09:26   Re: [L4D & L4D2] Prototype Grenades (1.15) [29-Nov-2019]
Reply With Quote #76

Overall a solid plugin, but its also a commentary (for me anyway) how the 3 throwables turned out in L4D2.

In L4D1, the pipebomb was extremely useful and about equal to the molotov. In L4D2, the pipebomb is far and away the worst throwable behind both the molotov and the vomitjar. I feel like that rings true with this plugin as well. Not matter how creative people get with the pipebomb, its still very much behind the other 2 throwables.

I think its a combination of changes made to the pipebomb from game to game and how the common move from game to game.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-04-2020 , 19:06   Re: [L4D & L4D2] Prototype Grenades (1.14) [24-Nov-2019]
Reply With Quote #77

Quote:
Originally Posted by fbef0102 View Post
Chinese(Traditional) by me
Thanks, added.


Quote:
Originally Posted by Voevoda View Post
Add a pomegranate that will flush acid.
Maybe one day.


Quote:
Originally Posted by foxhound27 View Post
awning_collapse_c particle?
This doesn't display on it's own, needs parent particle. Maybe one day.


Quote:
Originally Posted by Sev View Post
Not matter how creative people get with the pipebomb, its still very much behind the other 2 throwables.
Yeah.


Updated:
Quote:
1.16 (05-Jan-2020)
- Added additional checks to prevent OnWeaponEquip errors. Thanks to "Mr. Man" for reporting.
- Added Traditional Chinese translations. Thanks to "fbef0102" for providing.
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Dragokas
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Join Date: Nov 2017
Location: Country of 4th world
Old 01-11-2020 , 00:49   Re: [L4D & L4D2] Prototype Grenades (1.16) [05-Jan-2020]
Reply With Quote #78

I noticed player "semi-falls" when one walks through the bullet grenade.
It is quite hardly to reproduce, but I already saw such effect when I did ragdoll replacer with not appropriate collision type. Should be like:
Quote:
spawnflags
4: Debris - Don't collide with the player or other debris.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-13-2020 , 08:02   Re: [L4D & L4D2] Prototype Grenades (1.16) [05-Jan-2020]
Reply With Quote #79

Quote:
Originally Posted by Dragokas View Post
-
Thanks, fixed.

Quote:
1.17 (13-Jan-2020)
- Fixed players "semi-falling" when colliding the grenade. Thanks to "Dragokas" for reporting a fix.
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sonic155
Senior Member
Join Date: Mar 2019
Old 01-16-2020 , 05:55   Re: [L4D & L4D2] Prototype Grenades (1.17) [13-Jan-2020]
Reply With Quote #80

Just finished a test video holding one of your plugin(s) will update this post when the video is ready
~video was created for [ Skills ] plugin and has [ Prototype Grenades ] listed in the video ~


My way of giving thanks and info about one of your plugin(s) =o

~~
test video here ~ https://www.youtube.com/watch?v=7egk...ature=youtu.be
~~

Last edited by sonic155; 01-16-2020 at 08:37. Reason: adding video link
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