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[TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]


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exteam
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Join Date: Dec 2013
Old 01-01-2014 , 15:50   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #31

k thanks. it works.
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lyric
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Join Date: Sep 2012
Old 01-01-2014 , 16:09   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #32

not going to lie, but i just left the server. this game mode is so painfuly boring its sure to be a hit!
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ktm
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Join Date: Aug 2012
Old 01-01-2014 , 21:18   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #33

Quote:
Originally Posted by lyric View Post
not going to lie, but i just left the server. this game mode is so painfuly boring its sure to be a hit!
Alright.

Can you offer some more insight to your criticism? Currently, as you offered it, you're not being very constructive in your argument. I would though, really like to work on what you find "painfully" boring about the gamemode, and remedy the issue.
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Last edited by ktm; 01-01-2014 at 21:21.
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lyric
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Join Date: Sep 2012
Old 02-01-2014 , 19:03   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #34

Quote:
Originally Posted by ktm View Post
Alright.

Can you offer some more insight to your criticism? Currently, as you offered it, you're not being very constructive in your argument. I would though, really like to work on what you find "painfully" boring about the gamemode, and remedy the issue.
it's everything about this gamemode. its not something so complicated. just overall soul crushingly boring. its been a month since my last post here and no new developments or praise since either. that should go to show how awful it is in general. not to be rude, just being forthright with you is all
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Last edited by lyric; 02-01-2014 at 19:04.
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Happy DODs player
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Join Date: Sep 2009
Old 02-02-2014 , 04:45   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #35

Love the plugin and the mod.

Is there on screen information about howe many people ar still alive, or zombie and stuff like that ?

I seen that on another Zombie server in Tf2.
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Windroid
Member
Join Date: Mar 2013
Old 04-08-2014 , 11:10   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #36

spy is OP with the rage funtion,and the cripping stab not working
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Requiesta
Senior Member
Join Date: May 2012
Location: Texas
Old 05-04-2014 , 22:10   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #37

Quote:
- Yes you can! ZF redux is totally compatible with all SZF maps (so far). SZF maps played in ZF Redux function as a normal CP map in ZF would. All special map pickups (like those in szf_isaac_v1_7) work normally. The difference is survivors spawn with all their normal weapons and zombies spawn as they normally would. This is arguably more balanced then how weapons work in SZF. Maps such as szf_isaac_v1_7 and szf_turtleattack are totally playable. This means you can run normal zf_survival maps alongside szf maps for extra variability in your map rotation!
I'm confused, there's nothing in your code regarding slag's pickup mechanic. Without that piece in your code most of the szf pickup maps will not function at all.
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 07-05-2014 , 03:02   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #38

Quote:
Originally Posted by ktm View Post
Alright.

Can you offer some more insight to your criticism? Currently, as you offered it, you're not being very constructive in your argument. I would though, really like to work on what you find "painfully" boring about the gamemode, and remedy the issue.
I think Zombie Fortress Redux add "Custom Zombie Class"it will more funny

P.S:Sorry for bad english
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braak0327
AlliedModders Donor
Join Date: Dec 2012
Location: NORT....SOUTH KOREA
Old 01-24-2016 , 22:46   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #39

still work? I love this game mode but sometimes it's too boring that's why no more zombie in the community hope someone take this and make it more funnier
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ZAGOR
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Join Date: Sep 2015
Old 01-25-2016 , 09:48   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #40

Someone help me ;
Code:
L 01/25/2016 - 17:42:27: [SM]   [0]  Line 320, C:\Users\User\Desktop\TF2_SERVER\addons\sourcemod\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
L 01/25/2016 - 17:42:27: [SM]   [1]  Line 847, C:\Users\User\Desktop\TF2_SERVER\addons\sourcemod\scripting\include\zf_util_base.inc::isSpy()
L 01/25/2016 - 17:42:27: [SM]   [2]  Line 1059, C:\Users\User\Desktop\TF2_SERVER\addons\sourcemod\scripting\include\zf_util_base.inc::attackWasBackstab()
L 01/25/2016 - 17:42:27: [SM]   [3]  Line 379, C:\Users\User\Desktop\TF2_SERVER\addons\sourcemod\scripting\zombiefortress_redux.sp::OnTakeDamage()
L 01/25/2016 - 17:42:40: [zombiefortress_redux.smx] [ZF] - stripToMelee() - Invalid weaponId: 1103
L 01/25/2016 - 17:43:03: [zombiefortress_redux.smx] [ZF] - stripToMelee() - Invalid weaponId: 1103
L 01/25/2016 - 17:43:20: [zombiefortress_redux.smx] [ZF] - stripToMelee() - Invalid weaponId: 1103
L 01/25/2016 - 17:43:32: [zombiefortress_redux.smx] [ZF] - stripToMelee() - Invalid weaponId: 1103
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