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Stop HintText Sound


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step
Senior Member
Join Date: May 2010
Old 07-05-2010 , 09:06   Re: Stop HintText Sound
Reply With Quote #21

Could you also add an option to block that chat sound click when someone sends a chat a message?
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l-o-w_puRe
Junior Member
Join Date: Jun 2010
Old 07-12-2010 , 12:30   Re: Stop HintText Sound
Reply With Quote #22

if you are in spectator mode u still hear the sound can u fix that?
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 07-12-2010 , 23:06   Re: Stop HintText Sound
Reply With Quote #23

!? I have not heard it while is spec but will post if I do.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 07-13-2010 , 19:38   Re: Stop HintText Sound
Reply With Quote #24

Did an update break this?
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//.Mad
Junior Member
Join Date: Jul 2010
Old 07-13-2010 , 20:08   Re: Stop HintText Sound
Reply With Quote #25

Quote:
Originally Posted by Kyle12 View Post
Did an update break this?
not for me. But if your lagging i sometimes still hear it.
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l-o-w_puRe
Junior Member
Join Date: Jun 2010
Old 07-14-2010 , 16:04   Re: Stop HintText Sound
Reply With Quote #26

Quote:
Originally Posted by zeroibis View Post
!? I have not heard it while is spec but will post if I do.
Its like sometimes the sound came trough^^
I can hear it 2-3secs then its blocked again.

Last edited by l-o-w_puRe; 07-14-2010 at 18:33.
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KawMAN
SourceMod Donor
Join Date: Sep 2007
Location: Cracov
Old 07-15-2010 , 10:04   Re: Stop HintText Sound
Reply With Quote #27

This can be heard because its not real block, this stop sound right after its played and if client have lags etc. stop command can be delayed.
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step
Senior Member
Join Date: May 2010
Old 07-15-2010 , 10:58   Re: Stop HintText Sound
Reply With Quote #28

To disable this and other sounds clientside I had to extract and edit scripts/game_sounds.txt
Just changed "volume" from "VOL_NORM" to "0".

Code:
"HudChat.Message"
{
    "channel"    "CHAN_ITEM"
    "volume"    "0"
    "soundlevel"  "SNDLVL_NONE"
    "pitch"    "PITCH_NORM"

    "wave"    "common/talk.wav"
}

"Hud.Hint"
{
    "channel"    "CHAN_STATIC"
    "volume"    "0"
    "soundlevel"      "SNDLVL_NONE"
    "pitch"        "PITCH_NORM"

    "wave"        "ui/hint.wav"
}
I don't know if there's any way to change those values by a plugin, but if there is, it would be the best way I guess.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 07-15-2010 , 15:15   Re: Stop HintText Sound
Reply With Quote #29

Quote:
Originally Posted by step View Post
To disable this and other sounds clientside I had to extract and edit scripts/game_sounds.txt
Just changed "volume" from "VOL_NORM" to "0".

Code:
"HudChat.Message"
{
    "channel"    "CHAN_ITEM"
    "volume"    "0"
    "soundlevel"  "SNDLVL_NONE"
    "pitch"    "PITCH_NORM"

    "wave"    "common/talk.wav"
}

"Hud.Hint"
{
    "channel"    "CHAN_STATIC"
    "volume"    "0"
    "soundlevel"      "SNDLVL_NONE"
    "pitch"        "PITCH_NORM"

    "wave"        "ui/hint.wav"
}
I don't know if there's any way to change those values by a plugin, but if there is, it would be the best way I guess.
Can you use this on sv_pure 1 or 2 servers ??
If sv_pure 1 + pure_server_whitelist.txt not allow players use own script ??
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step
Senior Member
Join Date: May 2010
Old 07-15-2010 , 15:18   Re: Stop HintText Sound
Reply With Quote #30

Quote:
Originally Posted by Bacardi View Post
Can you use this on sv_pure 1 or 2 servers ??
If sv_pure 1 + pure_server_whitelist.txt not allow players use own script ??
I didn't test with sv_pure, because I don't have a CS:S server, and most of them have sv_pure 0.
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