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[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)


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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 04-17-2011 , 15:37   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #81

dan0ne - more than 15 players were on server, no crashes. Running Linux with the latest SM 1.4.0 and Metemod 1.9.0

Peace-Maker - thank you for support this plugin!

More features/suggestions:

1. In L.Dukes version after the timelimit the map was changed immediately, but now we should play the last round till someone will win it ^^ Is there any plugin to force a mapchange or you can do it in your?

2. Our server is running teambalance plugin and when it moves player to another team the class gets reset. Is it possible to do not reset the class (in L.Dukes version it worked)?

Thanks!
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Last edited by bzz0; 04-17-2011 at 16:04.
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xiloid
Member
Join Date: Sep 2009
Location: Ukraine
Old 04-17-2011 , 16:22   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #82

Quote:
Originally Posted by dan0ne View Post
xiloid, у тебя мод пашет без падений? А то у меня, но правда на линуксе, как человек 15 есть на сервере - уходит в рестарт.

Eng:
xiloid, your mod works without falling? My, but on Linux, as about 15 people there on the server - his go to restart.
Я ещё не пробовал с людьми, просто установил мод, и пытаюсь его настроить

Im not testing yet with peoples, just installed mod, and try to tune it

bandit, Damn, i wanna same custom models How did you do this?
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 04-17-2011 , 17:24   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #83

Quote:
Originally Posted by xiloid View Post
I have Windows 7 basic, and there is no Install button on the contents menu:


Install = Установить (on Russian)
Maybe there's another way to install this font?
Browse to C:\Windows\Fonts and drag and drop the font file in there.

Quote:
Originally Posted by bandit View Post
White outer crust on models. (link below)
I tried using the regular models with no success as well
I also noticed it is crashing after the first few shots at a player
Didnt have this issue before!!
I hate these updates

http://cloud.steampowered.com/ugc/55...C0850D67C7A45/
You all use the latest gamedata for sdkhooks 2? Anyone with linux shell access to the gameserver? Please attach gdb to the process, if it's crashing for you.
  1. Start your cs:s gameserver
  2. Type htop and search for the process. Remember the process id. If there are more than one process running for the same server, use the one with the lowest process id. Press F10 to close;)
  3. cd to the gameserver/orangebox directory
  4. Type
    Code:
    gdb srcds_linux PROCESSID
  5. In gdb console type continue to unfreeze the server.
  6. Play until it crashes and copy&paste the stacktrace output in the gdb console in this thread

Quote:
Originally Posted by bzz0 View Post
dan0ne - more than 15 players were on server, no crashes. Running Linux with the latest SM 1.4.0 and Metemod 1.9.0

Peace-Maker - thank you for support this plugin!

More features/suggestions:

1. In L.Dukes version after the timelimit the map was changed immediately, but now we should play the last round till someone will win it ^^ Is there any plugin to force a mapchange or you can do it in your?

2. Our server is running teambalance plugin and when it moves player to another team the class gets reset. Is it possible to do not reset the class (in L.Dukes version it worked)?

Thanks!
1. There are plugins out there that do that, but i'll add an option in here directly.

2. It's necassary to reset the class, since the limit may be already reached for that class in the other team or the class the player currently is in is for his team only and doesn't exist in the other team.

I could only keep the class for no team specific classes and if the limit in the other team isn't reached already. Will do that, ok?

Sidenote: Please post your map configs if you created flag points for new maps or optimized the trigger zones in existing configs.
Any other suggestions are welcome either. I can't think of all the possibilities alone;)
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Last edited by Peace-Maker; 04-19-2011 at 16:00.
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corrado
Junior Member
Join Date: Jan 2010
Old 04-17-2011 , 22:12   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #84

hello
There are two small bugs to notice in your plugin:

1=> We can buy weapons in the zones of purchases on maps official

2=> When we arrive on the server, the class is not to apply so much that we do not die at least once

Here is my plugin.smconquest.cfg

Quote:
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "smconquest.smx"


// How many frags should a player receive when conquering a flag?
// -
// Default: "1"
// Minimum: "0.000000"
sm_conquest_capturescore "2"

// Should a dead player drop some ammo depending of his weapon?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_conquest_dropammo "1"

// How much ammo should a primary ammo pack give?
// -
// Default: "10"
// Minimum: "0.000000"
sm_conquest_droppedprimaryammo "10"

// How much ammo should a secondary ammo pack give?
// -
// Default: "10"
// Minimum: "0.000000"
sm_conquest_droppedsecondaryammo "10"

// Use the custom buymenu and disable the default ones?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_conquest_enablebuymenu "0"

// Enable the player class system?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_conquest_enableclasses "1"

// Should enemies interrupt the capture process when entering a zone?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_conquest_enablecontest "1"

// Should we decrease the amount of required players to the team count, if there are less players in the team than required?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_conquest_handicap "0"

// Only allow buying with the custom menu in buyzones?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_conquest_inbuyzone "0"

// Should players be disallowed to drop their weapons and remove them on death?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_conquest_noweapondrop "1"

// Remove all bomb/hostage related stuff to prevent round end?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_conquest_removeobjectives "1"

// Should a player respawn after x seconds?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_conquest_respawn "1"

// How long should the player be dead until getting respawned?
// -
// Default: "5"
// Minimum: "1.000000"
sm_conquest_respawntime "5"

// Should we display an overlay with the winning team logo? Don't enable this on runtime - only in config. (downloading)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_conquest_showwinoverlays "1"

// How long should the player be invincible after spawn?
// -
// Default: "5"
// Minimum: "0.000000"
sm_conquest_spawnprotection "5"

// How many points should a team earn when conquering all flags?
// -
// Default: "1"
// Minimum: "0.000000"
sm_conquest_teamscore "3"
Thank you in advance for your answer

Cordially ,
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Last edited by corrado; 04-17-2011 at 23:15.
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bandit
Senior Member
Join Date: Jul 2009
Old 04-18-2011 , 02:59   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #85

Custom skins
Called CSS AutoSkin

http://forums.alliedmods.net/showthread.php?t=143105
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 04-18-2011 , 05:04   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #86

Awsome plugin, we are going to use this in our minigame server between the minigame maps.

So a cvar to enable/disable this would be handy (in the mean time i unload the plugin trought mapconfigs)

I'll let you know if we encounter any bugs.

EDIT:
Dutch translation (nl) in attachements

Also a small explanation what the user has to do, on first spawn would be nice, or some sort of !help command.
Attached Files
File Type: txt smconquest.phrases.txt (8.0 KB, 106 views)

Last edited by Groger; 04-18-2011 at 05:54. Reason: Dutch translation
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 04-18-2011 , 09:59   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #87

Quote:
Originally Posted by corrado View Post
hello
There are two small bugs to notice in your plugin:

1=> We can buy weapons in the zones of purchases on maps official

2=> When we arrive on the server, the class is not to apply so much that we do not die at least once
1. You have sm_conquest_enablebuymenu set to 0. This disables the !buy chatcommand and enables the official "b" buymenu in buyzones. What's the question again?

2. Yes, that's fixed in the next version. The first class selection is applied directly, if the player is alive.

Quote:
Originally Posted by Groger View Post
So a cvar to enable/disable this would be handy (in the mean time i unload the plugin trought mapconfigs)

EDIT:
Dutch translation (nl) in attachements
Thanks, added in the next release. Someone already asked for that enable cvar, but you'd still need to change the map in order to apply the change, since i can't add/remove the downloads midgame. That unloading/loading per map does the same job and is less work

Quote:
Originally Posted by Groger View Post
Also a small explanation what the user has to do, on first spawn would be nice, or some sort of !help command.
Like a chatmessage on first spawn as CSSM does it? "This server is running SM:Conquest.."? It shows such a message already when assigning the default class on first spawn, but i'll add a !help panel with details about the flags and classes. You'll need to update your translation then;)
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corrado
Junior Member
Join Date: Jan 2010
Old 04-18-2011 , 10:05   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #88

Ok
Thank you for your answer and your work
good game
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 04-18-2011 , 10:28   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #89

Thank you for this plugin! cons by a problem and a suggestion:

Suggestion: We should establish an ad or a rules menu that explains the rules and operation of customer orders.

Problem: When we play and we move into spectator mode, you do not see the flag.

[EDIT] Second Problem in attachement

[EDIT] Third problem with the server crashed 2 times already with over 10 players.

Running in Debian Squeeze 64, Metamod Source 1.8.6, SourceMod 1.3.7


~Sorry for my english~
Attached Files
File Type: log errors_20110418.log (15.5 KB, 89 views)

Last edited by CenT; 04-18-2011 at 13:32.
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dan0ne
Member
Join Date: Sep 2009
Location: Moscow, Russia
Old 04-18-2011 , 12:54   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #90

Quote:
Originally Posted by bzz0 View Post
dan0ne - more than 15 players were on server, no crashes. Running Linux with the latest SM 1.4.0 and Metemod 1.9.0
Nope, server still crashing.. =\
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