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[CS:S/CS:GO] SM:Conquest - Conquer flags on maps to win (Version 1.4.1, 19.11.2013)


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bandit
Senior Member
Join Date: Jul 2009
Old 04-16-2011 , 14:14   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #71

Quote:
Originally Posted by bandit View Post
I has zero problems until the update.
Now it crashes after 10-15 seconds into the game
I used sdkhooks (same version i was originally using)
then switched to sdkhooks 2...both had the same results..Crash
Most of the time its from shooting a player

SAD... valve sure can ruin a good thing

L 04/16/2011 - 11:04:20: [SM] Native "GetPlayerWeaponSlot" reported: Client 1 is not in game
L 04/16/2011 - 11:04:20: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/16/2011 - 11:04:20: [SM] [0] Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\ sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/16/2011 - 11:04:20: [SM] [1] Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Hook_OnWeaponDrop()
I am noticing a white overlay on the models at spawn that was never there before
Any ideas what that would be???

Last edited by bandit; 04-16-2011 at 18:46.
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xiloid
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Join Date: Sep 2009
Location: Ukraine
Old 04-17-2011 , 05:30   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #72

Quote:
Originally Posted by bandit View Post
L 04/16/2011 - 11:04:20: [SM] Native "GetPlayerWeaponSlot" reported: Client 1 is not in game
L 04/16/2011 - 11:04:20: [SM] Displaying call stack trace for plugin "smconquest.smx":
L 04/16/2011 - 11:04:20: [SM] [0] Line 1312, G:\Server\dedicated\orangebox\cstrike\addons\ sourcemod\scripting\include\smlib/clients.inc::Client_GetWeaponBySlot()
L 04/16/2011 - 11:04:20: [SM] [1] Line 641, C:\Users\Jannik\Desktop\Plugins2\conquest\smc onquest\addons\sourcemod\scripting\smconquest .sp::Hook_OnWeaponDrop()
Same errors in console, but gameplay is perfect anyway

Im recommend use "Roll The Dice" & "Tripmines" plugins with this mod

============================================= ====
Interesting stuff with client overlay:

After install clientfix i have this:


Unstead this:

Any ideas?

Last edited by xiloid; 04-17-2011 at 05:48.
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dan0ne
Member
Join Date: Sep 2009
Location: Moscow, Russia
Old 04-17-2011 , 07:12   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #73

You made a nice plugin, i long waited it! Thank you!
But the server is stable restarting every 10-15 minutes.

Linux
sm 1.3.7
mm 1.8.6

Quote:
[SM] Listing 32 plugins:
01 "Advertisements" (0.5.5) by Tsunami
02 "HLstatsX CE Ingame Plugin" (1.6.10) by psychonic
03 "Too Late To Ban" (1.0.0a) by Shenton
04 "Map Nominations" (1.3.3) by AlliedModders LLC
05 "Client Preferences" (1.3.7) by AlliedModders LLC
06 "Basic Chat" (1.3.7) by AlliedModders LLC
07 "Basic Info Triggers" (1.3.7) by AlliedModders LLC
08 "Spray Tracer" (5. by Nican132, CptMoore, Lebson506th
09 "Fun Commands" (1.3.7) by AlliedModders LLC
10 "Stop HintText Sound" (1.0.0) by Tauphi, exvel
11 "Basic Comm Control" (1.3.7) by AlliedModders LLC
12 "Players Votes" (1.5.0) by The Resident, pZv!
13 "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
14 "Admin Menu" (1.3.7) by AlliedModders LLC
15 "Anti-Ping Mask" (1.6.0) by atom0s
16 "SteamBans.Ru - Единая Российская Бан-Система" (1.7) by Someone&O-kak
17 "SM:Conquest" (1.0) by Jannik 'Peace-Maker' Hartung
18 "SourceBans" (1.4.7) by InterWave Studios Development Team
19 "Reserved Slots" (1.3.7) by AlliedModders LLC
20 "Anti-Flood" (1.3.7) by AlliedModders LLC
21 "Nextmap" (1.3.7) by AlliedModders LLC
22 "SM Super Commands" (0.60) by pRED*
23 "Fun Votes" (1.3.7) by AlliedModders LLC
24 "ManiCompatSM" (1.0.0) by red! / HSFighter
25 "Basic Votes" (1.3.7) by AlliedModders LLC
26 "SM SKINCHOOSER" (2.1) by Andi67
27 "Admin Help" (1.3.7) by AlliedModders LLC
28 "Sound Commands" (1.3.7) by AlliedModders LLC
29 "MapChooser" (1.3.4) by AlliedModders LLC
30 "Admin File Reader" (1.3.7) by AlliedModders LLC
31 "Basic Commands" (1.3.7) by AlliedModders LLC
32 "Player Commands" (1.3.7) by AlliedModders LLC
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Last edited by dan0ne; 04-17-2011 at 08:31.
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bandit
Senior Member
Join Date: Jul 2009
Old 04-17-2011 , 09:55   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #74

Quote:
Originally Posted by xiloid View Post
Same errors in console, but gameplay is perfect anyway
Which version of SM and MM are you using?

Last edited by bandit; 04-17-2011 at 09:58.
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xiloid
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Join Date: Sep 2009
Location: Ukraine
Old 04-17-2011 , 10:13   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #75

Quote:
Originally Posted by bandit View Post
Which version of SM and MM are you using?
Latests, SourceMod 1.3.7, Metamod:Source 1.8.6
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Harley
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Join Date: Aug 2006
Old 04-17-2011 , 10:16   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #76

I have the same problem that the server crashes
when over 12 players are on the server it comes to crash

Metamod:Source version 1.8.6
Build ID: 762:c9e30df8fd84
SourceMod Version: 1.3.7
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.7)
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Peace-Maker
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Join Date: Aug 2008
Location: Germany
Old 04-17-2011 , 11:44   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #77

Quote:
Originally Posted by bzz0 View Post
Is it possible somehow to remove HE grenades, that falls out from killed player? I have set up sm_conquest_dropammo to 0, but still HE grenades gets dropped.

Also it would be nice to have a feature:
If sm_conquest_noweapondrop is set to 0, to strip weapons from the ground after X seconds.
Yes, i'll add a timer to remove any dropped weapons after x seconds.

Quote:
Originally Posted by bandit View Post
I am noticing a white overlay on the models at spawn that was never there before
Any ideas what that would be???
White overlay? Got a screenshot?

Quote:
Originally Posted by xiloid View Post
Interesting stuff with client overlay:

After install clientfix i have this:


Unstead this:

Any ideas?
Sure you actually installed the font instead of only copying the file?

I hopefully squashed all those bugs, but to address the crashings i still need a gdb backtrace. I can't debug myself, since it's working as intended on my install.
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xiloid
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Join Date: Sep 2009
Location: Ukraine
Old 04-17-2011 , 15:11   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #78

I have Windows 7 basic, and there is no Install button on the contents menu:


Install = Установить (on Russian)
Maybe there's another way to install this font?

Last edited by xiloid; 04-17-2011 at 15:13.
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bandit
Senior Member
Join Date: Jul 2009
Old 04-17-2011 , 15:17   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #79

White outer crust on models. (link below)
I tried using the regular models with no success as well
I also noticed it is crashing after the first few shots at a player
Didnt have this issue before!!
I hate these updates

http://cloud.steampowered.com/ugc/55...C0850D67C7A45/

Last edited by bandit; 04-17-2011 at 15:21.
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dan0ne
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Location: Moscow, Russia
Old 04-17-2011 , 15:18   Re: [CS:S] SM:Conquest - Conquer flags on maps to win (1.0)
Reply With Quote #80

xiloid, у тебя мод пашет без падений? А то у меня, но правда на линуксе, как человек 15 есть на сервере - уходит в рестарт.

Eng:
xiloid, your mod works without falling? My, but on Linux, as about 15 people there on the server - his go to restart.
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