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[CSS/HL2DM/DODS] FirstPersonDeath


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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 01-24-2011 , 19:01   Re: [CSS/HL2DM/DODS] FirstPersonDeath
Reply With Quote #11

I was able to recreate the Error issue.

In DODS on all standardmaps (dod_donner, dod_flash and so on) the Error doesn't appear. On custommaps like dod_fullhouse the Error appears and stays as long as the player is killed again (the error goes to the new dead body then). Weird thing:

On dod_strasbourg (also a custommap) Errorissue is also gone. Now I am happy because I know now, why it was fixed by doing NOTHING but I am unhappy because I had to unload the plugin (we r hosting many custommaps and the errors are disturbing gameplay)

I will test every custommap ASAP, to see, where and why the error appears and where and why not. Maybe the were compiled with "Do not use blabla.mdl" ;)

EDIT
Seems to work now with 1.1 in custommaps. Fewer testing will follow
Another "Bug" appeared. It seems, that when u r dead then the volume of the sounds is decreased. If u r dominating one, then the sound will be played. If u get killed while the sound is playing, the rival sound gets interrupted and continues playing as soon as u respawn
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Last edited by micazoid; 01-24-2011 at 19:40.
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kossolax
AlliedModders Donor
Join Date: Jan 2008
Location: Belgium
Old 01-25-2011 , 08:52   Re: [CSS/HL2DM/DODS] FirstPersonDeath
Reply With Quote #12

Got the error on css, using Terrorist custom skin, on custom map.

The skin has the forward attachement, in the model viewer. But Death player are seeing from 0 0 0 origin.
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Kare_Krigsforbryter
Junior Member
Join Date: Jan 2011
Location: Norway
Old 01-26-2011 , 08:26   Re: [CSS/HL2DM/DODS] FirstPersonDeath
Reply With Quote #13

I have test this plugin on a testserver and its work nice
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dan0ne
Member
Join Date: Sep 2009
Location: Moscow, Russia
Old 02-06-2011 , 13:26   Re: [CSS/HL2DM/DODS] FirstPersonDeath
Reply With Quote #14

Nice! Thx!
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daveyboye
Senior Member
Join Date: Aug 2008
Old 02-14-2011 , 15:00   Re: [CSS/HL2DM/DODS] FirstPersonDeath
Reply With Quote #15

Great idea and works fine. Although, found out there is a very tiny lag when a player dies (is noticed by other players on server). Also, I had to disable. Too many players complained because it was very nausiating.

Very great idea though ! Thanks for lending a coding hand.
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Black Haze
BANNED
Join Date: Sep 2008
Location: Hamsterdam
Old 03-14-2011 , 08:06   Re: [CSS/HL2DM/DODS] FirstPersonDeath
Reply With Quote #16

This already exists, dunnit?
https://forums.alliedmods.net/showthread.php?t=105455

You might be able to fix some things in yer plugin by looking at that one. The fade to black is a nice improvement btw
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DaRk56
Senior Member
Join Date: Jul 2009
Location: France
Old 03-14-2011 , 23:46   Re: [CSS/HL2DM/DODS] FirstPersonDeath
Reply With Quote #17

Thanks
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 06-11-2011 , 17:45   Re: [CSS/HL2DM/DODS] FirstPersonDeath
Reply With Quote #18

This plugin works awesome in my HL2DM server , just love it !!

I do have a problem with it not working correctly in CSS ,
for some reason it fires when killed but the view is like im being pulled backward and up looking straight on , no ragdoll effect or flipping around ??

Any clues out there anyone having the same problem ?

thanks
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tejeskifly
Senior Member
Join Date: Jun 2009
Location: Hungary, Szeged
Old 06-13-2011 , 11:36   Re: [CSS/HL2DM/DODS] FirstPersonDeath
Reply With Quote #19

Can you make a player settings menu? For example, if anyone type !death or something, they can enable or disable the plugin for itself.

Sorry for my english...
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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 06-16-2011 , 13:20   Re: [CSS/HL2DM/DODS] FirstPersonDeath
Reply With Quote #20

Hi

Good plugin but you can't go to spectator cause you can view the players
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