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SourceMod 1.4 nearing completion. Translators needed.


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psychonic

BAFFLED
Join Date: May 2008
Old 10-12-2011 , 00:59   SourceMod 1.4 nearing completion. Translators needed.
#1

SourceMod 1.4 is nearing completion and translatable strings are now frozen.

Translators now have a few weeks to update their languages.
There are a few new phrases, and you can use the translator tool to see what they are. When it comes time to release, we'll only export languages that have complete string support.

If after some time you notice that your native language isn't complete and you would like to help, please file a bug to be added as a translator.

SourceMod 1.4 will be a new major release including the following and more.
  • Mac support
  • More third-party Source game support (Bloody Good Time, E.Y.E. Divine Cybermancy, Nuclear Dawn) and support for more mods
  • Menu no-vote buttons
  • Querying affected rows in threaded callbacks
  • 5X faster plugin compilation
  • Address snooping in gamedata
  • Arbitrary "this" in gamedata
  • Further enhanced TF2 support for developers
  • Further enhanced CS:S support for developers (courtesy of Dr!fter)
  • New APIs for Nomations, BaseComm, and multi-target filtering
  • Enhancements to the Get and Set EntProp functions to allow direct array element access.
  • Many small bugfixes
A full changelog will of course be available upon actual release.

Thank you to everyone that has contributed thus far to this release, including, but not limited to members of the SM dev team - BAILOPAN, DS, Fyren, psychonic, and asherkin - as well as all other code contributors, bug reporters, translators, and donators.
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 10-12-2011 , 03:20   Re: SourceMod 1.4 nearing completion. Translators needed.
#2

Long time no see, Sourcemod Dev Team and Forum.
Glad to hear version 1.4 is approaching.
Language file collection of Chinese Simplified is now updated.
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duydangle
Senior Member
Join Date: May 2010
Old 10-12-2011 , 05:15   Re: SourceMod 1.4 nearing completion. Translators needed.
#3

Thanks for the news. It sounds brilliant.
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cool_myll
SourceMod Donor
Join Date: Aug 2011
Old 10-12-2011 , 07:01   Re: SourceMod 1.4 nearing completion. Translators needed.
#4

Hope you fixed the reserve slot + replay problem.
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psychonic

BAFFLED
Join Date: May 2008
Old 10-12-2011 , 07:51   Re: SourceMod 1.4 nearing completion. Translators needed.
#5

Quote:
Originally Posted by cool_myll View Post
Hope you fixed the reserve slot + replay problem.
Forgot about that. I'll take a look at it soon (hopefully today) as the sv_master_legacy_mode workaround will no longer work after the engine update later today.
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Shaman
Senior Member
Join Date: Dec 2006
Location: Istanbul, Turkey
Old 10-12-2011 , 08:21   Re: SourceMod 1.4 nearing completion. Translators needed.
#6

Nice to hear about Mac support.

I've also updated the Turkish strings.
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McFlurry
Veteran Member
Join Date: Mar 2010
Location: RemoveEdict(0);
Old 10-12-2011 , 09:03   Re: SourceMod 1.4 nearing completion. Translators needed.
#7

I'm excited for this, keep up the good work.
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Darememph
Junior Member
Join Date: Sep 2011
Old 10-12-2011 , 09:47   Re: SourceMod 1.4 nearing completion. Translators needed.
#8

hi its nice but i cant help you for translate
i dont can log in

Lg Dare
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papyrus_kn
Senior Member
Join Date: Feb 2009
Location: Bulgaria
Old 10-12-2011 , 10:20   Re: SourceMod 1.4 nearing completion. Translators needed.
#9

Would you add Bulgarian in the language list?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-12-2011 , 10:56   Re: SourceMod 1.4 nearing completion. Translators needed.
#10

"Further enhanced TF2 support for developers" Any advanced notice as to what this means? For example, I'd love to know if you added vote support for TF2's votes (but it'd mean I've been wasting my time writing an extension for it).

Also, are there any major changes for Extension developers (other than the addition of HintMsg to IGameHelpers)? For that matter, is it possible to add the different text locations for TextMsg as constants in IGameHelpers so we don't have to either include them directly or include HL2SDK's (non-public) game/shared/shareddefs.h ? (Whoops, I should probably file a bug report requesting this. I can't from work, though).

As a reminder, those values are:
Code:
#define HUD_PRINTNOTIFY        1
#define HUD_PRINTCONSOLE    2
#define HUD_PRINTTALK        3
#define HUD_PRINTCENTER        4
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Last edited by Powerlord; 10-12-2011 at 10:58.
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