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[CS:S/CS:GO] GunGame


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cssjared
New Member
Join Date: Mar 2017
Old 03-11-2017 , 09:38   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5081

I'm currently running;

metamod
sourcemod
cssdm (disabled)
gungame

Gungame is working correctly however with "MinKillsPerLevel" "2" it won't automatically switch to the next weapon until re-spawn/death. Any advice would be greatly appreciated.

Cheers
Jared
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TeMaka
New Member
Join Date: Apr 2017
Old 04-09-2017 , 22:24   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5082

Quote:
Originally Posted by furesz View Post
HI!

I have newly started a cs:go gungame server, but i have a big problem:
First, what I did:

  • Install Metamod:Source. -DID IT
  • Install SourceMod. -DID IT
  • Upload the "addons", "sound", and "cfg" into your "cstrike" folder for CS:Source. -UPLOADED TO CS:GO FOLDER
  • Config "gungame.config.txt" and "gungame.equip.txt" to your liking in "cfg/gungame/<css|csgo>/" -DID IT
  • Restart your server. -DID IT


The problem:

I have two warmups. One for gungame, but also the "standard warmup" is counting.
When the first warmup (on the picture 38 sec) ends, the game begins. When the longer warmup (1:0 ends the game restarts.
http://up.picr.de/28398596jf.jpg
The server also wants to change map after 8 rounds like normal casual. Are maybe both configs running parallel??

What can be the problem, what did I do wrong? Please help me!



Thank You very much in advance!
I realise this was a while ago but if you are still struggling. Yup had the same issue the configs do conflict. You are best to make the warmup 0 in the config you are using e.g gamemode_casual_server.cfg. also change rounds to like 300 or something CSGO doesnt let you set as 0. that way you can let the gungame config control the amount of rounds and warmup time. you can then also use you gg warmup cfg for different settings
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pablometal
New Member
Join Date: Apr 2017
Old 06-03-2017 , 23:37   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5083

Quote:
Originally Posted by cssjared View Post
I'm currently running;

metamod
sourcemod
cssdm (disabled)
gungame

Gungame is working correctly however with "MinKillsPerLevel" "2" it won't automatically switch to the next weapon until re-spawn/death. Any advice would be greatly appreciated.

Cheers
Jared
go to the console and type "sm_gg_turbo 1"

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cssjared
New Member
Join Date: Mar 2017
Old 06-08-2017 , 21:55   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5084

Thanks Pablo,
Will try that out.
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SugarDx
Member
Join Date: Jun 2017
Old 06-15-2017 , 21:22   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5085

For the life of me, I cannot figure out what is wrong here. I've been able to get everything to work properly, but I just cannot fully enable gungame on my dedicated server. (I'm using srcds via console, but the GUI interface also reports the same thing). When attempting to use "gg_enable", it tells me that gungame is already enabled. When I check the status with "gg_status", it says, "Currently not implmented". (Yes, typo and all).

I've searched all over this thread and throughout the internet, but I cannot find the cause of this problem. In-game, the menus, weapons, and sounds will load, but I'm not seeing much else. (The bots, for example, aren't showing up at all since the server thinks the gamemode is off). I'm using the latest version of everything described here, including SDK Hooks with the proper configuration file. (It is included by default with the latest version of SourceMod, which is also installed and working). Other than everything described here, (and one custom gungame map that I added after this issue came about to test things), my server is using a fresh, clean installation. I have no idea what the problem is, or how to fix it.

Last edited by SugarDx; 06-15-2017 at 21:23.
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SugarDx
Member
Join Date: Jun 2017
Old 06-30-2017 , 15:58   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5086

I hate to bump this, but does anyone have any suggestions?
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draco123465
Junior Member
Join Date: Jul 2017
Old 07-01-2017 , 14:16   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5087

Hello, I am having trouble with the automatic respawn for counter strike source
I tried installing a completely different plugin to fix this, but it doesnt work
I am not sure what I am missing, is there a cvar that I didnt enable?
if this is not what this plugin was intended for, can someone please direct me to one that fixes this issue?
All help is appreciated, thanks!
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SugarDx
Member
Join Date: Jun 2017
Old 07-03-2017 , 17:01   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5088

The lack of support on this is getting to be pretty bad considering it is still immensely popular, and this is probably the only version that still remotely works. I wish the community was still heavily interested in it. I would absolutely love to get another gungame server online. Every other version out there is outdated and broken completely.
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 07-14-2017 , 19:56   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5089

Hi, anyone else has this error on CS:S?


Code:
L 05/10/2017 - 04:00:46: SourceMod error session started
L 05/10/2017 - 04:00:46: Info (map "gg_cubes") (file "errors_20170510.log")
L 05/10/2017 - 04:00:46: [gungame_sdkhooks.smx] [GunGame] Weapon index for "prop_physics_multiplayer" not found.
L 05/10/2017 - 04:37:13: Error log file session closed.
__________________

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-My plugins-

Last edited by St00ne; 07-14-2017 at 20:09.
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SugarDx
Member
Join Date: Jun 2017
Old 07-16-2017 , 16:43   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5090

Quote:
Originally Posted by St00ne View Post
Hi, anyone else has this error on CS:S?


Code:
L 05/10/2017 - 04:00:46: SourceMod error session started
L 05/10/2017 - 04:00:46: Info (map "gg_cubes") (file "errors_20170510.log")
L 05/10/2017 - 04:00:46: [gungame_sdkhooks.smx] [GunGame] Weapon index for "prop_physics_multiplayer" not found.
L 05/10/2017 - 04:37:13: Error log file session closed.
https://github.com/altexdim/sourcemo.../CHANGELOG.txt
According to the changelog, there are updates to the Github repo that haven't been put into a newer release yet which fix your problem. You may want to try reinstalling it using those files and see if it fixes your issue.
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