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[CS] Player Models API 1.2


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MeRcyLeZZ
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Join Date: Dec 2007
Old 07-05-2011 , 06:23   [CS] Player Models API 1.2
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[CS] Player Models API


This is basically an API intended to replace <cstrike> player model changing natives, based off my previous tutorial ([TUT-CS] Changing player models and lowering svc_bad). I did this mainly for scripters that don't really care about the specifics, and just want something that works out of the box.

Details:
  • Allows easily setting and restoring custom player models in CS and CZ (models last until player disconnects or are manually reset)
  • Built-in SVC_BAD prevention
  • Support for custom hitboxes (model index offset setting)
  • You still need to precache player models in your plugin!
Natives:
Code:
/**  * Sets a custom player model.  *  * @param id            Player index.  * @param model   Custom model's short name.  */ native cs_set_player_model(id, const model[]) /**  * Restores CS default model for player.  *  * @param id        Player index.  */ native cs_reset_player_model(id)
Usage:

Download files below into your scripting folder, then do: #include <cs_player_models_api> in your plugin to be able to use the natives.
Attached Files
File Type: inc cs_player_models_api.inc (575 Bytes, 7090 views)
File Type: sma Get Plugin or Get Source (cs_player_models_api.sma - 10826 views - 6.3 KB)
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Last edited by MeRcyLeZZ; 08-06-2011 at 22:15. Reason: v1.2: Fixed server crash when resetting lots of player models at once
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 07-05-2011 , 06:50   Re: [CS] Player Models API 1.0
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Ow man.. what is this?
[IMG]http://img840.**************/img840/8460/logocj.jpg[/IMG]
i wanna view the picture. Please upload into another image hosting.

By the way thanks for sharing this API. Connor also make a similar API like this. But it doesn't support model hitboxes.
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Arkshine
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Join Date: Oct 2005
Old 07-05-2011 , 07:06   Re: [CS] Player Models API 1.0
Reply With Quote #3

AFAIK, http://forums.alliedmods.net/showthread.php?t=106094 and http://forums.alliedmods.net/showthread.php?p=716927 work fine.
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MeRcyLeZZ
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Old 07-05-2011 , 17:00   Re: [CS] Player Models API 1.0
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Cool. I just made this for the svc_bad problems mostly, so this can be used in like a generic zombie mod plugin to change all player models at once and it will take care of delays and everything automatically.
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Arkshine
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Join Date: Oct 2005
Old 07-05-2011 , 17:09   Re: [CS] Player Models API 1.0
Reply With Quote #5

AFAIK you don't need delay or I've missed something. In CS, there is no delay. The plugins linked above exist to solve the svc_bad problem and to replace the cstrike native (someone should propose a patch to rewrite the native so it will easier for all). It uses the CS way.
I don't have looked really at your code, so my point is : what is really the difference between the existing API/plugin and yours ?
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MeRcyLeZZ
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Join Date: Dec 2007
Old 07-06-2011 , 22:09   Re: [CS] Player Models API 1.0
Reply With Quote #6

Quote:
Originally Posted by Arkshine View Post
AFAIK you don't need delay or I've missed something.
You mean VALVe patched CS to prevent svc_bad? Well I did my testing back in 2008, on a 32 slots server which was constantly full, and changing all player models instantly after round start would give svc_bad kicks like 90% of the time. Also, this only happened online, testing locally with bots wouldn't cause any kicks.

Quote:
Originally Posted by Arkshine View Post
I don't have looked really at your code, so my point is : what is really the difference between the existing API/plugin and yours ?
Code is pretty much the same as Connor's, except for the delays to change models.
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Last edited by MeRcyLeZZ; 07-07-2011 at 00:55.
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Arkshine
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Join Date: Oct 2005
Old 07-07-2011 , 05:02   Re: [CS] Player Models API 1.1
Reply With Quote #7

Quote:
changing all player models instantly
Using the cs_set_user_model native, right ? If you don't use that, you don't need delay.
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MeRcyLeZZ
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Old 07-07-2011 , 17:16   Re: [CS] Player Models API 1.1
Reply With Quote #8

Quote:
Originally Posted by Arkshine View Post
Using the cs_set_user_model native, right ? If you don't use that, you don't need delay.
No, it was using the SetClientKeyValue block method and set_user_info() to change models.
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padilha007
Senior Member
Join Date: Jul 2008
Old 07-12-2011 , 22:24   Re: [CS] Player Models API 1.1
Reply With Quote #9

wonderful work, thanks for that.
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Arkshine
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Join Date: Oct 2005
Old 07-13-2011 , 03:54   Re: [CS] Player Models API 1.1
Reply With Quote #10

Quote:
Originally Posted by MeRcyLeZZ View Post
No, it was using the SetClientKeyValue block method and set_user_info() to change models.
Still, can you tell me how forcing an update at roundstart when you hook already SetClientKeyValue is useful ?
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Old 11-25-2011, 11:55
rasik
This message has been deleted by ConnorMcLeod. Reason: OT, this is not ZP thread
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